游戏王残局简化版

Annotation For script/c0.lua
Login

Annotation For script/c0.lua

Origin for each line in script/c0.lua from check-in 935340b0b8:

c3f96fe46f 2023-06-29    1: local str = {}
d8ed6de3ad 2023-06-29    2: local fun = {}
c3f96fe46f 2023-06-29    3: 
c3f96fe46f 2023-06-29    4: local cache_1
c3f96fe46f 2023-06-29    5: local cache_2
d2dde12476 2023-06-29    6: local cache_3
d2dde12476 2023-06-29    7: 
d95f494908 2023-06-30    8: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
d95f494908 2023-06-30    9: 
d95f494908 2023-06-30   10: Debug.ReloadFieldBegin = function(str_1, str_2)
bf6cc894c2 2023-06-30   11: 
935340b0b8 2023-06-30   12:   if str_2 then
935340b0b8 2023-06-30   13:     if str_2 == 3 then
935340b0b8 2023-06-30   14:     str["规则"] = "大师3"
935340b0b8 2023-06-30   15:     elseif str_2 == 4 then
935340b0b8 2023-06-30   16:       end
935340b0b8 2023-06-30   17:     end
2ed229a931 2023-06-30   18:   str["Debug.ReloadFieldBegin"](str_1, str_2)
d95f494908 2023-06-30   19:   end
d95f494908 2023-06-30   20: 
e08f058cc6 2023-06-29   21: 
c3f96fe46f 2023-06-29   22: 
c3f96fe46f 2023-06-29   23: _G["通关邀请"] = function()
c3f96fe46f 2023-06-29   24:   local effect_1
c3f96fe46f 2023-06-29   25:   effect_1 = Effect.GlobalEffect()
c3f96fe46f 2023-06-29   26:   effect_1:SetType(EFFECT_TYPE_FIELD
c3f96fe46f 2023-06-29   27:     + EFFECT_TYPE_CONTINUOUS)
c3f96fe46f 2023-06-29   28:   effect_1:SetCode(EVENT_DAMAGE)
c3f96fe46f 2023-06-29   29:   function cache_1()
c3f96fe46f 2023-06-29   30:     cache_1 = Duel.GetLP(1)
fe3054fa0e 2023-06-29   31:     if cache_1 <= 0 then
c3f96fe46f 2023-06-29   32:       cache_1 = true
c3f96fe46f 2023-06-29   33:     else
c3f96fe46f 2023-06-29   34:       cache_1 = false
c3f96fe46f 2023-06-29   35:       end
c3f96fe46f 2023-06-29   36:     return cache_1
c3f96fe46f 2023-06-29   37:     end
c3f96fe46f 2023-06-29   38:   effect_1:SetCondition(cache_1)
c3f96fe46f 2023-06-29   39:   function cache_1()
c3f96fe46f 2023-06-29   40:     Debug.ShowHint("残局群181175613")
c3f96fe46f 2023-06-29   41:     return
c3f96fe46f 2023-06-29   42:     end
c3f96fe46f 2023-06-29   43:   effect_1:SetOperation(cache_1)
91bea80f83 2023-06-29   44: 
c3f96fe46f 2023-06-29   45:   Duel.RegisterEffect(effect_1
c3f96fe46f 2023-06-29   46:     , 0)
edfc81dcfd 2023-06-29   47:   end
a855d3a3c7 2023-06-29   48: 
78d7353d8f 2023-06-29   49: fun["是否效果卡"] = function(card)
d2dde12476 2023-06-29   50: 
d2dde12476 2023-06-29   51:   cache_1 = Card.IsType(card, TYPE_SPELL)
d2dde12476 2023-06-29   52:   cache_2 = Card.IsType(card, TYPE_TRAP)
d2dde12476 2023-06-29   53:   cache_3 = Card.IsType(card, TYPE_EFFECT)
d2dde12476 2023-06-29   54: 
d2dde12476 2023-06-29   55:   if cache_1
d2dde12476 2023-06-29   56:   or cache_2
d2dde12476 2023-06-29   57:   or cache_3 then
e7130db7c4 2023-06-29   58:     return true
e7130db7c4 2023-06-29   59:     end
e7130db7c4 2023-06-29   60:   return false
b0d676d468 2023-06-29   61:   end
b0d676d468 2023-06-29   62: 
e08f058cc6 2023-06-29   63: _G["开局说明"] = function()
ff0aefc8cb 2023-06-30   64:   cache_1 = 0
ff0aefc8cb 2023-06-30   65:   cache_1 = cache_1 + LOCATION_DECK
ff0aefc8cb 2023-06-30   66:   cache_1 = cache_1 + LOCATION_HAND
ff0aefc8cb 2023-06-30   67:   cache_1 = cache_1 + LOCATION_MZONE
ff0aefc8cb 2023-06-30   68:   cache_1 = cache_1 + LOCATION_SZONE
ff0aefc8cb 2023-06-30   69:   cache_1 = cache_1 + LOCATION_GRAVE
ff0aefc8cb 2023-06-30   70:   cache_1 = cache_1 + LOCATION_REMOVED
ff0aefc8cb 2023-06-30   71:   cache_1 = cache_1 + LOCATION_EXTRA
ff0aefc8cb 2023-06-30   72:   cache_1 = cache_1 + LOCATION_OVERLAY
ff0aefc8cb 2023-06-30   73: 
ff0aefc8cb 2023-06-30   74:   str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
4f50d4f4dc 2023-06-29   75: 
4f50d4f4dc 2023-06-29   76:   str["开局说明"] = "效果卡:"
4f50d4f4dc 2023-06-29   77:   str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
4f50d4f4dc 2023-06-29   78: 
647c058939 2023-06-30   79:   Debug.ShowHint(str["开局说明"])
0d3a4c8010 2023-06-30   80:   end
a855d3a3c7 2023-06-29   81: