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Annotation For script/c0.lua
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Annotation For script/c0.lua

Origin for each line in script/c0.lua from check-in 9078d0bbe3:

eeeff3c24b 2023-07-15    1: 
e59d27b43b 2023-07-17    2: local str = {}
e59d27b43b 2023-07-17    3: 
6f9888787e 2023-08-02    4: local math = math
6f9888787e 2023-08-02    5: local string = string
6f9888787e 2023-08-02    6: local table = table
6f9888787e 2023-08-02    7: 
6f9888787e 2023-08-02    8: _G.fun = {}
6f9888787e 2023-08-02    9: 
6f9888787e 2023-08-02   10: ---------------------------------
6f9888787e 2023-08-02   11: 
3e5c876e42 2023-07-28   12: local cache_1
3e5c876e42 2023-07-28   13: local cache_2
3e5c876e42 2023-07-28   14: local cache_3
3e5c876e42 2023-07-28   15: local cache_4
3e5c876e42 2023-07-28   16: local cache_5
3e5c876e42 2023-07-28   17: local cache_6
3e5c876e42 2023-07-28   18: local cache_7
3e5c876e42 2023-07-28   19: local cache_8
3e5c876e42 2023-07-28   20: local cache_9
3e5c876e42 2023-07-28   21: 
0f75e3f03e 2023-08-02   22: local _
9f9e2c9f7f 2023-07-28   23: 
9f9e2c9f7f 2023-07-28   24: str["效果卡的种类表"] = {
9f9e2c9f7f 2023-07-28   25:   
9f9e2c9f7f 2023-07-28   26:   TYPE_SPELL
9f9e2c9f7f 2023-07-28   27:   , TYPE_TRAP
9f9e2c9f7f 2023-07-28   28:   , TYPE_EFFECT
9f9e2c9f7f 2023-07-28   29:   }
9f9e2c9f7f 2023-07-28   30:   
9f9e2c9f7f 2023-07-28   31: str["无效果灵摆怪兽表"] = {
9f9e2c9f7f 2023-07-28   32:   
9f9e2c9f7f 2023-07-28   33:   28363749
9f9e2c9f7f 2023-07-28   34:   , 19474136
9f9e2c9f7f 2023-07-28   35:   , 17390179
9f9e2c9f7f 2023-07-28   36:   , 83980492
9f9e2c9f7f 2023-07-28   37:   }
9f9e2c9f7f 2023-07-28   38:   
3e5c876e42 2023-07-28   39: cache_1 = 0
3e5c876e42 2023-07-28   40: 
3e5c876e42 2023-07-28   41: cache_1 = cache_1 + LOCATION_HAND
3e5c876e42 2023-07-28   42: + LOCATION_MZONE
3e5c876e42 2023-07-28   43: + LOCATION_SZONE
3e5c876e42 2023-07-28   44: + LOCATION_GRAVE
3e5c876e42 2023-07-28   45: + LOCATION_REMOVED
3e5c876e42 2023-07-28   46: 
3e5c876e42 2023-07-28   47: str["除卡组与额外卡组以外的区域"] = cache_1
3e5c876e42 2023-07-28   48: 
3e5c876e42 2023-07-28   49: cache_1 = cache_1 + LOCATION_DECK
3e5c876e42 2023-07-28   50: + LOCATION_EXTRA
3e5c876e42 2023-07-28   51: 
3e5c876e42 2023-07-28   52: str["所有区域"] = cache_1
3e5c876e42 2023-07-28   53: 
dd1a253607 2023-08-02   54: --第一层-------------------------------
dd1a253607 2023-08-02   55: 
dd1a253607 2023-08-02   56: local cache_1
dd1a253607 2023-08-02   57: local cache_2
dd1a253607 2023-08-02   58: local cache_3
dd1a253607 2023-08-02   59: local cache_4
dd1a253607 2023-08-02   60: local cache_5
dd1a253607 2023-08-02   61: local cache_6
dd1a253607 2023-08-02   62: local cache_7
dd1a253607 2023-08-02   63: local cache_8
dd1a253607 2023-08-02   64: local cache_9
dd1a253607 2023-08-02   65: 
dd1a253607 2023-08-02   66: local _
45478ef823 2023-07-13   67: 
70edc71d15 2023-08-02   68: fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
70edc71d15 2023-08-02   69: 
70edc71d15 2023-08-02   70: Debug.ReloadFieldBegin = function(str_1, str_2) --{
70edc71d15 2023-08-02   71:   
70edc71d15 2023-08-02   72:   str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
70edc71d15 2023-08-02   73:   
70edc71d15 2023-08-02   74:   str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
70edc71d15 2023-08-02   75:   
9078d0bbe3 2023-10-14   76:   str["无AI"] = str_1 & DUEL_SIMPLE_AI
9078d0bbe3 2023-10-14   77:   
70edc71d15 2023-08-02   78:   str["规则表"] = {
70edc71d15 2023-08-02   79:     
70edc71d15 2023-08-02   80:     [3] = "大师3 "
70edc71d15 2023-08-02   81:     , [4] = "新大师 "
70edc71d15 2023-08-02   82:     , [5] = "大师2020 "
70edc71d15 2023-08-02   83:     }
70edc71d15 2023-08-02   84:     
70edc71d15 2023-08-02   85:   if str_2 then --{
70edc71d15 2023-08-02   86:     
70edc71d15 2023-08-02   87:     str["规则"] = str["规则表"][str_2]
70edc71d15 2023-08-02   88:     
70edc71d15 2023-08-02   89:     --}
70edc71d15 2023-08-02   90:     
70edc71d15 2023-08-02   91:   else --{
70edc71d15 2023-08-02   92:     
70edc71d15 2023-08-02   93:     str["规则"] = str["规则表"][5]
70edc71d15 2023-08-02   94:     
70edc71d15 2023-08-02   95:     end --}
70edc71d15 2023-08-02   96:     
70edc71d15 2023-08-02   97:   fun["Debug.ReloadFieldBegin"](str_1, str_2)
70edc71d15 2023-08-02   98:   
70edc71d15 2023-08-02   99:   end --}
70edc71d15 2023-08-02  100: 
e883722fe2 2023-08-02  101: fun["一_随机抽卡"] = function(str_1) --{
e883722fe2 2023-08-02  102:   
e883722fe2 2023-08-02  103:   str["随机抽卡的数量"] = str_1
e883722fe2 2023-08-02  104:   
e883722fe2 2023-08-02  105:   str["效果"] = Effect.GlobalEffect()
e883722fe2 2023-08-02  106:   
e883722fe2 2023-08-02  107:   str["效果"]:SetType(EFFECT_TYPE_FIELD
e883722fe2 2023-08-02  108:   + EFFECT_TYPE_CONTINUOUS)
e883722fe2 2023-08-02  109:   
e883722fe2 2023-08-02  110:   str["效果"]:SetCode(EVENT_ADJUST)
e883722fe2 2023-08-02  111:   
e883722fe2 2023-08-02  112:   str["效果"]:SetCondition(aux.TRUE)
e883722fe2 2023-08-02  113:   
e883722fe2 2023-08-02  114:   function cache_1(effect_event
e883722fe2 2023-08-02  115:   , player_who_activate_the_effect) --{
e883722fe2 2023-08-02  116:     
e883722fe2 2023-08-02  117:     Duel.ShuffleDeck(0)
e883722fe2 2023-08-02  118:     
e883722fe2 2023-08-02  119:     Duel.Draw(0,str_1,REASON_RULE)
e883722fe2 2023-08-02  120:     
e883722fe2 2023-08-02  121:     effect_event:Reset()
e883722fe2 2023-08-02  122:     
e883722fe2 2023-08-02  123:     end --}
e883722fe2 2023-08-02  124:     
e883722fe2 2023-08-02  125:   str["效果"]:SetOperation(cache_1)
e883722fe2 2023-08-02  126:   
e883722fe2 2023-08-02  127:   Duel.RegisterEffect(str["效果"]
e883722fe2 2023-08-02  128:   , 0)
e883722fe2 2023-08-02  129:   
e883722fe2 2023-08-02  130:   end --}
e883722fe2 2023-08-02  131: 
c291f89d7e 2023-08-02  132: fun["一_失败得分"] = function() --{
9f9e2c9f7f 2023-07-28  133:   
9f9e2c9f7f 2023-07-28  134:   str["失败得分表"] = {
9f9e2c9f7f 2023-07-28  135:     
1c6488a768 2023-07-28  136:     [0] = "神龙之圣刻印"
1c6488a768 2023-07-28  137:     , [100] = "调和支援士"
1c6488a768 2023-07-28  138:     , [200] = "深渊的暗杀者"
1c6488a768 2023-07-28  139:     , [300] = "救援猫"
1c6488a768 2023-07-28  140:     , [400] = "注射天使 莉莉"
1c6488a768 2023-07-28  141:     , [500] = "不知火的隐者"
1c6488a768 2023-07-28  142:     , [600] = "影依猎鹰"
1c6488a768 2023-07-28  143:     , [700] = "铁兽战线 姬特"
1c6488a768 2023-07-28  144:     , [800] = "召唤僧"
1c6488a768 2023-07-28  145:     , [900] = "恩底弥翁的仆从"
1c6488a768 2023-07-28  146:     , [1000] = "机壳工具 丑恶"
1c6488a768 2023-07-28  147:     , [1100] = "欧尼斯特"
1c6488a768 2023-07-28  148:     , [1200] = "次元吸引者"
1c6488a768 2023-07-28  149:     , [1300] = "黑羽-疾风之盖尔"
1c6488a768 2023-07-28  150:     , [1400] = "加农炮兵"
1c6488a768 2023-07-28  151:     , [1500] = "教导的大神祗官"
1c6488a768 2023-07-28  152:     , [1600] = "地中族导师"
1c6488a768 2023-07-28  153:     , [1700] = "相剑师-莫邪"
1c6488a768 2023-07-28  154:     , [1800] = "宝玉兽-青玉飞马"
1c6488a768 2023-07-28  155:     , [1900] = "命运英雄 血魔-D"
1c6488a768 2023-07-28  156:     , [2000] = "流离的狮鹫骑手"
1c6488a768 2023-07-28  157:     , [2100] = "电子龙"
1c6488a768 2023-07-28  158:     , [2200] = "古遗物-死镰"
1c6488a768 2023-07-28  159:     , [2300] = "能朋克 调狐"
1c6488a768 2023-07-28  160:     , [2400] = "俱舍怒威族·芬里尔狼"
1c6488a768 2023-07-28  161:     , [2500] = "黑魔术师"
1c6488a768 2023-07-28  162:     , [2600] = "雅典娜"
1c6488a768 2023-07-28  163:     , [2700] = "暗黑界的龙神 格拉法"
1c6488a768 2023-07-28  164:     , [2800] = "魔导兽 刻耳柏洛斯尊主"
1c6488a768 2023-07-28  165:     , [2900] = "元素英雄 永生侠"
1c6488a768 2023-07-28  166:     , [3000] = "青眼白龙"
9f9e2c9f7f 2023-07-28  167:     }
9f9e2c9f7f 2023-07-28  168:     
7dab13f692 2023-07-25  169:   str["对方玩家的初始生命值"] = Duel.GetLP(1)
7dab13f692 2023-07-25  170:   
7dab13f692 2023-07-25  171:   str["效果"] = Effect.GlobalEffect()
7dab13f692 2023-07-25  172:   
7dab13f692 2023-07-25  173:   str["效果"]:SetType(EFFECT_TYPE_FIELD
7dab13f692 2023-07-25  174:   + EFFECT_TYPE_CONTINUOUS)
7dab13f692 2023-07-25  175:   
7dab13f692 2023-07-25  176:   str["效果"]:SetCode(EVENT_PHASE_START+PHASE_END)
7dab13f692 2023-07-25  177:   
7dab13f692 2023-07-25  178:   function cache_1(effect_event
7dab13f692 2023-07-25  179:   , player_who_activate_the_effect) --{
7dab13f692 2023-07-25  180:     
7dab13f692 2023-07-25  181:     cache_1 = Duel.GetLP(1) - str["对方玩家的初始生命值"]
7dab13f692 2023-07-25  182:     
7dab13f692 2023-07-25  183:     if cache_1 > 0 then --{
7dab13f692 2023-07-25  184:       
7dab13f692 2023-07-25  185:       return
7dab13f692 2023-07-25  186:       
7dab13f692 2023-07-25  187:       --}
7dab13f692 2023-07-25  188:       
7dab13f692 2023-07-25  189:     else --{
7dab13f692 2023-07-25  190:       
7dab13f692 2023-07-25  191:       cache_1 = math.abs(cache_1) / (str["对方玩家的初始生命值"] - 100)
7dab13f692 2023-07-25  192:       
7dab13f692 2023-07-25  193:       cache_1 = math.tointeger(cache_1 * 3000 // 100 * 100)
7dab13f692 2023-07-25  194:       
7dab13f692 2023-07-25  195:       end --}
7dab13f692 2023-07-25  196:       
7dab13f692 2023-07-25  197:     if cache_1 > 3000 then --{
7dab13f692 2023-07-25  198:       
7dab13f692 2023-07-25  199:       --}
7dab13f692 2023-07-25  200:       
7dab13f692 2023-07-25  201:     else --{
7dab13f692 2023-07-25  202:       
7dab13f692 2023-07-25  203:       Debug.ShowHint("这局,您的得分是 "
7dab13f692 2023-07-25  204:       .. cache_1
7dab13f692 2023-07-25  205:       .. " 分!\n处于「"
7dab13f692 2023-07-25  206:       .. str["失败得分表"][cache_1]
7dab13f692 2023-07-25  207:       .. "」级别!")
7dab13f692 2023-07-25  208:       
7dab13f692 2023-07-25  209:       end --}
7dab13f692 2023-07-25  210:       
7dab13f692 2023-07-25  211:     effect_event:Reset()
7dab13f692 2023-07-25  212:     
7dab13f692 2023-07-25  213:     end --}
7dab13f692 2023-07-25  214:     
7dab13f692 2023-07-25  215:   str["效果"]:SetOperation(cache_1)
7dab13f692 2023-07-25  216:   
7dab13f692 2023-07-25  217:   Duel.RegisterEffect(str["效果"]
7dab13f692 2023-07-25  218:   , 0)
7dab13f692 2023-07-25  219:   
7dab13f692 2023-07-25  220:   end --}
c291f89d7e 2023-08-02  221: 
1911134505 2023-08-02  222: fun["一_该效果不能被连锁"] = function() --{
c291f89d7e 2023-08-02  223:   
c291f89d7e 2023-08-02  224:   Duel.SetChainLimit(aux.FALSE)
c291f89d7e 2023-08-02  225:   
c291f89d7e 2023-08-02  226:   return true
c291f89d7e 2023-08-02  227:   end --}
c291f89d7e 2023-08-02  228: 
c291f89d7e 2023-08-02  229: fun["一_通关邀请"] = function() --{
7282130e6b 2023-10-12  230:   --备用:圣魔术师
7282130e6b 2023-10-12  231:   str["原解邀请"] = "残局群181175613"
7282130e6b 2023-10-12  232:   str["二解邀请"] = "爆貘团:「你居然二解了,请加群告诉我怎么二解。」"
c291f89d7e 2023-08-02  233:   
c291f89d7e 2023-08-02  234:   str["效果"] = Effect.GlobalEffect()
c291f89d7e 2023-08-02  235:   
c291f89d7e 2023-08-02  236:   str["效果"]:SetType(EFFECT_TYPE_FIELD
c291f89d7e 2023-08-02  237:   + EFFECT_TYPE_CONTINUOUS)
c291f89d7e 2023-08-02  238:   
c291f89d7e 2023-08-02  239:   str["效果"]:SetCode(EVENT_DAMAGE)
c291f89d7e 2023-08-02  240:   
c291f89d7e 2023-08-02  241:   function cache_1() --{
c291f89d7e 2023-08-02  242:     
c291f89d7e 2023-08-02  243:     cache_1 = Duel.GetLP(1)
c291f89d7e 2023-08-02  244:     
c291f89d7e 2023-08-02  245:     if cache_1 <= 0 then --{
c291f89d7e 2023-08-02  246:       
c291f89d7e 2023-08-02  247:       if cache_1 == 0 then --{
c291f89d7e 2023-08-02  248:         
c291f89d7e 2023-08-02  249:         --}
c291f89d7e 2023-08-02  250:         
c291f89d7e 2023-08-02  251:       else  --{
c291f89d7e 2023-08-02  252:         
7282130e6b 2023-10-12  253:         Debug.ShowHint(str["二解邀请"])
c291f89d7e 2023-08-02  254:         
c291f89d7e 2023-08-02  255:         end --}
c291f89d7e 2023-08-02  256:         
7282130e6b 2023-10-12  257:       Debug.ShowHint(str["原解邀请"])
c291f89d7e 2023-08-02  258:       
c291f89d7e 2023-08-02  259:       --}
c291f89d7e 2023-08-02  260:       
c291f89d7e 2023-08-02  261:     else --{
c291f89d7e 2023-08-02  262:       
c291f89d7e 2023-08-02  263:       return false
c291f89d7e 2023-08-02  264:       
c291f89d7e 2023-08-02  265:       end --}
c291f89d7e 2023-08-02  266:       
c291f89d7e 2023-08-02  267:     end --}
c291f89d7e 2023-08-02  268:     
c291f89d7e 2023-08-02  269:   str["效果"]:SetCondition(cache_1)
c291f89d7e 2023-08-02  270:   
c291f89d7e 2023-08-02  271:   str["效果"]:SetOperation(aux.NULL)
c291f89d7e 2023-08-02  272:   
c291f89d7e 2023-08-02  273:   Duel.RegisterEffect(str["效果"]
c291f89d7e 2023-08-02  274:   , 0)
c291f89d7e 2023-08-02  275:   
c291f89d7e 2023-08-02  276:   end --}
c291f89d7e 2023-08-02  277:   
c291f89d7e 2023-08-02  278: fun["一_是否效果卡"] = function(card) --{
c291f89d7e 2023-08-02  279:   
c291f89d7e 2023-08-02  280:   for i = 1, #str["效果卡的种类表"] do --{
c291f89d7e 2023-08-02  281:     
c291f89d7e 2023-08-02  282:     if Card.IsType(card, str["效果卡的种类表"][i]) then --{
c291f89d7e 2023-08-02  283:       
c291f89d7e 2023-08-02  284:       return true
c291f89d7e 2023-08-02  285:       end --}
c291f89d7e 2023-08-02  286:       
c291f89d7e 2023-08-02  287:     end --}
c291f89d7e 2023-08-02  288:     
c291f89d7e 2023-08-02  289:   if Card.IsType(card, TYPE_PENDULUM) then --{
c291f89d7e 2023-08-02  290:     
c291f89d7e 2023-08-02  291:     for i = 1, #str["无效果灵摆怪兽表"] do --{
c291f89d7e 2023-08-02  292:       
c291f89d7e 2023-08-02  293:       if Card.IsCode(card, str["无效果灵摆怪兽表"][i]) then --{
c291f89d7e 2023-08-02  294:         
c291f89d7e 2023-08-02  295:         --}
c291f89d7e 2023-08-02  296:         
c291f89d7e 2023-08-02  297:       else  --{
c291f89d7e 2023-08-02  298:         
c291f89d7e 2023-08-02  299:         return true
c291f89d7e 2023-08-02  300:         
c291f89d7e 2023-08-02  301:         end --}
c291f89d7e 2023-08-02  302:         
c291f89d7e 2023-08-02  303:       end --}
c291f89d7e 2023-08-02  304:       
c291f89d7e 2023-08-02  305:     end --}
c291f89d7e 2023-08-02  306:     
c291f89d7e 2023-08-02  307:   return false
c291f89d7e 2023-08-02  308:   
c291f89d7e 2023-08-02  309:   end --}
c291f89d7e 2023-08-02  310:   
c291f89d7e 2023-08-02  311: fun["一_开局添加手卡"] = function(str_1) --{
3a117406ec 2023-09-28  312: 
3a117406ec 2023-09-28  313:   str["开局添加手卡"] = true
c291f89d7e 2023-08-02  314:   
c291f89d7e 2023-08-02  315:   str["开局添加手卡的数量"] = str_1
c291f89d7e 2023-08-02  316:   
c291f89d7e 2023-08-02  317:   str["效果"] = Effect.GlobalEffect()
c291f89d7e 2023-08-02  318:   
c291f89d7e 2023-08-02  319:   str["效果"]:SetType(EFFECT_TYPE_FIELD
c291f89d7e 2023-08-02  320:   + EFFECT_TYPE_CONTINUOUS)
c291f89d7e 2023-08-02  321:   
c291f89d7e 2023-08-02  322:   str["效果"]:SetCode(EVENT_ADJUST)
c291f89d7e 2023-08-02  323:   
c291f89d7e 2023-08-02  324:   str["效果"]:SetCondition(aux.TRUE)
c291f89d7e 2023-08-02  325:   
c291f89d7e 2023-08-02  326:   function cache_1(effect_event
c291f89d7e 2023-08-02  327:   , player_who_activate_the_effect) --{
c291f89d7e 2023-08-02  328:     
c291f89d7e 2023-08-02  329:     str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
c291f89d7e 2023-08-02  330:     , Card.IsAbleToHand
c291f89d7e 2023-08-02  331:     , player_who_activate_the_effect
c291f89d7e 2023-08-02  332:     , LOCATION_DECK
c291f89d7e 2023-08-02  333:     , 0
c291f89d7e 2023-08-02  334:     , str_1
c291f89d7e 2023-08-02  335:     , str_1
c291f89d7e 2023-08-02  336:     , nil)
c291f89d7e 2023-08-02  337:     
c291f89d7e 2023-08-02  338:     Duel.SendtoHand(str["玩家选定的卡"]
c291f89d7e 2023-08-02  339:     , nil
c291f89d7e 2023-08-02  340:     , REASON_RULE)
c291f89d7e 2023-08-02  341:     
c291f89d7e 2023-08-02  342:     effect_event:Reset()
c291f89d7e 2023-08-02  343:     
c291f89d7e 2023-08-02  344:     end --}
c291f89d7e 2023-08-02  345:     
c291f89d7e 2023-08-02  346:   str["效果"]:SetOperation(cache_1)
c291f89d7e 2023-08-02  347:   
c291f89d7e 2023-08-02  348:   Duel.RegisterEffect(str["效果"]
c291f89d7e 2023-08-02  349:   , 0)
c291f89d7e 2023-08-02  350:   
c291f89d7e 2023-08-02  351:   end --}
c291f89d7e 2023-08-02  352:   
c291f89d7e 2023-08-02  353: fun["一_禁格"] = function(str_1) --{
0912fe4f22 2023-10-08  354: 
0912fe4f22 2023-10-08  355:   str["禁格"] = true
c291f89d7e 2023-08-02  356:   
c291f89d7e 2023-08-02  357:   str["禁格的数量"] = str_1
c291f89d7e 2023-08-02  358:   
c291f89d7e 2023-08-02  359:   str["效果"] = Effect.GlobalEffect()
c291f89d7e 2023-08-02  360:   
c291f89d7e 2023-08-02  361:   str["效果"]:SetCode(EFFECT_USE_EXTRA_MZONE)
c291f89d7e 2023-08-02  362:   
c291f89d7e 2023-08-02  363:   str["效果"]:SetValue(str_1)
c291f89d7e 2023-08-02  364:   
c291f89d7e 2023-08-02  365:   Duel.RegisterEffect(str["效果"],0)
c291f89d7e 2023-08-02  366:   
c291f89d7e 2023-08-02  367:   end --}
c291f89d7e 2023-08-02  368: 
c291f89d7e 2023-08-02  369: --第二层-------------------------------
c291f89d7e 2023-08-02  370: 
c291f89d7e 2023-08-02  371: local cache_1
c291f89d7e 2023-08-02  372: local cache_2
c291f89d7e 2023-08-02  373: local cache_3
c291f89d7e 2023-08-02  374: local cache_4
c291f89d7e 2023-08-02  375: local cache_5
c291f89d7e 2023-08-02  376: local cache_6
c291f89d7e 2023-08-02  377: local cache_7
c291f89d7e 2023-08-02  378: local cache_8
c291f89d7e 2023-08-02  379: local cache_9
c291f89d7e 2023-08-02  380: 
c291f89d7e 2023-08-02  381: local _
c110227920 2023-08-02  382: 
c110227920 2023-08-02  383: fun["Debug.ReloadFieldEnd"] = Debug.ReloadFieldEnd
c110227920 2023-08-02  384: 
c110227920 2023-08-02  385: Debug.ReloadFieldEnd = function(str_1) --{
c110227920 2023-08-02  386:   
c110227920 2023-08-02  387:   fun["Debug.ReloadFieldEnd"]()
c110227920 2023-08-02  388:   
c110227920 2023-08-02  389:   if str_1 then --{
c110227920 2023-08-02  390:     
c110227920 2023-08-02  391:     fun["一_随机抽卡"](str_1)
c110227920 2023-08-02  392:     
c110227920 2023-08-02  393:     end --}
c110227920 2023-08-02  394:     
c110227920 2023-08-02  395:   end --}
76d31290b8 2023-08-02  396: 
76d31290b8 2023-08-02  397: fun["二_印卡"] = function(str_1, str_2, str_3) --{
c291f89d7e 2023-08-02  398:   
c291f89d7e 2023-08-02  399:   if str_3 then --{
c291f89d7e 2023-08-02  400:     
c291f89d7e 2023-08-02  401:     --}
c291f89d7e 2023-08-02  402:     
c291f89d7e 2023-08-02  403:   else --{
c291f89d7e 2023-08-02  404:     
c291f89d7e 2023-08-02  405:     str_3 = str_2
c291f89d7e 2023-08-02  406:     
c291f89d7e 2023-08-02  407:     end --}
c291f89d7e 2023-08-02  408:     
c291f89d7e 2023-08-02  409:   Debug.ShowHint("点击对方额外卡组可以进行印卡。\n手卡只能印 "
c291f89d7e 2023-08-02  410:   .. str_2
c291f89d7e 2023-08-02  411:   .. " 张。\n最多可以印 "
c291f89d7e 2023-08-02  412:   .. str_3
c291f89d7e 2023-08-02  413:   .. " 张")
c291f89d7e 2023-08-02  414:   
c291f89d7e 2023-08-02  415:   str["效果"] = Effect.CreateEffect(str_1)
c291f89d7e 2023-08-02  416:   
c291f89d7e 2023-08-02  417:   str["当前印卡数"] = 1
c291f89d7e 2023-08-02  418:   
c291f89d7e 2023-08-02  419:   str["效果"]:SetType(EFFECT_TYPE_IGNITION)
c291f89d7e 2023-08-02  420:   
c291f89d7e 2023-08-02  421:   str["效果"]:SetProperty(EFFECT_FLAG_BOTH_SIDE
c291f89d7e 2023-08-02  422:   + EFFECT_FLAG_UNCOPYABLE
c291f89d7e 2023-08-02  423:   + EFFECT_FLAG_CANNOT_NEGATE
c291f89d7e 2023-08-02  424:   + EFFECT_FLAG_CANNOT_DISABLE)
c291f89d7e 2023-08-02  425:   
89674b235f 2023-08-02  426:   str["效果"]:SetTarget(fun["一_该效果不能被连锁"])
c291f89d7e 2023-08-02  427:   
c291f89d7e 2023-08-02  428:   str["效果"]:SetRange(LOCATION_EXTRA)
c291f89d7e 2023-08-02  429:   
c291f89d7e 2023-08-02  430:   function print_hand(effect_event
c291f89d7e 2023-08-02  431:   , player_who_activate_the_effect) --{
c291f89d7e 2023-08-02  432:     
c291f89d7e 2023-08-02  433:     announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
c291f89d7e 2023-08-02  434:     
c291f89d7e 2023-08-02  435:     card = Duel.CreateToken(player_who_activate_the_effect
c291f89d7e 2023-08-02  436:     , announce_card)
c291f89d7e 2023-08-02  437:     
c291f89d7e 2023-08-02  438:     if str["当前印卡数"] <= str_2 then --{
c291f89d7e 2023-08-02  439:       
c291f89d7e 2023-08-02  440:       str["当前印卡数"] = str["当前印卡数"] + 1
c291f89d7e 2023-08-02  441:       
c291f89d7e 2023-08-02  442:       Duel.SendtoHand(card,nil,REASON_RULE)
c291f89d7e 2023-08-02  443:       
c291f89d7e 2023-08-02  444:       --}
c291f89d7e 2023-08-02  445:       
c291f89d7e 2023-08-02  446:     else --{
c291f89d7e 2023-08-02  447:       
c291f89d7e 2023-08-02  448:       if str["当前印卡数"] <= str_3 then --{
c291f89d7e 2023-08-02  449:         
c291f89d7e 2023-08-02  450:         str["当前印卡数"] = str["当前印卡数"] + 1
c291f89d7e 2023-08-02  451:         
c291f89d7e 2023-08-02  452:         Duel.Remove(card,POS_FACEUP,REASON_RULE)
c291f89d7e 2023-08-02  453:         
c291f89d7e 2023-08-02  454:         Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
c291f89d7e 2023-08-02  455:         
c291f89d7e 2023-08-02  456:         --}
c291f89d7e 2023-08-02  457:         
c291f89d7e 2023-08-02  458:       else --{
c291f89d7e 2023-08-02  459:         
c291f89d7e 2023-08-02  460:         Debug.ShowHint("印卡过多!")
c291f89d7e 2023-08-02  461:         
c291f89d7e 2023-08-02  462:         effect_event:Reset()
c291f89d7e 2023-08-02  463:         
c291f89d7e 2023-08-02  464:         end --}
c291f89d7e 2023-08-02  465:         
c291f89d7e 2023-08-02  466:       end --}
c291f89d7e 2023-08-02  467:       
c291f89d7e 2023-08-02  468:     end --}
c291f89d7e 2023-08-02  469:     
c291f89d7e 2023-08-02  470:   str["效果"]:SetOperation(print_hand)
c291f89d7e 2023-08-02  471:   
c291f89d7e 2023-08-02  472:   str_1:RegisterEffect(str["效果"])
c291f89d7e 2023-08-02  473:   
c291f89d7e 2023-08-02  474:   end --}
89674b235f 2023-08-02  475: 
89674b235f 2023-08-02  476: fun["二_开局说明"] = function() --{
89674b235f 2023-08-02  477:   
89674b235f 2023-08-02  478:   str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"]
89674b235f 2023-08-02  479:   , 0
89674b235f 2023-08-02  480:   , str["所有区域"]
89674b235f 2023-08-02  481:   , str["所有区域"]
89674b235f 2023-08-02  482:   , nil)
89674b235f 2023-08-02  483:   
89674b235f 2023-08-02  484:   str["超量素材组"] = Duel.GetOverlayGroup(0
89674b235f 2023-08-02  485:   , LOCATION_MZONE
89674b235f 2023-08-02  486:   , LOCATION_MZONE)
89674b235f 2023-08-02  487:   
89674b235f 2023-08-02  488:   for k in aux.Next(str["超量素材组"]) do --{
89674b235f 2023-08-02  489:     
89674b235f 2023-08-02  490:     if fun["一_是否效果卡"](k) then --{
89674b235f 2023-08-02  491:       
89674b235f 2023-08-02  492:       str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
89674b235f 2023-08-02  493:       
89674b235f 2023-08-02  494:       end --}
89674b235f 2023-08-02  495:       
89674b235f 2023-08-02  496:     end --}
89674b235f 2023-08-02  497:     
89674b235f 2023-08-02  498:   str["开局说明"] = str["这个残局的效果卡数量"]
89674b235f 2023-08-02  499:   .. "卡 "
89674b235f 2023-08-02  500:   .. str["规则"]
89674b235f 2023-08-02  501:   
89674b235f 2023-08-02  502:   if str["不洗牌"] == 0 then --{
89674b235f 2023-08-02  503:     
89674b235f 2023-08-02  504:     --}
89674b235f 2023-08-02  505:     
89674b235f 2023-08-02  506:   else --{
89674b235f 2023-08-02  507:     
89674b235f 2023-08-02  508:     str["开局说明"] = str["开局说明"] .. "伪洗牌 "
89674b235f 2023-08-02  509:     
89674b235f 2023-08-02  510:     end --}
89674b235f 2023-08-02  511:     
89674b235f 2023-08-02  512:   if str["无BP"] == 0 then --{
89674b235f 2023-08-02  513:     
89674b235f 2023-08-02  514:     str["开局说明"] = str["开局说明"] .. "无BP "
9078d0bbe3 2023-10-14  515:     
9078d0bbe3 2023-10-14  516:     end --}
9078d0bbe3 2023-10-14  517:     
9078d0bbe3 2023-10-14  518:   if str["无AI"] == 0 then --{
9078d0bbe3 2023-10-14  519:     
9078d0bbe3 2023-10-14  520:     str["开局说明"] = str["开局说明"] .. "无AI "
526e8343ee 2023-08-02  521:     
526e8343ee 2023-08-02  522:     end --}
526e8343ee 2023-08-02  523:     
89674b235f 2023-08-02  524:   if str["开局添加手卡"] then --{
89674b235f 2023-08-02  525:     
89674b235f 2023-08-02  526:     str["开局说明"] = str["开局说明"]
89674b235f 2023-08-02  527:     .. "选"
89674b235f 2023-08-02  528:     .. str["开局添加手卡的数量"]
89674b235f 2023-08-02  529:     .. "卡 "
89674b235f 2023-08-02  530:     
89674b235f 2023-08-02  531:     end --}
89674b235f 2023-08-02  532:     
89674b235f 2023-08-02  533:   if str["禁格"] then --{
89674b235f 2023-08-02  534:     
89674b235f 2023-08-02  535:     str["开局说明"] = str["开局说明"]
89674b235f 2023-08-02  536:     .. "禁"
89674b235f 2023-08-02  537:     .. str["禁格的数量"]
89674b235f 2023-08-02  538:     .. "格 "
89674b235f 2023-08-02  539:     
89674b235f 2023-08-02  540:     end --}
89674b235f 2023-08-02  541:     
89674b235f 2023-08-02  542:   if str["随机抽卡的数量"] then --{
89674b235f 2023-08-02  543:     
89674b235f 2023-08-02  544:     str["开局说明"] = str["开局说明"]
89674b235f 2023-08-02  545:     .. "抽"
89674b235f 2023-08-02  546:     .. str["随机抽卡的数量"]
89674b235f 2023-08-02  547:     .. "卡 "
89674b235f 2023-08-02  548:     end --}
89674b235f 2023-08-02  549:     
89674b235f 2023-08-02  550:   Debug.ShowHint(str["开局说明"])
89674b235f 2023-08-02  551:   
89674b235f 2023-08-02  552:   end --}
e883722fe2 2023-08-02  553:   
89674b235f 2023-08-02  554: --第三层-------------------------------
89674b235f 2023-08-02  555: 
89674b235f 2023-08-02  556: local cache_1
89674b235f 2023-08-02  557: local cache_2
89674b235f 2023-08-02  558: local cache_3
89674b235f 2023-08-02  559: local cache_4
89674b235f 2023-08-02  560: local cache_5
89674b235f 2023-08-02  561: local cache_6
89674b235f 2023-08-02  562: local cache_7
89674b235f 2023-08-02  563: local cache_8
89674b235f 2023-08-02  564: local cache_9
89674b235f 2023-08-02  565: 
89674b235f 2023-08-02  566: local _
89674b235f 2023-08-02  567: 
89674b235f 2023-08-02  568: fun["aux.BeginPuzzle"] = aux.BeginPuzzle
e883722fe2 2023-08-02  569: 
89674b235f 2023-08-02  570: aux.BeginPuzzle = function(str_1, str_2) --{
89674b235f 2023-08-02  571:   
89674b235f 2023-08-02  572:   fun["aux.BeginPuzzle"]()
89674b235f 2023-08-02  573:   
89674b235f 2023-08-02  574:   if str_1 then --{
89674b235f 2023-08-02  575:     
1d67d9f6e3 2023-08-02  576:     fun["一_开局添加手卡"](str_1)
89674b235f 2023-08-02  577:     
89674b235f 2023-08-02  578:     end --}
89674b235f 2023-08-02  579:     
89674b235f 2023-08-02  580:   if str_2 then --{
89674b235f 2023-08-02  581:     
1d67d9f6e3 2023-08-02  582:     fun["一_禁格"](str_2)
1d67d9f6e3 2023-08-02  583:     
1d67d9f6e3 2023-08-02  584:     end --}
1d67d9f6e3 2023-08-02  585:     
1d67d9f6e3 2023-08-02  586:   fun["二_开局说明"]()
1d67d9f6e3 2023-08-02  587:   
1d67d9f6e3 2023-08-02  588:   fun["一_通关邀请"]()
1d67d9f6e3 2023-08-02  589:   
1d67d9f6e3 2023-08-02  590:   fun["一_失败得分"]()
1d67d9f6e3 2023-08-02  591:   
1d67d9f6e3 2023-08-02  592:   end --}
1d67d9f6e3 2023-08-02  593: 
1d67d9f6e3 2023-08-02  594: --兼容层-------------------------------
1d67d9f6e3 2023-08-02  595: 
1d67d9f6e3 2023-08-02  596: 
1d67d9f6e3 2023-08-02  597: fun["印卡"] = fun["二_印卡"]
30619e5bbd 2023-08-02  598: fun["开局添加手卡"] = fun["一_开局添加手卡"]
30619e5bbd 2023-08-02  599: fun["是否效果卡"] = fun["一_是否效果卡"]
e61778909e 2023-08-02  600: fun["禁格"] = fun["一_禁格"]
30619e5bbd 2023-08-02  601: fun["随机抽卡"] = fun["一_随机抽卡"]