游戏王残局简化版

Annotation For single/简化版_431_06.lua
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Annotation For single/简化版_431_06.lua

Lines of single/简化版_431_06.lua from check-in 8fc02660c8 that are changed by the sequence of edits moving toward check-in 8096e03ec4:

                         1: --[[message
                         2: 维护:2024-06-26
                         3: 标签:#[WCS2011]12 #枯岳说书人
                         4: ]]
                         5: Debug.SetAIName("QQ群181175613")
                         6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
                         7: Debug.SetPlayerInfo(0, 700, 0, 0)
                         8: Debug.SetPlayerInfo(1, 5100, 0, 0)
                         9: 
                        10: Debug.AddCard(43642620, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        11: Debug.AddCard(75652080, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        12: Debug.AddCard(35262428, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        13: Debug.AddCard(35262428, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        14: Debug.AddCard(37011715, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        15: Debug.AddCard(81674782, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        16: Debug.AddCard(82732705, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
                        17: Debug.AddCard(21070956, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
                        18: Debug.AddCard(27551, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
                        19: Debug.AddCard(27174286, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN)
                        20: Debug.AddCard(71717923, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
                        21: Debug.AddCard(54541900, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
                        22: Debug.AddCard(54541900, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
                        23: Debug.AddCard(54541900, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
                        24: Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)
                        25: Debug.AddCard(84916669, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
                        26: Debug.AddCard(43642620, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
                        27: Debug.ReloadFieldEnd()
                        28: aux.BeginPuzzle(1)
                        29: 
                        30: --[[
8fc02660c8 2024-06-28   31: 这一局看似简单,但却陷阱云集。
8fc02660c8 2024-06-28   32: 
8fc02660c8 2024-06-28   33: 越是考究细节,越会陷入重重叠叠的迷宫。
8fc02660c8 2024-06-28   34: 
                        35: 唯一具有破敌效果的是摩门。
                        36: 摩门效果不能空发,需要与其他怪兽相配合。
                        37: 能与它配合的怪兽,只有手卡猛犸与奇迹苏生复活的怪兽,因为异次元的苏生需要用来造成大量伤害。
8fc02660c8 2024-06-28   38: 
                        39: 开局需要从圣杯与奇迹苏生中二选一。
8fc02660c8 2024-06-28   40: 
                        41: 假定选择奇迹苏生。
                        42: 祭坛未回血之前,技能抽取无法启动,因而造成奇迹苏生无法启动。
                        43: 祭坛回血之后,若采用异次元裂缝来补充连锁,则我方血量不足;
                        44: 若采用二重旋风来补充连锁,则我方伤害或破敌能力不足。
                        45: 故,应选定圣杯。
8fc02660c8 2024-06-28   46: 
                        47: 此时,摩门只能与手卡猛犸配合,而猛犸需要技能抽取才能长存,而摩门在技能抽取下发动的效果会被无效,故,需要二重旋风来适时破坏摩门。
8fc02660c8 2024-06-28   48: 
                        49: 此局得解。
                        50: ]]