游戏王残局简化版

Annotation For single/简化版_431_06.lua
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Annotation For single/简化版_431_06.lua

Origin for each line in single/简化版_431_06.lua from check-in 8fc02660c8:

8fc02660c8 2024-06-28    1: --[[message
8fc02660c8 2024-06-28    2: 维护:2024-06-26
8fc02660c8 2024-06-28    3: 标签:#[WCS2011]12 #枯岳说书人
8fc02660c8 2024-06-28    4: ]]
8fc02660c8 2024-06-28    5: Debug.SetAIName("QQ群181175613")
8fc02660c8 2024-06-28    6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
8fc02660c8 2024-06-28    7: Debug.SetPlayerInfo(0, 700, 0, 0)
8fc02660c8 2024-06-28    8: Debug.SetPlayerInfo(1, 5100, 0, 0)
8fc02660c8 2024-06-28    9: 
8fc02660c8 2024-06-28   10: Debug.AddCard(43642620, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
8fc02660c8 2024-06-28   11: Debug.AddCard(75652080, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
8fc02660c8 2024-06-28   12: Debug.AddCard(35262428, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
8fc02660c8 2024-06-28   13: Debug.AddCard(35262428, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
8fc02660c8 2024-06-28   14: Debug.AddCard(37011715, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
8fc02660c8 2024-06-28   15: Debug.AddCard(81674782, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
8fc02660c8 2024-06-28   16: Debug.AddCard(82732705, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
8fc02660c8 2024-06-28   17: Debug.AddCard(21070956, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
8fc02660c8 2024-06-28   18: Debug.AddCard(27551, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
8fc02660c8 2024-06-28   19: Debug.AddCard(27174286, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN)
8fc02660c8 2024-06-28   20: Debug.AddCard(71717923, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
8fc02660c8 2024-06-28   21: Debug.AddCard(54541900, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
8fc02660c8 2024-06-28   22: Debug.AddCard(54541900, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
8fc02660c8 2024-06-28   23: Debug.AddCard(54541900, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
8fc02660c8 2024-06-28   24: Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)
8fc02660c8 2024-06-28   25: Debug.AddCard(84916669, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
8fc02660c8 2024-06-28   26: Debug.AddCard(43642620, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
8fc02660c8 2024-06-28   27: Debug.ReloadFieldEnd()
8fc02660c8 2024-06-28   28: aux.BeginPuzzle(1)
8fc02660c8 2024-06-28   29: 
8fc02660c8 2024-06-28   30: --[[
8fc02660c8 2024-06-28   31: 这一局看似简单,但却陷阱云集。
8fc02660c8 2024-06-28   32: 
8fc02660c8 2024-06-28   33: 越是考究细节,越会陷入重重叠叠的迷宫。
8fc02660c8 2024-06-28   34: 
8fc02660c8 2024-06-28   35: 唯一具有破敌效果的是摩门。
8fc02660c8 2024-06-28   36: 摩门效果不能空发,需要与其他怪兽相配合。
8fc02660c8 2024-06-28   37: 能与它配合的怪兽,只有手卡猛犸与奇迹苏生复活的怪兽,因为异次元的苏生需要用来造成大量伤害。
8fc02660c8 2024-06-28   38: 
8fc02660c8 2024-06-28   39: 开局需要从圣杯与奇迹苏生中二选一。
8fc02660c8 2024-06-28   40: 
8fc02660c8 2024-06-28   41: 假定选择奇迹苏生。
8fc02660c8 2024-06-28   42: 祭坛未回血之前,技能抽取无法启动,因而造成奇迹苏生无法启动。
8fc02660c8 2024-06-28   43: 祭坛回血之后,若采用异次元裂缝来补充连锁,则我方血量不足;
8fc02660c8 2024-06-28   44: 若采用二重旋风来补充连锁,则我方伤害或破敌能力不足。
8fc02660c8 2024-06-28   45: 故,应选定圣杯。
8fc02660c8 2024-06-28   46: 
8fc02660c8 2024-06-28   47: 此时,摩门只能与手卡猛犸配合,而猛犸需要技能抽取才能长存,而摩门在技能抽取下发动的效果会被无效,故,需要二重旋风来适时破坏摩门。
8fc02660c8 2024-06-28   48: 
8fc02660c8 2024-06-28   49: 此局得解。
8fc02660c8 2024-06-28   50: ]]