游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Origin for each line in script/c0.lua from check-in 89efe6af3d:

eeeff3c24b 2023-07-15    1: 
e59d27b43b 2023-07-17    2: local str = {}
e59d27b43b 2023-07-17    3: 
6f9888787e 2023-08-02    4: local math = math
6f9888787e 2023-08-02    5: local string = string
6f9888787e 2023-08-02    6: local table = table
6f9888787e 2023-08-02    7: 
6f9888787e 2023-08-02    8: _G.fun = {}
6f9888787e 2023-08-02    9: 
6f9888787e 2023-08-02   10: ---------------------------------
6f9888787e 2023-08-02   11: 
3e5c876e42 2023-07-28   12: local cache_1
3e5c876e42 2023-07-28   13: local cache_2
3e5c876e42 2023-07-28   14: local cache_3
3e5c876e42 2023-07-28   15: local cache_4
3e5c876e42 2023-07-28   16: local cache_5
3e5c876e42 2023-07-28   17: local cache_6
3e5c876e42 2023-07-28   18: local cache_7
3e5c876e42 2023-07-28   19: local cache_8
3e5c876e42 2023-07-28   20: local cache_9
3e5c876e42 2023-07-28   21: 
0f75e3f03e 2023-08-02   22: local _
9f9e2c9f7f 2023-07-28   23: 
9f9e2c9f7f 2023-07-28   24: str["效果卡的种类表"] = {
9f9e2c9f7f 2023-07-28   25:   
9f9e2c9f7f 2023-07-28   26:   TYPE_SPELL
9f9e2c9f7f 2023-07-28   27:   , TYPE_TRAP
9f9e2c9f7f 2023-07-28   28:   , TYPE_EFFECT
9f9e2c9f7f 2023-07-28   29:   }
9f9e2c9f7f 2023-07-28   30:   
9f9e2c9f7f 2023-07-28   31: str["无效果灵摆怪兽表"] = {
9f9e2c9f7f 2023-07-28   32:   
9f9e2c9f7f 2023-07-28   33:   28363749
9f9e2c9f7f 2023-07-28   34:   , 19474136
9f9e2c9f7f 2023-07-28   35:   , 17390179
9f9e2c9f7f 2023-07-28   36:   , 83980492
9f9e2c9f7f 2023-07-28   37:   }
9f9e2c9f7f 2023-07-28   38:   
3e5c876e42 2023-07-28   39: cache_1 = 0
3e5c876e42 2023-07-28   40: 
3e5c876e42 2023-07-28   41: cache_1 = cache_1 + LOCATION_HAND
3e5c876e42 2023-07-28   42: + LOCATION_MZONE
3e5c876e42 2023-07-28   43: + LOCATION_SZONE
3e5c876e42 2023-07-28   44: + LOCATION_GRAVE
3e5c876e42 2023-07-28   45: + LOCATION_REMOVED
3e5c876e42 2023-07-28   46: 
3e5c876e42 2023-07-28   47: str["除卡组与额外卡组以外的区域"] = cache_1
3e5c876e42 2023-07-28   48: 
3e5c876e42 2023-07-28   49: cache_1 = cache_1 + LOCATION_DECK
3e5c876e42 2023-07-28   50: + LOCATION_EXTRA
3e5c876e42 2023-07-28   51: 
3e5c876e42 2023-07-28   52: str["所有区域"] = cache_1
3e5c876e42 2023-07-28   53: 
dd1a253607 2023-08-02   54: --第一层-------------------------------
dd1a253607 2023-08-02   55: 
dd1a253607 2023-08-02   56: local cache_1
dd1a253607 2023-08-02   57: local cache_2
dd1a253607 2023-08-02   58: local cache_3
dd1a253607 2023-08-02   59: local cache_4
dd1a253607 2023-08-02   60: local cache_5
dd1a253607 2023-08-02   61: local cache_6
dd1a253607 2023-08-02   62: local cache_7
dd1a253607 2023-08-02   63: local cache_8
dd1a253607 2023-08-02   64: local cache_9
dd1a253607 2023-08-02   65: 
dd1a253607 2023-08-02   66: local _
dd1a253607 2023-08-02   67: 
89efe6af3d 2023-08-02   68: fun["该效果不能被连锁"] = function() --{
89efe6af3d 2023-08-02   69:   
89efe6af3d 2023-08-02   70:   Duel.SetChainLimit(aux.FALSE)
89efe6af3d 2023-08-02   71:   
89efe6af3d 2023-08-02   72:   return true
89efe6af3d 2023-08-02   73:   end --}
89efe6af3d 2023-08-02   74: 
ad4e2a7693 2023-08-02   75: fun["一_通关邀请"] = function() --{
ad4e2a7693 2023-08-02   76:   
ad4e2a7693 2023-08-02   77:   str["效果"] = Effect.GlobalEffect()
ad4e2a7693 2023-08-02   78:   
ad4e2a7693 2023-08-02   79:   str["效果"]:SetType(EFFECT_TYPE_FIELD
ad4e2a7693 2023-08-02   80:   + EFFECT_TYPE_CONTINUOUS)
ad4e2a7693 2023-08-02   81:   
ad4e2a7693 2023-08-02   82:   str["效果"]:SetCode(EVENT_DAMAGE)
ad4e2a7693 2023-08-02   83:   
ad4e2a7693 2023-08-02   84:   function cache_1() --{
ad4e2a7693 2023-08-02   85:     
ad4e2a7693 2023-08-02   86:     cache_1 = Duel.GetLP(1)
ad4e2a7693 2023-08-02   87:     
ad4e2a7693 2023-08-02   88:     if cache_1 <= 0 then --{
ad4e2a7693 2023-08-02   89:       
ad4e2a7693 2023-08-02   90:       if cache_1 == 0 then --{
ad4e2a7693 2023-08-02   91:         
ad4e2a7693 2023-08-02   92:         --}
ad4e2a7693 2023-08-02   93:         
ad4e2a7693 2023-08-02   94:       else  --{
ad4e2a7693 2023-08-02   95:         
ad4e2a7693 2023-08-02   96:         Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
ad4e2a7693 2023-08-02   97:         
ad4e2a7693 2023-08-02   98:         end --}
ad4e2a7693 2023-08-02   99:         
ad4e2a7693 2023-08-02  100:       Debug.ShowHint("残局群181175613")
ad4e2a7693 2023-08-02  101:       
ad4e2a7693 2023-08-02  102:       --}
ad4e2a7693 2023-08-02  103:       
ad4e2a7693 2023-08-02  104:     else --{
ad4e2a7693 2023-08-02  105:       
ad4e2a7693 2023-08-02  106:       return false
ad4e2a7693 2023-08-02  107:       
ad4e2a7693 2023-08-02  108:       end --}
ad4e2a7693 2023-08-02  109:       
ad4e2a7693 2023-08-02  110:     end --}
ad4e2a7693 2023-08-02  111:     
ad4e2a7693 2023-08-02  112:   str["效果"]:SetCondition(cache_1)
ad4e2a7693 2023-08-02  113:   
ad4e2a7693 2023-08-02  114:   str["效果"]:SetOperation(aux.NULL)
ad4e2a7693 2023-08-02  115:   
ad4e2a7693 2023-08-02  116:   Duel.RegisterEffect(str["效果"]
ad4e2a7693 2023-08-02  117:   , 0)
ad4e2a7693 2023-08-02  118:   
ad4e2a7693 2023-08-02  119:   end --}
fffb53847d 2023-08-02  120:   
fffb53847d 2023-08-02  121: fun["一_是否效果卡"] = function(card) --{
fffb53847d 2023-08-02  122:   
fffb53847d 2023-08-02  123:   for i = 1, #str["效果卡的种类表"] do --{
fffb53847d 2023-08-02  124:     
fffb53847d 2023-08-02  125:     if Card.IsType(card, str["效果卡的种类表"][i]) then --{
fffb53847d 2023-08-02  126:       
fffb53847d 2023-08-02  127:       return true
fffb53847d 2023-08-02  128:       end --}
fffb53847d 2023-08-02  129:       
fffb53847d 2023-08-02  130:     end --}
fffb53847d 2023-08-02  131:     
fffb53847d 2023-08-02  132:   if Card.IsType(card, TYPE_PENDULUM) then --{
fffb53847d 2023-08-02  133:     
fffb53847d 2023-08-02  134:     for i = 1, #str["无效果灵摆怪兽表"] do --{
fffb53847d 2023-08-02  135:       
fffb53847d 2023-08-02  136:       if Card.IsCode(card, str["无效果灵摆怪兽表"][i]) then --{
fffb53847d 2023-08-02  137:         
fffb53847d 2023-08-02  138:         --}
fffb53847d 2023-08-02  139:         
fffb53847d 2023-08-02  140:       else  --{
fffb53847d 2023-08-02  141:         
fffb53847d 2023-08-02  142:         return true
fffb53847d 2023-08-02  143:         
fffb53847d 2023-08-02  144:         end --}
fffb53847d 2023-08-02  145:         
fffb53847d 2023-08-02  146:       end --}
fffb53847d 2023-08-02  147:       
fffb53847d 2023-08-02  148:     end --}
fffb53847d 2023-08-02  149:     
fffb53847d 2023-08-02  150:   return false
ba4bd27237 2023-08-02  151:   
ba4bd27237 2023-08-02  152:   end --}
ba4bd27237 2023-08-02  153:   
ba4bd27237 2023-08-02  154: fun["一_开局添加手卡"] = function(str_1) --{
ba4bd27237 2023-08-02  155:   
ba4bd27237 2023-08-02  156:   str["开局添加手卡的数量"] = str_1
ba4bd27237 2023-08-02  157:   
ba4bd27237 2023-08-02  158:   str["效果"] = Effect.GlobalEffect()
ba4bd27237 2023-08-02  159:   
ba4bd27237 2023-08-02  160:   str["效果"]:SetType(EFFECT_TYPE_FIELD
ba4bd27237 2023-08-02  161:   + EFFECT_TYPE_CONTINUOUS)
ba4bd27237 2023-08-02  162:   
ba4bd27237 2023-08-02  163:   str["效果"]:SetCode(EVENT_ADJUST)
ba4bd27237 2023-08-02  164:   
ba4bd27237 2023-08-02  165:   str["效果"]:SetCondition(aux.TRUE)
ba4bd27237 2023-08-02  166:   
ba4bd27237 2023-08-02  167:   function cache_1(effect_event
ba4bd27237 2023-08-02  168:   , player_who_activate_the_effect) --{
ba4bd27237 2023-08-02  169:     
ba4bd27237 2023-08-02  170:     str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
ba4bd27237 2023-08-02  171:     , Card.IsAbleToHand
ba4bd27237 2023-08-02  172:     , player_who_activate_the_effect
ba4bd27237 2023-08-02  173:     , LOCATION_DECK
ba4bd27237 2023-08-02  174:     , 0
ba4bd27237 2023-08-02  175:     , str_1
ba4bd27237 2023-08-02  176:     , str_1
ba4bd27237 2023-08-02  177:     , nil)
ba4bd27237 2023-08-02  178:     
ba4bd27237 2023-08-02  179:     Duel.SendtoHand(str["玩家选定的卡"]
ba4bd27237 2023-08-02  180:     , nil
ba4bd27237 2023-08-02  181:     , REASON_RULE)
ba4bd27237 2023-08-02  182:     
ba4bd27237 2023-08-02  183:     effect_event:Reset()
ba4bd27237 2023-08-02  184:     
ba4bd27237 2023-08-02  185:     end --}
ba4bd27237 2023-08-02  186:     
ba4bd27237 2023-08-02  187:   str["效果"]:SetOperation(cache_1)
ba4bd27237 2023-08-02  188:   
ba4bd27237 2023-08-02  189:   Duel.RegisterEffect(str["效果"]
ba4bd27237 2023-08-02  190:   , 0)
e78ba68423 2023-08-02  191:   
e78ba68423 2023-08-02  192:   end --}
e78ba68423 2023-08-02  193:   
e78ba68423 2023-08-02  194: fun["一_禁格"] = function(str_1) --{
e78ba68423 2023-08-02  195:   
e78ba68423 2023-08-02  196:   str["禁格的数量"] = str_1
e78ba68423 2023-08-02  197:   
e78ba68423 2023-08-02  198:   str["效果"] = Effect.GlobalEffect()
e78ba68423 2023-08-02  199:   
e78ba68423 2023-08-02  200:   str["效果"]:SetCode(EFFECT_USE_EXTRA_MZONE)
e78ba68423 2023-08-02  201:   
e78ba68423 2023-08-02  202:   str["效果"]:SetValue(str_1)
e78ba68423 2023-08-02  203:   
e78ba68423 2023-08-02  204:   Duel.RegisterEffect(str["效果"],0)
97b92271b2 2023-08-02  205:   
97b92271b2 2023-08-02  206:   end --}
ad4e2a7693 2023-08-02  207: 
c458c143fc 2023-08-02  208: --第二层-------------------------------
fbca5305b2 2023-08-02  209: 
fbca5305b2 2023-08-02  210: local cache_1
fbca5305b2 2023-08-02  211: local cache_2
fbca5305b2 2023-08-02  212: local cache_3
fbca5305b2 2023-08-02  213: local cache_4
fbca5305b2 2023-08-02  214: local cache_5
fbca5305b2 2023-08-02  215: local cache_6
fbca5305b2 2023-08-02  216: local cache_7
fbca5305b2 2023-08-02  217: local cache_8
fbca5305b2 2023-08-02  218: local cache_9
fbca5305b2 2023-08-02  219: 
fbca5305b2 2023-08-02  220: local _
fbca5305b2 2023-08-02  221: 
97b92271b2 2023-08-02  222: fun["二_开局说明"] = function() --{
fbca5305b2 2023-08-02  223:   
fbca5305b2 2023-08-02  224:   str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"]
fbca5305b2 2023-08-02  225:   , 0
fbca5305b2 2023-08-02  226:   , str["所有区域"]
fbca5305b2 2023-08-02  227:   , str["所有区域"]
fbca5305b2 2023-08-02  228:   , nil)
fbca5305b2 2023-08-02  229:   
fbca5305b2 2023-08-02  230:   str["超量素材组"] = Duel.GetOverlayGroup(0
fbca5305b2 2023-08-02  231:   , LOCATION_MZONE
fbca5305b2 2023-08-02  232:   , LOCATION_MZONE)
fbca5305b2 2023-08-02  233:   
fbca5305b2 2023-08-02  234:   for k in aux.Next(str["超量素材组"]) do --{
fbca5305b2 2023-08-02  235:     
fbca5305b2 2023-08-02  236:     if fun["一_是否效果卡"](k) then --{
fbca5305b2 2023-08-02  237:       
fbca5305b2 2023-08-02  238:       str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
fbca5305b2 2023-08-02  239:       
fbca5305b2 2023-08-02  240:       end --}
fbca5305b2 2023-08-02  241:       
fbca5305b2 2023-08-02  242:     end --}
fbca5305b2 2023-08-02  243:     
fbca5305b2 2023-08-02  244:   str["开局说明"] = str["这个残局的效果卡数量"]
fbca5305b2 2023-08-02  245:   .. "卡 "
fbca5305b2 2023-08-02  246:   .. str["规则"]
fbca5305b2 2023-08-02  247:   
fbca5305b2 2023-08-02  248:   if str["不洗牌"] == 0 then --{
fbca5305b2 2023-08-02  249:     
fbca5305b2 2023-08-02  250:     --}
fbca5305b2 2023-08-02  251:     
fbca5305b2 2023-08-02  252:   else --{
fbca5305b2 2023-08-02  253:     
fbca5305b2 2023-08-02  254:     str["开局说明"] = str["开局说明"] .. "伪洗牌 "
fbca5305b2 2023-08-02  255:     
fbca5305b2 2023-08-02  256:     end --}
fbca5305b2 2023-08-02  257:     
fbca5305b2 2023-08-02  258:   if str["无BP"] == 0 then --{
fbca5305b2 2023-08-02  259:     
fbca5305b2 2023-08-02  260:     str["开局说明"] = str["开局说明"] .. "无BP "
fbca5305b2 2023-08-02  261:     
fbca5305b2 2023-08-02  262:     end --}
fbca5305b2 2023-08-02  263:     
fbca5305b2 2023-08-02  264:   if str["开局添加手卡"] then --{
fbca5305b2 2023-08-02  265:     
fbca5305b2 2023-08-02  266:     str["开局说明"] = str["开局说明"]
fbca5305b2 2023-08-02  267:     .. "选"
fbca5305b2 2023-08-02  268:     .. str["开局添加手卡的数量"]
fbca5305b2 2023-08-02  269:     .. "卡 "
fbca5305b2 2023-08-02  270:     
fbca5305b2 2023-08-02  271:     end --}
fbca5305b2 2023-08-02  272:     
fbca5305b2 2023-08-02  273:   if str["禁格"] then --{
fbca5305b2 2023-08-02  274:     
fbca5305b2 2023-08-02  275:     str["开局说明"] = str["开局说明"]
fbca5305b2 2023-08-02  276:     .. "禁"
fbca5305b2 2023-08-02  277:     .. str["禁格的数量"]
fbca5305b2 2023-08-02  278:     .. "格 "
fbca5305b2 2023-08-02  279:     
fbca5305b2 2023-08-02  280:     end --}
fbca5305b2 2023-08-02  281:     
fbca5305b2 2023-08-02  282:   if str["随机抽卡的数量"] then --{
fbca5305b2 2023-08-02  283:     
fbca5305b2 2023-08-02  284:     str["开局说明"] = str["开局说明"]
fbca5305b2 2023-08-02  285:     .. "抽"
fbca5305b2 2023-08-02  286:     .. str["随机抽卡的数量"]
fbca5305b2 2023-08-02  287:     .. "卡 "
fbca5305b2 2023-08-02  288:     end --}
fbca5305b2 2023-08-02  289:     
fbca5305b2 2023-08-02  290:   Debug.ShowHint(str["开局说明"])
fbca5305b2 2023-08-02  291:   
fbca5305b2 2023-08-02  292:   end --}
97b92271b2 2023-08-02  293:   
295249c2b0 2023-08-02  294: --第三层-------------------------------
97b92271b2 2023-08-02  295: 
97b92271b2 2023-08-02  296: local cache_1
97b92271b2 2023-08-02  297: local cache_2
97b92271b2 2023-08-02  298: local cache_3
97b92271b2 2023-08-02  299: local cache_4
97b92271b2 2023-08-02  300: local cache_5
97b92271b2 2023-08-02  301: local cache_6
97b92271b2 2023-08-02  302: local cache_7
97b92271b2 2023-08-02  303: local cache_8
97b92271b2 2023-08-02  304: local cache_9
97b92271b2 2023-08-02  305: 
97b92271b2 2023-08-02  306: local _
c458c143fc 2023-08-02  307: 
c458c143fc 2023-08-02  308: --兼容层-------------------------------
c458c143fc 2023-08-02  309: 
9f9e2c9f7f 2023-07-28  310: fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
9f9e2c9f7f 2023-07-28  311: 
9f9e2c9f7f 2023-07-28  312: Debug.ReloadFieldBegin = function(str_1, str_2) --{
9f9e2c9f7f 2023-07-28  313:   
9f9e2c9f7f 2023-07-28  314:   str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
9f9e2c9f7f 2023-07-28  315:   
9f9e2c9f7f 2023-07-28  316:   str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
9f9e2c9f7f 2023-07-28  317:   
9f9e2c9f7f 2023-07-28  318:   str["规则表"] = {
9f9e2c9f7f 2023-07-28  319:     
1c6488a768 2023-07-28  320:     [3] = "大师3 "
1c6488a768 2023-07-28  321:     , [4] = "新大师 "
1c6488a768 2023-07-28  322:     , [5] = "大师2020 "
9f9e2c9f7f 2023-07-28  323:     }
9f9e2c9f7f 2023-07-28  324:     
9f9e2c9f7f 2023-07-28  325:   if str_2 then --{
9f9e2c9f7f 2023-07-28  326:     
9f9e2c9f7f 2023-07-28  327:     str["规则"] = str["规则表"][str_2]
9f9e2c9f7f 2023-07-28  328:     
9f9e2c9f7f 2023-07-28  329:     --}
9f9e2c9f7f 2023-07-28  330:     
9f9e2c9f7f 2023-07-28  331:   else --{
9f9e2c9f7f 2023-07-28  332:     
9f9e2c9f7f 2023-07-28  333:     str["规则"] = str["规则表"][5]
9f9e2c9f7f 2023-07-28  334:     
9f9e2c9f7f 2023-07-28  335:     end --}
9f9e2c9f7f 2023-07-28  336:     
9f9e2c9f7f 2023-07-28  337:   fun["Debug.ReloadFieldBegin"](str_1, str_2)
9f9e2c9f7f 2023-07-28  338:   
9f9e2c9f7f 2023-07-28  339:   end --}
9f9e2c9f7f 2023-07-28  340:   
9f9e2c9f7f 2023-07-28  341: fun["Debug.ReloadFieldEnd"] = Debug.ReloadFieldEnd
9f9e2c9f7f 2023-07-28  342: 
9f9e2c9f7f 2023-07-28  343: Debug.ReloadFieldEnd = function(str_1) --{
9f9e2c9f7f 2023-07-28  344:   
9f9e2c9f7f 2023-07-28  345:   fun["Debug.ReloadFieldEnd"]()
9f9e2c9f7f 2023-07-28  346:   
9f9e2c9f7f 2023-07-28  347:   if str_1 then --{
9f9e2c9f7f 2023-07-28  348:     
9f9e2c9f7f 2023-07-28  349:     fun["随机抽卡"](str_1)
9f9e2c9f7f 2023-07-28  350:     
9f9e2c9f7f 2023-07-28  351:     end --}
9f9e2c9f7f 2023-07-28  352:     
9f9e2c9f7f 2023-07-28  353:   end --}
9f9e2c9f7f 2023-07-28  354:   
9f9e2c9f7f 2023-07-28  355: fun["aux.BeginPuzzle"] = aux.BeginPuzzle
9f9e2c9f7f 2023-07-28  356: 
9f9e2c9f7f 2023-07-28  357: aux.BeginPuzzle = function(str_1, str_2) --{
9f9e2c9f7f 2023-07-28  358:   
9f9e2c9f7f 2023-07-28  359:   fun["aux.BeginPuzzle"]()
9f9e2c9f7f 2023-07-28  360:   
9f9e2c9f7f 2023-07-28  361:   if str_1 then --{
9f9e2c9f7f 2023-07-28  362:     
9f9e2c9f7f 2023-07-28  363:     fun["开局添加手卡"](str_1)
9f9e2c9f7f 2023-07-28  364:     
9f9e2c9f7f 2023-07-28  365:     end --}
9f9e2c9f7f 2023-07-28  366:     
9f9e2c9f7f 2023-07-28  367:   if str_2 then --{
9f9e2c9f7f 2023-07-28  368:     
9f9e2c9f7f 2023-07-28  369:     fun["禁格"](str_2)
9f9e2c9f7f 2023-07-28  370:     
9f9e2c9f7f 2023-07-28  371:     end --}
9f9e2c9f7f 2023-07-28  372:     
9f9e2c9f7f 2023-07-28  373:   fun["开局说明"]()
9f9e2c9f7f 2023-07-28  374:   
9f9e2c9f7f 2023-07-28  375:   fun["通关邀请"]()
9f9e2c9f7f 2023-07-28  376:   
9f9e2c9f7f 2023-07-28  377:   fun["失败得分"]()
9f9e2c9f7f 2023-07-28  378:   
9f9e2c9f7f 2023-07-28  379:   end --}
9f9e2c9f7f 2023-07-28  380:   
ad4e2a7693 2023-08-02  381: 
ad4e2a7693 2023-08-02  382:   
fffb53847d 2023-08-02  383: 
89efe6af3d 2023-08-02  384: 
1d7748bbd7 2023-07-20  385:   
1d7748bbd7 2023-07-20  386: fun["印卡"] = function(str_1, str_2, str_3) --{
993a6dbc45 2023-07-13  387:   
993a6dbc45 2023-07-13  388:   if str_3 then --{
993a6dbc45 2023-07-13  389:     
993a6dbc45 2023-07-13  390:     --}
993a6dbc45 2023-07-13  391:     
993a6dbc45 2023-07-13  392:   else --{
993a6dbc45 2023-07-13  393:     
d5d0e03305 2023-07-11  394:     str_3 = str_2
45478ef823 2023-07-13  395:     
d5d0e03305 2023-07-11  396:     end --}
993a6dbc45 2023-07-13  397:     
0d5ba0fc61 2023-07-23  398:   Debug.ShowHint("点击对方额外卡组可以进行印卡。\n手卡只能印 "
0d5ba0fc61 2023-07-23  399:   .. str_2
0d5ba0fc61 2023-07-23  400:   .. " 张。\n最多可以印 "
0d5ba0fc61 2023-07-23  401:   .. str_3
0d5ba0fc61 2023-07-23  402:   .. " 张")
6254eda63a 2023-07-23  403:   
6254eda63a 2023-07-23  404:   str["效果"] = Effect.CreateEffect(str_1)
9a1184f29f 2023-07-22  405:   
9a1184f29f 2023-07-22  406:   str["当前印卡数"] = 1
9a1184f29f 2023-07-22  407:   
6254eda63a 2023-07-23  408:   str["效果"]:SetType(EFFECT_TYPE_IGNITION)
9a1184f29f 2023-07-22  409:   
6254eda63a 2023-07-23  410:   str["效果"]:SetProperty(EFFECT_FLAG_BOTH_SIDE
d5d0e03305 2023-07-11  411:   + EFFECT_FLAG_UNCOPYABLE
d5d0e03305 2023-07-11  412:   + EFFECT_FLAG_CANNOT_NEGATE
d5d0e03305 2023-07-11  413:   + EFFECT_FLAG_CANNOT_DISABLE)
d5d0e03305 2023-07-11  414:   
8a01ebbad2 2023-07-23  415:   str["效果"]:SetTarget(fun["该效果不能被连锁"])
6254eda63a 2023-07-23  416:   
6254eda63a 2023-07-23  417:   str["效果"]:SetRange(LOCATION_EXTRA)
d5d0e03305 2023-07-11  418:   
d5d0e03305 2023-07-11  419:   function print_hand(effect_event
d5d0e03305 2023-07-11  420:   , player_who_activate_the_effect) --{
993a6dbc45 2023-07-13  421:     
d5d0e03305 2023-07-11  422:     announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
d5d0e03305 2023-07-11  423:     
d5d0e03305 2023-07-11  424:     card = Duel.CreateToken(player_who_activate_the_effect
d5d0e03305 2023-07-11  425:     , announce_card)
d5d0e03305 2023-07-11  426:     
d5d0e03305 2023-07-11  427:     if str["当前印卡数"] <= str_2 then --{
993a6dbc45 2023-07-13  428:       
d5d0e03305 2023-07-11  429:       str["当前印卡数"] = str["当前印卡数"] + 1
d5d0e03305 2023-07-11  430:       
d5d0e03305 2023-07-11  431:       Duel.SendtoHand(card,nil,REASON_RULE)
45478ef823 2023-07-13  432:       
d5d0e03305 2023-07-11  433:       --}
993a6dbc45 2023-07-13  434:       
d5d0e03305 2023-07-11  435:     else --{
993a6dbc45 2023-07-13  436:       
d5d0e03305 2023-07-11  437:       if str["当前印卡数"] <= str_3 then --{
993a6dbc45 2023-07-13  438:         
d5d0e03305 2023-07-11  439:         str["当前印卡数"] = str["当前印卡数"] + 1
d5d0e03305 2023-07-11  440:         
d5d0e03305 2023-07-11  441:         Duel.Remove(card,POS_FACEUP,REASON_RULE)
d5d0e03305 2023-07-11  442:         
d5d0e03305 2023-07-11  443:         Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
45478ef823 2023-07-13  444:         
d5d0e03305 2023-07-11  445:         --}
993a6dbc45 2023-07-13  446:         
d5d0e03305 2023-07-11  447:       else --{
993a6dbc45 2023-07-13  448:         
27c36deea8 2023-07-23  449:         Debug.ShowHint("印卡过多!")
45478ef823 2023-07-13  450:         
a30b9aba5d 2023-07-16  451:         effect_event:Reset()
a30b9aba5d 2023-07-16  452:         
993a6dbc45 2023-07-13  453:         end --}
993a6dbc45 2023-07-13  454:         
993a6dbc45 2023-07-13  455:       end --}
993a6dbc45 2023-07-13  456:       
993a6dbc45 2023-07-13  457:     end --}
993a6dbc45 2023-07-13  458:     
6254eda63a 2023-07-23  459:   str["效果"]:SetOperation(print_hand)
0852ed07b8 2023-07-22  460:   
6254eda63a 2023-07-23  461:   str_1:RegisterEffect(str["效果"])
0852ed07b8 2023-07-22  462:   
0852ed07b8 2023-07-22  463:   end --}
0852ed07b8 2023-07-22  464:   
0852ed07b8 2023-07-22  465: fun["随机抽卡"] = function(str_1) --{
a469e38404 2023-07-22  466:   
0852ed07b8 2023-07-22  467:   str["随机抽卡的数量"] = str_1
63daf9144a 2023-07-22  468:   
6254eda63a 2023-07-23  469:   str["效果"] = Effect.GlobalEffect()
63daf9144a 2023-07-22  470:   
6254eda63a 2023-07-23  471:   str["效果"]:SetType(EFFECT_TYPE_FIELD
63daf9144a 2023-07-22  472:   + EFFECT_TYPE_CONTINUOUS)
63daf9144a 2023-07-22  473:   
6254eda63a 2023-07-23  474:   str["效果"]:SetCode(EVENT_ADJUST)
63daf9144a 2023-07-22  475:   
6254eda63a 2023-07-23  476:   str["效果"]:SetCondition(aux.TRUE)
63daf9144a 2023-07-22  477:   
63daf9144a 2023-07-22  478:   function cache_1(effect_event
63daf9144a 2023-07-22  479:   , player_who_activate_the_effect) --{
a469e38404 2023-07-22  480:     
63daf9144a 2023-07-22  481:     Duel.ShuffleDeck(0)
a469e38404 2023-07-22  482:     
63daf9144a 2023-07-22  483:     Duel.Draw(0,str_1,REASON_RULE)
63daf9144a 2023-07-22  484:     
9c53880fae 2023-07-23  485:     effect_event:Reset()
9c53880fae 2023-07-23  486:     
9c53880fae 2023-07-23  487:     end --}
9c53880fae 2023-07-23  488:     
9c53880fae 2023-07-23  489:   str["效果"]:SetOperation(cache_1)
9c53880fae 2023-07-23  490:   
9c53880fae 2023-07-23  491:   Duel.RegisterEffect(str["效果"]
9c53880fae 2023-07-23  492:   , 0)
9c53880fae 2023-07-23  493:   
9c53880fae 2023-07-23  494:   end --}
9c53880fae 2023-07-23  495:   
9c53880fae 2023-07-23  496: fun["失败得分"] = function() --{
32fe80afac 2023-07-23  497:   
9f9e2c9f7f 2023-07-28  498:   str["失败得分表"] = {
9f9e2c9f7f 2023-07-28  499:     
1c6488a768 2023-07-28  500:     [0] = "神龙之圣刻印"
1c6488a768 2023-07-28  501:     , [100] = "调和支援士"
1c6488a768 2023-07-28  502:     , [200] = "深渊的暗杀者"
1c6488a768 2023-07-28  503:     , [300] = "救援猫"
1c6488a768 2023-07-28  504:     , [400] = "注射天使 莉莉"
1c6488a768 2023-07-28  505:     , [500] = "不知火的隐者"
1c6488a768 2023-07-28  506:     , [600] = "影依猎鹰"
1c6488a768 2023-07-28  507:     , [700] = "铁兽战线 姬特"
1c6488a768 2023-07-28  508:     , [800] = "召唤僧"
1c6488a768 2023-07-28  509:     , [900] = "恩底弥翁的仆从"
1c6488a768 2023-07-28  510:     , [1000] = "机壳工具 丑恶"
1c6488a768 2023-07-28  511:     , [1100] = "欧尼斯特"
1c6488a768 2023-07-28  512:     , [1200] = "次元吸引者"
1c6488a768 2023-07-28  513:     , [1300] = "黑羽-疾风之盖尔"
1c6488a768 2023-07-28  514:     , [1400] = "加农炮兵"
1c6488a768 2023-07-28  515:     , [1500] = "教导的大神祗官"
1c6488a768 2023-07-28  516:     , [1600] = "地中族导师"
1c6488a768 2023-07-28  517:     , [1700] = "相剑师-莫邪"
1c6488a768 2023-07-28  518:     , [1800] = "宝玉兽-青玉飞马"
1c6488a768 2023-07-28  519:     , [1900] = "命运英雄 血魔-D"
1c6488a768 2023-07-28  520:     , [2000] = "流离的狮鹫骑手"
1c6488a768 2023-07-28  521:     , [2100] = "电子龙"
1c6488a768 2023-07-28  522:     , [2200] = "古遗物-死镰"
1c6488a768 2023-07-28  523:     , [2300] = "能朋克 调狐"
1c6488a768 2023-07-28  524:     , [2400] = "俱舍怒威族·芬里尔狼"
1c6488a768 2023-07-28  525:     , [2500] = "黑魔术师"
1c6488a768 2023-07-28  526:     , [2600] = "雅典娜"
1c6488a768 2023-07-28  527:     , [2700] = "暗黑界的龙神 格拉法"
1c6488a768 2023-07-28  528:     , [2800] = "魔导兽 刻耳柏洛斯尊主"
1c6488a768 2023-07-28  529:     , [2900] = "元素英雄 永生侠"
1c6488a768 2023-07-28  530:     , [3000] = "青眼白龙"
9f9e2c9f7f 2023-07-28  531:     }
9f9e2c9f7f 2023-07-28  532:     
15c47f6d38 2023-07-23  533:   str["对方玩家的初始生命值"] = Duel.GetLP(1)
15c47f6d38 2023-07-23  534:   
ec99b8dccc 2023-07-23  535:   str["效果"] = Effect.GlobalEffect()
ec99b8dccc 2023-07-23  536:   
ec99b8dccc 2023-07-23  537:   str["效果"]:SetType(EFFECT_TYPE_FIELD
ec99b8dccc 2023-07-23  538:   + EFFECT_TYPE_CONTINUOUS)
ec99b8dccc 2023-07-23  539:   
ec99b8dccc 2023-07-23  540:   str["效果"]:SetCode(EVENT_PHASE_START+PHASE_END)
ec99b8dccc 2023-07-23  541:   
ec99b8dccc 2023-07-23  542:   function cache_1(effect_event
ec99b8dccc 2023-07-23  543:   , player_who_activate_the_effect) --{
15c47f6d38 2023-07-23  544:     
15c47f6d38 2023-07-23  545:     cache_1 = Duel.GetLP(1) - str["对方玩家的初始生命值"]
428f4242f8 2023-07-23  546:     
15c47f6d38 2023-07-23  547:     if cache_1 > 0 then --{
32fe80afac 2023-07-23  548:       
6efb524b73 2023-07-23  549:       return
944281b3ef 2023-07-23  550:       
5f3b78a3f7 2023-07-23  551:       --}
5f3b78a3f7 2023-07-23  552:       
5f3b78a3f7 2023-07-23  553:     else --{
5f3b78a3f7 2023-07-23  554:       
5f3b78a3f7 2023-07-23  555:       cache_1 = math.abs(cache_1) / (str["对方玩家的初始生命值"] - 100)
4fc42fb3fe 2023-07-23  556:       
2533562cae 2023-07-23  557:       cache_1 = math.tointeger(cache_1 * 3000 // 100 * 100)
2533562cae 2023-07-23  558:       
2533562cae 2023-07-23  559:       end --}
2533562cae 2023-07-23  560:       
32fe80afac 2023-07-23  561:     if cache_1 > 3000 then --{
32fe80afac 2023-07-23  562:       
32fe80afac 2023-07-23  563:       --}
32fe80afac 2023-07-23  564:       
32fe80afac 2023-07-23  565:     else --{
32fe80afac 2023-07-23  566:       
b9d3419b8d 2023-07-23  567:       Debug.ShowHint("这局,您的得分是 "
32fe80afac 2023-07-23  568:       .. cache_1
7dab13f692 2023-07-25  569:       .. " 分!\n处于「"
32fe80afac 2023-07-23  570:       .. str["失败得分表"][cache_1]
36e55e73fe 2023-07-23  571:       .. "」级别!")
32fe80afac 2023-07-23  572:       
32fe80afac 2023-07-23  573:       end --}
32fe80afac 2023-07-23  574:       
ec99b8dccc 2023-07-23  575:     effect_event:Reset()
ec99b8dccc 2023-07-23  576:     
ec99b8dccc 2023-07-23  577:     end --}
ec99b8dccc 2023-07-23  578:     
ec99b8dccc 2023-07-23  579:   str["效果"]:SetOperation(cache_1)
ec99b8dccc 2023-07-23  580:   
ec99b8dccc 2023-07-23  581:   Duel.RegisterEffect(str["效果"]
ec99b8dccc 2023-07-23  582:   , 0)
15c47f6d38 2023-07-23  583:   
66a03a682a 2023-07-20  584:   end --}
15c47f6d38 2023-07-23  585: