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Annotation For Dragonmaids vs Dragons_衍生-2.lua
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Annotation For Dragonmaids vs Dragons_衍生-2.lua

Origin for each line in Dragonmaids vs Dragons_衍生-2.lua from check-in 89ec992ba7:

c1ceb023d7 2023-06-05    1: --[[message
1b21a5888e 2023-06-05    2: 卡数:
c1ceb023d7 2023-06-05    3: 规则:大师2020
c1ceb023d7 2023-06-05    4: This Puzzle is made by 闪光的白日梦 and optimized by Eroldin.
c1ceb023d7 2023-06-05    5: ]]
c1ceb023d7 2023-06-05    6: 
c1ceb023d7 2023-06-05    7: Debug.SetAIName("闪光的白日梦")
c1ceb023d7 2023-06-05    8: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
c1ceb023d7 2023-06-05    9: Debug.SetPlayerInfo(0,1100,0,0)
1b21a5888e 2023-06-05   10: Debug.SetPlayerInfo(1,12600,0,0)
c1ceb023d7 2023-06-05   11: 
c1ceb023d7 2023-06-05   12: Debug.AddCard(40110009,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05   13: Debug.AddCard(78625592,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05   14: Debug.AddCard(42055234,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05   15: Debug.AddCard(49575521,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05   16: Debug.AddCard(32600024,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05   17: Debug.AddCard(15848542,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05   18: Debug.AddCard(24799107,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
c1ceb023d7 2023-06-05   19: Debug.AddCard(41232647,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
c1ceb023d7 2023-06-05   20: Debug.AddCard(14625090,0,0,LOCATION_SZONE,0,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05   21: Debug.AddCard(62256492,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05   22: Debug.AddCard(62256492,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05   23: Debug.AddCard(77515704,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05   24: Debug.AddCard(56051086,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
56ae9cbeec 2023-06-05   25: Debug.AddCard(40398073,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
1b21a5888e 2023-06-05   26: --~ Debug.AddCard(69196160,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05   27: Debug.AddCard(76782778,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05   28: Debug.AddCard(13171876,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05   29: Debug.AddCard(80161395,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05   30: Debug.AddCard(44095762,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)
c1ceb023d7 2023-06-05   31: Debug.AddCard(99267151,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05   32: Debug.AddCard(86780027,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05   33: 
c1ceb023d7 2023-06-05   34: Debug.AddCard(50913601,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
89ec992ba7 2023-06-05   35: Debug.AddCard(48179391,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05   36: Debug.AddCard(99267151,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05   37: Debug.AddCard(99267151,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05   38: Debug.AddCard(77910045,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05   39: Debug.AddCard(10669138,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05   40: Debug.ReloadFieldEnd()
c1ceb023d7 2023-06-05   41: aux.BeginPuzzle()
c1ceb023d7 2023-06-05   42: 
c1ceb023d7 2023-06-05   43: 
c1ceb023d7 2023-06-05   44: 
c1ceb023d7 2023-06-05   45: local str = {}
c1ceb023d7 2023-06-05   46: local fun = {}
c1ceb023d7 2023-06-05   47: 
c1ceb023d7 2023-06-05   48: local cache1
c1ceb023d7 2023-06-05   49: 
c1ceb023d7 2023-06-05   50: fun["通关邀请"]=function()
1b21a5888e 2023-06-05   51:   local effect_100
1b21a5888e 2023-06-05   52:   effect_100 = Effect.GlobalEffect()
1b21a5888e 2023-06-05   53:   effect_100:SetType(EFFECT_TYPE_FIELD
c1ceb023d7 2023-06-05   54:     + EFFECT_TYPE_CONTINUOUS)
1b21a5888e 2023-06-05   55:   effect_100:SetCode(EVENT_DAMAGE)
1b21a5888e 2023-06-05   56:   function cache_1(effect_event
1b21a5888e 2023-06-05   57:     , player_who_activate_the_effect
1b21a5888e 2023-06-05   58:     , card_gruop_for_effect
1b21a5888e 2023-06-05   59:     , player_for_effect_event
1b21a5888e 2023-06-05   60:     , value_for_effect
1b21a5888e 2023-06-05   61:     , effect_for_trigger
1b21a5888e 2023-06-05   62:     , reason_for_trigger
1b21a5888e 2023-06-05   63:     , player_who_trigger)
1b21a5888e 2023-06-05   64: 
1b21a5888e 2023-06-05   65:     cache_1 = Duel.GetLP(1)
1b21a5888e 2023-06-05   66: 
1b21a5888e 2023-06-05   67:     return cache_1 <= 0
c1ceb023d7 2023-06-05   68:     end
1b21a5888e 2023-06-05   69:   effect_100:SetCondition(cache_1)
1b21a5888e 2023-06-05   70:   function cache_1(effect_event
1b21a5888e 2023-06-05   71:     , player_who_activate_the_effect
1b21a5888e 2023-06-05   72:     , card_gruop_for_effect
1b21a5888e 2023-06-05   73:     , player_for_effect_event
1b21a5888e 2023-06-05   74:     , value_for_effect
1b21a5888e 2023-06-05   75:     , effect_for_trigger
1b21a5888e 2023-06-05   76:     , reason_for_trigger
1b21a5888e 2023-06-05   77:     , player_who_trigger)
c1ceb023d7 2023-06-05   78:     Debug.ShowHint("残局群181175613")
c1ceb023d7 2023-06-05   79:     return
c1ceb023d7 2023-06-05   80:     end
1b21a5888e 2023-06-05   81:   effect_100:SetOperation(cache_1)
1b21a5888e 2023-06-05   82:   Duel.RegisterEffect(effect_100
c1ceb023d7 2023-06-05   83:     , 0)
c1ceb023d7 2023-06-05   84:   end
c1ceb023d7 2023-06-05   85: 
c1ceb023d7 2023-06-05   86: 
c1ceb023d7 2023-06-05   87: fun["通关邀请"]()
c1ceb023d7 2023-06-05   88: