游戏王残局简化版

Annotation For single/简化版1_500_36.lua
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Annotation For single/简化版1_500_36.lua

Lines of single/简化版1_500_36.lua from check-in 7aae189787 that are changed by the sequence of edits moving toward check-in 85d12233c3:

                         1: --[[message
                         2: #[WCS2008]04
                         3: ]]
                         4: Debug.SetAIName("QQ群181175613")
                         5: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
                         6: Debug.SetPlayerInfo(0, 100, 0, 0)
                         7: Debug.SetPlayerInfo(1, 4650, 0, 0)
                         8: 
                         9: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
                        10: Debug.AddCard(57610714, 0, 0, k1, 2, POS_FACEUP_ATTACK)
                        11: Debug.AddCard(80825553, 1, 1, k1, 0, POS_FACEUP_DEFENSE)
                        12: Debug.AddCard(89631142, 1, 1, k1, 1, POS_FACEUP_ATTACK)
                        13: Debug.AddCard(80825553, 1, 1, k1, 2, POS_FACEUP_DEFENSE)
                        14: Debug.AddCard(89631142, 1, 1, k1, 3, POS_FACEUP_ATTACK)
                        15: Debug.AddCard(81179446, 1, 1, k1, 4, POS_FACEUP_DEFENSE)
7aae189787 2024-07-20   16: local k1 = LOCATION_SZONE
                        17: Debug.AddCard(45653036, 0, 0, k1, 3, POS_FACEDOWN_ATTACK)
                        18: Debug.AddCard(18158397, 0, 0, k1, 4, POS_FACEDOWN_ATTACK)
                        19: local k1 = LOCATION_PZONE
                        20: local k1 = LOCATION_DECK
                        21: Debug.AddCard(43318266, 0, 0, k1, 0, POS_FACEUP_ATTACK)
                        22: local k1 = LOCATION_EXTRA
                        23: local k1 = LOCATION_GRAVE
                        24: local k1 = LOCATION_REMOVED
                        25: local k1 = LOCATION_HAND
                        26: Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEUP_ATTACK)
                        27: 
                        28: Debug.ReloadFieldEnd("自然灾害")
                        29: aux.BeginPuzzle(1)