游戏王残局简化版

Annotation For single/简化版_30_000_5.lua
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Annotation For single/简化版_30_000_5.lua

Origin for each line in single/简化版_30_000_5.lua from check-in 79d9e01cff:

79d9e01cff 2024-08-05    1: --[[message
79d9e01cff 2024-08-05    2: #[WCS2006]01_ankokukai
79d9e01cff 2024-08-05    3: ]]
79d9e01cff 2024-08-05    4: 
79d9e01cff 2024-08-05    5: Debug.SetAIName("QQ群181175613")
79d9e01cff 2024-08-05    6: Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
79d9e01cff 2024-08-05    7: Debug.SetPlayerInfo(0, 600, 0, 0)
79d9e01cff 2024-08-05    8: Debug.SetPlayerInfo(1, 7000, 0, 0)
79d9e01cff 2024-08-05    9: 
79d9e01cff 2024-08-05   10: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
79d9e01cff 2024-08-05   11: Debug.AddCard(05498296, 0, 0, k1, 2, k2)
79d9e01cff 2024-08-05   12: Debug.AddCard(89631139, 1, 1, k1, 1, k2)
79d9e01cff 2024-08-05   13: Debug.AddCard(15150365, 1, 1, k1, 2, k2)
79d9e01cff 2024-08-05   14: Debug.AddCard(89631139, 1, 1, k1, 3, k2)
79d9e01cff 2024-08-05   15: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
79d9e01cff 2024-08-05   16: Debug.AddCard(41142615, 0, 0, k1, 2, k2)
79d9e01cff 2024-08-05   17: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
79d9e01cff 2024-08-05   18: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
79d9e01cff 2024-08-05   19: Debug.AddCard(07459013, 0, 0, k1, 0, k2)
79d9e01cff 2024-08-05   20: Debug.AddCard(78004197, 0, 0, k1, 0, k2)
79d9e01cff 2024-08-05   21: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
79d9e01cff 2024-08-05   22: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
79d9e01cff 2024-08-05   23: local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
79d9e01cff 2024-08-05   24: local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
79d9e01cff 2024-08-05   25: Debug.AddCard(32619583, 0, 0, k1, 0, k2)
79d9e01cff 2024-08-05   26: Debug.AddCard(33731070, 0, 0, k1, 0, k2)
79d9e01cff 2024-08-05   27: Debug.AddCard(79126789, 0, 0, k1, 0, k2)
79d9e01cff 2024-08-05   28: 
79d9e01cff 2024-08-05   29: Debug.ReloadFieldEnd()
79d9e01cff 2024-08-05   30: aux.BeginPuzzle(1)