游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Lines of script/c0.lua from check-in 719cb47a61 that are changed by the sequence of edits moving toward check-in ef7b6d6995:

                         1: local str = {}
                         2: local string = string
                         3: local table = table
                         4: local s = {}
                         5: _G.fun = {}
719cb47a61 2024-02-13    6: str["效果牌的种类表"] = {
719cb47a61 2024-02-13    7:   TYPE_SPELL,
719cb47a61 2024-02-13    8:   TYPE_TRAP,
719cb47a61 2024-02-13    9:   TYPE_EFFECT,
                        10: }
                        11: str["无效果灵摆怪兽表"] = {
                        12:   28363749,
                        13:   19474136,
                        14:   17390179,
                        15:   83980492,
                        16: }
719cb47a61 2024-02-13   17: local h1
719cb47a61 2024-02-13   18: --~ 区域
719cb47a61 2024-02-13   19: h1 = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED
719cb47a61 2024-02-13   20: str["除牌组与额外牌组以外的区域"] = h1
719cb47a61 2024-02-13   21: h1 = h1 + LOCATION_DECK + LOCATION_EXTRA
719cb47a61 2024-02-13   22: str["所有区域"] = h1
                        23: --第一层-------------------------------
                        24: local cache_1
                        25: local cache_2
                        26: local cache_3
                        27: local cache_4
                        28: local cache_5
                        29: local cache_6
                        30: local cache_7
                        31: local cache_8
                        32: local cache_9
                        33: local _
                        34: do
                        35:   local h1
                        36:   --~ 则对
                        37:   h1 = {
                        38:   [3] = "大师3 "
                        39:   , [4] = "新大师 "
                        40:   , [5] = "大师2020 "
                        41:   }
                        42:   s["Debug.ReloadFieldBegin"] = _G.Debug.ReloadFieldBegin
                        43:   --~ 模
                        44:   --~ 则数
                        45:   function _G.Debug.ReloadFieldBegin(u1, u2)
                        46:     s["伪洗牌"] = u1 & DUEL_PSEUDO_SHUFFLE
                        47:     s["战段"] = u1 & DUEL_ATTACK_FIRST_TURN
                        48:     s["机智"] = u1 & DUEL_SIMPLE_AI
                        49:     if u2 then
                        50:       s["则"] = h1[u2]
                        51:     else
                        52:       s["则"] = h1[5]
                        53:       end
                        54:     s["Debug.ReloadFieldBegin"](u1, u2)
                        55:     end
                        56:   end
                        57: function s["开局洗牌抽牌"](u1)
                        58:   local h1, h2
                        59:   s["开局洗牌抽牌之数"] = u1
                        60:   --~ 效果
                        61:   h1 = Effect.GlobalEffect()
                        62:   h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
                        63:   h1:SetCode(EVENT_ADJUST)
                        64:   h1:SetCondition(aux.TRUE)
                        65:   -- 随机抽牌
                        66:   --~ 调该效果的效果
                        67:   function h2(u2)
                        68:     Duel.ShuffleDeck(0)
                        69:     Duel.Draw(0, u1, REASON_RULE)
                        70:     u2:Reset()
                        71:     end
                        72:   h1:SetOperation(h2)
                        73:   Duel.RegisterEffect(h1, 0)
                        74:   end
                        75: fun["一_该效果不能被连锁"] = function()
                        76:   Duel.SetChainLimit(aux.FALSE)
                        77:   return true
                        78:   end
                        79: do
                        80:   local h1, h2
                        81:   --~ 原解邀请
                        82:   h1 = "残局群181175613"
                        83:   --~ 二解邀请,备用:圣魔术师
                        84:   h2 = "爆貘团:「你居然二解了,请加群告诉我怎么二解。」"
                        85:   function s["通关之邀"]()
                        86:     local h3, h4
                        87:     --~ 效果
                        88:     h3 = Effect.GlobalEffect()
                        89:     h3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
                        90:     h3:SetCode(EVENT_DAMAGE)
                        91:     --~ 通关之邀
                        92:     function h4()
                        93:       local h5
                        94:       --~ 对方之血
                        95:       h5 = Duel.GetLP(1)
                        96:       if h5 <= 0 then
                        97:         if h5 == 0 then
                        98:           Debug.ShowHint(h1)
                        99:         else
                       100:           Debug.ShowHint(h2)
                       101:           end
                       102:       else
                       103:         return false
                       104:         end
                       105:       end
                       106:     h3:SetCondition(h4)
                       107:     h3:SetOperation(aux.NULL)
                       108:     Duel.RegisterEffect(h3, 0)
                       109:     end
                       110:   end
                       111: fun["一_是否效果牌"] = function(card)
                       112:   for i = 1, #str["效果牌的种类表"] do
                       113:     if Card.IsType(card, str["效果牌的种类表"][i]) then
                       114:       return true
                       115:     end
                       116:   end
                       117:   if Card.IsType(card, TYPE_PENDULUM) then
                       118:     for i = 1, #str["无效果灵摆怪兽表"] do
                       119:       if Card.IsCode(card, str["无效果灵摆怪兽表"][i]) then
                       120:       else
                       121:         return true
                       122:       end
                       123:     end
                       124:   end
                       125: end
                       126: function s["开局选牌入手"](u1)
                       127:   local h1, h2
                       128:   str["开局选牌入手之数"] = u1
                       129:   --~ 效果
                       130:   h1 = Effect.GlobalEffect()
                       131:   h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
                       132:   h1:SetCode(EVENT_ADJUST)
                       133:   h1:SetCondition(aux.TRUE)
                       134:   --~ 调该效果的效果
                       135:   --~ 调该效果的玩家
                       136:   function h2(u2, u3)
                       137:     local h3
                       138:     --~ 玩家选定的牌
                       139:     h3 = Duel.SelectMatchingCard(u3, Card.IsAbleToHand, u3, LOCATION_DECK, 0, u1, u1, nil)
                       140:     Duel.SendtoHand(h3, nil, REASON_RULE)
                       141:     u2:Reset()
                       142:     end
                       143:   h1:SetOperation(h2)
                       144:   Duel.RegisterEffect(h1, 0)
                       145:   end
                       146: function s["禁格"](u1)
                       147:   local h1
                       148:   s["禁格之数"] = u1
                       149:   --~ 效果
                       150:   h1 = Effect.GlobalEffect()
                       151:   h1:SetCode(EFFECT_USE_EXTRA_MZONE)
                       152:   h1:SetValue(u1)
                       153:   Duel.RegisterEffect(h1, 0)
                       154:   end
                       155: --第二层-------------------------------
                       156: local cache_1
                       157: local cache_2
                       158: local cache_3
                       159: local cache_4
                       160: local cache_5
                       161: local cache_6
                       162: local cache_7
                       163: local cache_8
                       164: local cache_9
                       165: local _
                       166: do
                       167:   s["Debug.ReloadFieldEnd"] = _G.Debug.ReloadFieldEnd
                       168:   --~ 开局洗牌抽牌之数
                       169:   function _G.Debug.ReloadFieldEnd(u1)
                       170:     s["Debug.ReloadFieldEnd"]()
                       171:     if u1 then
                       172:       s["开局洗牌抽牌"](u1)
                       173:       end
                       174:     end
                       175:   end
                       176: fun["二_印牌"] = function(u1, u2, u3)
                       177:   u3 = u3 or u2
                       178:   Debug.ShowHint(
                       179:     "点击对方额外牌组可以进行印牌。\n手牌只能印 "
                       180:       .. u2
                       181:       .. " 张。\n最多可以印 "
                       182:       .. u3
                       183:       .. " 张"
                       184:   )
                       185:   str["效果"] = Effect.CreateEffect(u1)
                       186:   str["当前印牌数"] = 1
                       187:   str["效果"]:SetType(EFFECT_TYPE_IGNITION)
                       188:   str["效果"]:SetProperty(
                       189:     EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE
                       190:   )
                       191:   str["效果"]:SetTarget(fun["一_该效果不能被连锁"])
                       192:   str["效果"]:SetRange(LOCATION_EXTRA)
                       193:   function print_hand(effect_event, player_who_activate_the_effect)
                       194:     announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
                       195:     card = Duel.CreateToken(player_who_activate_the_effect, announce_card)
                       196:     if str["当前印牌数"] <= u2 then
                       197:       str["当前印牌数"] = str["当前印牌数"] + 1
                       198:       Duel.SendtoHand(card, nil, REASON_RULE)
                       199:     else
                       200:       if str["当前印牌数"] <= u3 then
                       201:         str["当前印牌数"] = str["当前印牌数"] + 1
                       202:         Duel.Remove(card, POS_FACEUP, REASON_RULE)
                       203:         Duel.SendtoDeck(card, player_who_activate_the_effect, 0, REASON_RULE)
                       204:       else
                       205:         Debug.ShowHint("印牌过多!")
                       206:         effect_event:Reset()
                       207:       end
                       208:     end
                       209:   end
                       210:   str["效果"]:SetOperation(print_hand)
                       211:   u1:RegisterEffect(str["效果"])
                       212: end
                       213: fun["二_开局说明"] = function()
719cb47a61 2024-02-13  214:   local h1
719cb47a61 2024-02-13  215:   str["这个残局的效果牌数量"] =
719cb47a61 2024-02-13  216:     Duel.GetMatchingGroupCount(fun["是否效果牌"], 0, str["所有区域"], str["所有区域"], nil)
719cb47a61 2024-02-13  217:   str["超量素材组"] = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
719cb47a61 2024-02-13  218:   for k in aux.Next(str["超量素材组"]) do
719cb47a61 2024-02-13  219:     if fun["一_是否效果牌"](k) then
719cb47a61 2024-02-13  220:       str["这个残局的效果牌数量"] = str["这个残局的效果牌数量"] + 1
                       221:       end
                       222:     end
                       223:   --~ 开局说明
                       224:   h1 = str["这个残局的效果牌数量"] .. "牌 " .. str["规则"]
                       225:   if s["伪洗牌"] == 0 then
                       226:   else
                       227:     h1 = h1 .. "伪洗牌 "
                       228:     end
                       229:   if s["战段"] == 0 then
                       230:     h1 = h1 .. "无战段 "
                       231:     end
719cb47a61 2024-02-13  232:   if str["无AI"] == 0 then
719cb47a61 2024-02-13  233:     h1 = h1 .. "无AI "
                       234:     end
                       235:   if s["开局选牌入手之数"] then
                       236:     h1 = h1 .. "选" .. s["开局选牌入手之数"] .. "牌 "
                       237:     end
                       238:   if s["禁格之数"] then
                       239:     h1 = h1 .. "禁" .. s["禁格之数"] .. "格 "
                       240:     end
                       241:   if s["开局洗牌抽牌之数"] then
                       242:     h1 = h1 .. "抽" .. s["开局洗牌抽牌之数"] .. "牌 "
                       243:     end
                       244:   Debug.ShowHint(h1)
                       245:   end
                       246: do
                       247:   s["aux.BeginPuzzle"] = _G.aux.BeginPuzzle
                       248:   --~ 开局选牌入手之数
                       249:   --~ 禁格之数
                       250:   function _G.aux.BeginPuzzle(u1, u2)
                       251:     s["aux.BeginPuzzle"]()
                       252:     if u1 then
                       253:       s["开局选牌入手"](u1)
                       254:       end
                       255:     if u2 then
                       256:       s["禁格"](u2)
                       257:       end
                       258:     fun["二_开局说明"]()
                       259:     s["通关之邀"]()
                       260:     end
                       261:   end
                       262: --兼容层-------------------------------
                       263: fun["印牌"] = fun["二_印牌"]
                       264: fun["开局添加手牌"] = s["开局选牌入手"]
                       265: fun["是否效果牌"] = fun["一_是否效果牌"]
                       266: fun["禁格"] = s["禁格"]
                       267: fun["随机抽牌"] = s["开局洗牌抽牌"]