游戏王残局简化版

Annotation For single/简化版_50_033_1.lua
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Annotation For single/简化版_50_033_1.lua

Lines of single/简化版_50_033_1.lua from check-in 70bda739be that are changed by the sequence of edits moving toward check-in 6cad6bb723:

                         1: --[[message
                         2: This Puzzle is made by 闪光的白日梦 and optimized by Eroldin.
                         3: #Dragonmaids vs Dragons
                         4: ]]
                         5: 
                         6: Debug.SetAIName("QQ群181175613")
                         7: Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
                         8: Debug.SetPlayerInfo(0, 1100, 0, 0)
                         9: Debug.SetPlayerInfo(1, 12900, 0, 0)
                        10: 
                        11: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
                        12: Debug.AddCard(56051086, 0, 0, k1, 3, k2)
                        13: Debug.AddCard(99267151, 1, 1, k1, 1, k2)
                        14: Debug.AddCard(99267151, 1, 1, k1, 2, k2)
                        15: Debug.AddCard(99267151, 1, 1, k1, 3, k2)
                        16: Debug.AddCard(10669138, 1, 1, k1, 6, k2)
                        17: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
70bda739be 2024-08-07   18: Debug.AddCard(14625090, 0, 0, k1, 0, POS_FACEUP_ATTACK)
70bda739be 2024-08-07   19: Debug.AddCard(11741041, 0, 0, k1, 1, POS_FACEUP_ATTACK)
70bda739be 2024-08-07   20: Debug.AddCard(62256492, 0, 0, k1, 2, POS_FACEUP_ATTACK)
70bda739be 2024-08-07   21: Debug.AddCard(77515704, 0, 0, k1, 3, POS_FACEUP_ATTACK)
70bda739be 2024-08-07   22: Debug.AddCard(54250060, 0, 0, k1, 5, POS_FACEUP_ATTACK)
                        23: Debug.AddCard(44095762, 1, 1, k1, 0, k2)
70bda739be 2024-08-07   24: Debug.AddCard(86780027, 1, 1, k1, 1, POS_FACEUP_ATTACK)
70bda739be 2024-08-07   25: Debug.AddCard(77910045, 1, 1, k1, 4, POS_FACEUP_ATTACK)
70bda739be 2024-08-07   26: Debug.AddCard(50913601, 1, 1, k1, 5, POS_FACEUP_ATTACK)
                        27: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
                        28: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
                        29: Debug.AddCard(40110009, 0, 0, k1, 0, k2)
                        30: Debug.AddCard(42055234, 0, 0, k1, 0, k2)
                        31: Debug.AddCard(49575521, 0, 0, k1, 0, k2)
                        32: Debug.AddCard(32600024, 0, 0, k1, 0, k2)
                        33: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
                        34: Debug.AddCard(24799107, 0, 0, k1, 0, k2)
                        35: Debug.AddCard(41232647, 0, 0, k1, 0, k2)
                        36: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
                        37: Debug.AddCard(15848542, 0, 0, k1, 0, k2)
                        38: Debug.AddCard(78625592, 1, 1, k1, 0, k2)
                        39: local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
                        40: local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
                        41: Debug.AddCard(62256492, 0, 0, k1, 0, k2)
                        42: Debug.AddCard(40398073, 0, 0, k1, 0, k2)
                        43: Debug.AddCard(76782778, 0, 0, k1, 0, k2)
                        44: Debug.AddCard(13171876, 0, 0, k1, 0, k2)
                        45: Debug.AddCard(80161395, 0, 0, k1, 0, k2)
                        46: 
                        47: Debug.ReloadFieldEnd()
                        48: aux.BeginPuzzle()