游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Lines of script/c0.lua from check-in 701420df8f that are changed by the sequence of edits moving toward check-in ba05430172:

                         1: local string = string
                         2: local table = table
                         3: local Debug = Debug
                         4: local Effect = Effect
                         5: local Duel = Duel
                         6: local Card = Card
                         7: local d = {}
                         8: local f = {}
                         9: local s = {}
                        10: d["排_效果卡的类型"] = {
                        11:   TYPE_SPELL,
                        12:   TYPE_TRAP,
                        13:   TYPE_EFFECT,
                        14:   }
                        15: d["排_非效果灵摆怪兽的卡编"] = {
                        16:   28363749,
                        17:   19474136,
                        18:   17390179,
                        19:   83980492,
                        20:   }
                        21: s["全区"] = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED + LOCATION_DECK + LOCATION_EXTRA
                        22: do
                        23:   local h1
                        24:   --~ 则对
                        25:   h1 = {
                        26:   [3] = "大师规则 ",
                        27:   [4] = "新大师规则(2017) ",
                        28:   [5] = "大师规则(2020) ",
                        29:   }
                        30:   s["Debug.ReloadFieldBegin"] = _G.Debug.ReloadFieldBegin
                        31:   --~ 模
                        32:   --~ 则数
                        33:   function _G.Debug.ReloadFieldBegin(u1, u2)
                        34:     s["伪洗卡"] = u1 & DUEL_PSEUDO_SHUFFLE
                        35:     s["战段"] = u1 & DUEL_ATTACK_FIRST_TURN
                        36:     s["机智"] = u1 & DUEL_SIMPLE_AI
                        37:     if u2 then
                        38:       s["则"] = h1[u2]
                        39:     else
                        40:       s["则"] = h1[5]
                        41:       end
                        42:     s["Debug.ReloadFieldBegin"](u1, u2)
                        43:     end
                        44:   end
                        45: f["不被连锁"] = function()
                        46:   Duel.SetChainLimit(aux.FALSE)
                        47:   return true
                        48:   end
                        49: d["是否有效果卡"] = function(card)
                        50:   for i = 1, #d["排_非效果灵摆怪兽的卡编"] do
                        51:     if Card.IsCode(card, d["排_非效果灵摆怪兽的卡编"][i]) then
                        52:       return false
                        53:       end
                        54:     end
                        55:   return true
                        56:   end
                        57: do
                        58:   local h1
                        59:   --~ “调该效果”的效果
                        60:   --~ “调该效果”的玩家
                        61:   s["_开局选卡入手"] = function(u1, u2)
                        62:     local h2
                        63:     --~ 玩家选定的卡
                        64:     h2 = Duel.SelectMatchingCard(u2, Card.IsAbleToHand, u2, LOCATION_DECK, 0, h1, h1, nil)
                        65:     Duel.SendtoHand(h2, nil, REASON_RULE)
                        66:     u1:Reset()
                        67:     end
                        68:   s["开局选卡入手"] = function(u1)
                        69:     local h2
                        70:     s["「开局选卡入手」之量"] = u1
                        71:     --~ 「开局选卡入手」之量
                        72:     h1 = u1
                        73:     --~ 效果
                        74:     h2 = Effect.GlobalEffect()
                        75:     h2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
                        76:     h2:SetCode(EVENT_ADJUST)
                        77:     h2:SetCondition(aux.TRUE)
                        78:     h2:SetOperation(s["_开局选卡入手"])
                        79:     Duel.RegisterEffect(h2, 0)
                        80:     end
                        81:   end
                        82: --~ 禁几个怪兽格
                        83: f["禁格"] = function(o1)
                        84:   local k1
                        85:   d["禁几个怪兽格"] = o1
                        86:   --~ 效果
                        87:   k1 = Effect.GlobalEffect()
                        88:   k1:SetCode(EFFECT_USE_EXTRA_MZONE)
                        89:   k1:SetValue(k1)
                        90:   Duel.RegisterEffect(k1, 0)
                        91:   end
                        92: do
                        93:   local k1, k2, k3, k4
                        94:   --~ 印卡过多时的提示
                        95:   k1 = "印卡过多"
                        96:   --~ 现在的印卡数量
                        97:   k2 = 1
                        98:   --~ 手卡印卡数量的上限
                        99:   k3 = 0
                       100:   --~ 印卡总数量的上限
                       101:   k4 = 0
                       102:   --~ 所调用这个效果的效果
                       103:   --~ 所调用这个效果的玩家
                       104:   f["_印卡"] = function(o1, o2)
                       105:     local k5, k6
                       106:     --~ 要印之卡的卡编
                       107:     k5 = Duel.AnnounceCard(o2)
                       108:     --~ 卡
                       109:     k6 = Duel.CreateToken(o2, k5)
                       110:     if k2 <= k3 then
                       111:       k2 = k2 + 1
                       112:       Duel.SendtoHand(k6, nil, REASON_RULE)
                       113:     else
                       114:       if k2 <= k4 then
                       115:         k2 = k2 + 1
                       116:         Duel.SendtoDeck(k6, o2, 0, REASON_RULE)
                       117:       else
                       118:         Debug.ShowHint(k1)
                       119:         o1:Reset()
                       120:         end
                       121:       end
                       122:     end
                       123:   --~ 印卡的启动源
                       124:   --~ 手卡印卡数量的上限
                       125:   --~ 印卡总数量的上限
                       126:   f["印卡"] = function(o1, o2, o3)
                       127:     local k5
                       128:     k3 = o2
                       129:     k4 = o3 or o2
                       130:     Debug.ShowHint("点对方额外卡组,可印卡\n只能印手卡 " .. k3 .. " 张\n最多可印 " .. k4 .. " 张")
                       131:     k5 = Effect.CreateEffect(o1)
                       132:     k5:SetType(EFFECT_TYPE_IGNITION)
                       133:     k5:SetProperty(EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE)
                       134:     k5:SetTarget(f["不被连锁"])
                       135:     k5:SetRange(LOCATION_EXTRA)
                       136:     k5:SetOperation(f["_印卡"])
                       137:     o1:RegisterEffect(k5)
                       138:     end
                       139:   end
701420df8f 2024-06-27  140: s["开局示"] = function()
                       141:   local h1, h2, h3
                       142:   --~ 此局效卡之数
                       143:   h2 = Duel.GetMatchingGroupCount(d["是否有效果卡"], 0, s["全区"], s["全区"], nil)
                       144:   --~ 超量材组
                       145:   h3 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
                       146:   for u1 in aux.Next(h3) do
                       147:     if d["是否有效果卡"](u1) then
                       148:       h2 = h2 + 1
                       149:       end
                       150:     end
                       151:   --~ 开局说明
                       152:   h1 = h2 .. "卡 " .. s["则"]
                       153:   if s["伪洗卡"] == 0 then
                       154:   else
                       155:     h1 = h1 .. "伪洗卡 "
                       156:     end
                       157:   if s["战段"] == 0 then
                       158:     h1 = h1 .. "无战段 "
                       159:     end
                       160:   if s["机智"] == 0 then
                       161:     h1 = h1 .. "无机智 "
                       162:     end
                       163:   if s["「开局选卡入手」之量"] then
                       164:     h1 = h1 .. "选" .. s["「开局选卡入手」之量"] .. "卡 "
                       165:     end
                       166:   if s["「禁主怪格」之量"] then
                       167:     h1 = h1 .. "禁" .. s["「禁主怪格」之量"] .. "怪格 "
                       168:     end
                       169:   if s["「禁魔陷格」之量"] then
                       170:     h1 = h1 .. "禁" .. s["「禁魔陷格」之量"] .. "魔格 "
                       171:     end
                       172:   Debug.ShowHint(h1)
                       173:   end
                       174: do
                       175:   s["aux.BeginPuzzle"] = _G.aux.BeginPuzzle
                       176:   --~ 「开局选卡入手」之量
                       177:   --~ 传入对方额外卡组最上面表侧卡,并将其作为印卡源
                       178:   --~ 能印手卡几张
                       179:   --~ 最多能印卡几张
                       180:   function _G.aux.BeginPuzzle(o1, o2, o3, o4, o5)
                       181:     s["aux.BeginPuzzle"]()
                       182:     if o1 then
                       183:       s["开局选卡入手"](o1)
                       184:     else
                       185:       end
                       186:     if o2 then
                       187:       f["禁格"](o2)
                       188:     else
                       189:       end
                       190:     if o3 then
                       191:       s["印卡"](o3, o4, o5)
                       192:     else
                       193:       end
701420df8f 2024-06-27  194:     s["开局示"]()
                       195:     end
                       196:   end