游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Origin for each line in script/c0.lua from check-in 6f45c2f05c:

6d182363a9 2023-06-30    1: str = {}
6d182363a9 2023-06-30    2: fun = {}
6d182363a9 2023-06-30    3: 
6d182363a9 2023-06-30    4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
6d182363a9 2023-06-30    5: 
6f45c2f05c 2023-07-11    6: Debug.ReloadFieldBegin = function(str_1, str_2) --{
6d182363a9 2023-06-30    7:   str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
4be88097db 2023-07-05    8:   str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
6d182363a9 2023-06-30    9:   if str_2 then
6f45c2f05c 2023-07-11   10:   if str_2 == 3 then
6f45c2f05c 2023-07-11   11:   str["规则"] = "大师3 "
6f45c2f05c 2023-07-11   12:   elseif str_2 == 4 then
6f45c2f05c 2023-07-11   13:   str["规则"] = "新大师 "
6f45c2f05c 2023-07-11   14:   elseif str_2 == 5 then
6f45c2f05c 2023-07-11   15:   str["规则"] = "大师2020 "
6f45c2f05c 2023-07-11   16:   end
6d182363a9 2023-06-30   17:   else
6f45c2f05c 2023-07-11   18:   str["规则"] = "大师2020 "
6f45c2f05c 2023-07-11   19:   end
6d182363a9 2023-06-30   20:   str["Debug.ReloadFieldBegin"](str_1, str_2)
6f45c2f05c 2023-07-11   21:   end --}
2db39687e5 2023-07-09   22: 
2db39687e5 2023-07-09   23: fun["通关邀请"] = function()
6f45c2f05c 2023-07-11   24: effect_1 = Effect.GlobalEffect()
6f45c2f05c 2023-07-11   25: effect_1:SetType(EFFECT_TYPE_FIELD
6f45c2f05c 2023-07-11   26: + EFFECT_TYPE_CONTINUOUS)
6f45c2f05c 2023-07-11   27: effect_1:SetCode(EVENT_DAMAGE)
6f45c2f05c 2023-07-11   28: function cache_1()
6f45c2f05c 2023-07-11   29: cache_1 = Duel.GetLP(1)
6f45c2f05c 2023-07-11   30: if cache_1 <= 0 then
6f45c2f05c 2023-07-11   31: if cache_1 < 0 then
6f45c2f05c 2023-07-11   32: Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
6f45c2f05c 2023-07-11   33: end
6f45c2f05c 2023-07-11   34: cache_1 = true
6f45c2f05c 2023-07-11   35: else
6f45c2f05c 2023-07-11   36: cache_1 = false
6f45c2f05c 2023-07-11   37: end
6f45c2f05c 2023-07-11   38: return cache_1
6f45c2f05c 2023-07-11   39: end
6f45c2f05c 2023-07-11   40: effect_1:SetCondition(cache_1)
6f45c2f05c 2023-07-11   41: function cache_1()
6f45c2f05c 2023-07-11   42: Debug.ShowHint("残局群181175613")
6f45c2f05c 2023-07-11   43: return
6f45c2f05c 2023-07-11   44: end
6f45c2f05c 2023-07-11   45: effect_1:SetOperation(cache_1)
6f45c2f05c 2023-07-11   46: Duel.RegisterEffect(effect_1
6f45c2f05c 2023-07-11   47: , 0)
6f45c2f05c 2023-07-11   48: end
78d7353d8f 2023-06-29   49: 
78d7353d8f 2023-06-29   50: fun["是否效果卡"] = function(card)
6f45c2f05c 2023-07-11   51: cache_1 = Card.IsType(card, TYPE_SPELL)
6f45c2f05c 2023-07-11   52: cache_2 = Card.IsType(card, TYPE_TRAP)
6f45c2f05c 2023-07-11   53: cache_3 = Card.IsType(card, TYPE_EFFECT)
6f45c2f05c 2023-07-11   54: if cache_1
6f45c2f05c 2023-07-11   55: or cache_2
6f45c2f05c 2023-07-11   56: or cache_3 then
6f45c2f05c 2023-07-11   57: return true
6f45c2f05c 2023-07-11   58: end
6f45c2f05c 2023-07-11   59: cache_1 = Card.IsType(card, TYPE_PENDULUM)
6f45c2f05c 2023-07-11   60: if cache_1 then
6f45c2f05c 2023-07-11   61: cache_1 = Card.IsCode(card, 28363749)
6f45c2f05c 2023-07-11   62: cache_2 = Card.IsCode(card, 19474136)
6f45c2f05c 2023-07-11   63: cache_3 = Card.IsCode(card, 17390179)
6f45c2f05c 2023-07-11   64: cache_4 = Card.IsCode(card, 83980492)
6f45c2f05c 2023-07-11   65: if cache_1
6f45c2f05c 2023-07-11   66: or cache_2
6f45c2f05c 2023-07-11   67: or cache_3
6f45c2f05c 2023-07-11   68: or cache_4 then
6f45c2f05c 2023-07-11   69: else
6f45c2f05c 2023-07-11   70: return true
6f45c2f05c 2023-07-11   71: end
6f45c2f05c 2023-07-11   72: end
6f45c2f05c 2023-07-11   73: return false
6f45c2f05c 2023-07-11   74: end
648e2ae3c0 2023-07-08   75: 
648e2ae3c0 2023-07-08   76: fun["开局说明"] = function()
6f45c2f05c 2023-07-11   77: if str["开局说明吗"] == 1 then
6f45c2f05c 2023-07-11   78: return
6f45c2f05c 2023-07-11   79: else
6f45c2f05c 2023-07-11   80: str["开局说明吗"] = 1
6f45c2f05c 2023-07-11   81: end
6f45c2f05c 2023-07-11   82: cache_1 = 0
6f45c2f05c 2023-07-11   83: cache_1 = cache_1 + LOCATION_DECK
6f45c2f05c 2023-07-11   84: cache_1 = cache_1 + LOCATION_HAND
6f45c2f05c 2023-07-11   85: cache_1 = cache_1 + LOCATION_MZONE
6f45c2f05c 2023-07-11   86: cache_1 = cache_1 + LOCATION_SZONE
6f45c2f05c 2023-07-11   87: cache_1 = cache_1 + LOCATION_GRAVE
6f45c2f05c 2023-07-11   88: cache_1 = cache_1 + LOCATION_REMOVED
6f45c2f05c 2023-07-11   89: cache_1 = cache_1 + LOCATION_EXTRA
6f45c2f05c 2023-07-11   90: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
6f45c2f05c 2023-07-11   91: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
6f45c2f05c 2023-07-11   92: for k in aux.Next(cache_1) do
6f45c2f05c 2023-07-11   93: cache_1 = fun["是否效果卡"](k)
6f45c2f05c 2023-07-11   94: if cache_1 then
6f45c2f05c 2023-07-11   95: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
6f45c2f05c 2023-07-11   96: end
6f45c2f05c 2023-07-11   97: end
6f45c2f05c 2023-07-11   98: str["开局说明"] =""
6f45c2f05c 2023-07-11   99: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
6f45c2f05c 2023-07-11  100: str["开局说明"] = str["开局说明"] .. "卡 "
6f45c2f05c 2023-07-11  101: str["开局说明"] = str["开局说明"] .. str["规则"]
6f45c2f05c 2023-07-11  102: if str["不洗牌"] == 0 then
6f45c2f05c 2023-07-11  103: else
6f45c2f05c 2023-07-11  104: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
6f45c2f05c 2023-07-11  105: end
6f45c2f05c 2023-07-11  106: if str["无BP"] == 0 then
6f45c2f05c 2023-07-11  107: str["开局说明"] = str["开局说明"] .. "无BP "
6f45c2f05c 2023-07-11  108: end
6f45c2f05c 2023-07-11  109: if str["开局添加手卡"] then
6f45c2f05c 2023-07-11  110: str["开局说明"] = str["开局说明"] .. "选"
6f45c2f05c 2023-07-11  111: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
6f45c2f05c 2023-07-11  112: str["开局说明"] = str["开局说明"] .. "卡 "
6f45c2f05c 2023-07-11  113: end
6f45c2f05c 2023-07-11  114: if str["禁格"] then
6f45c2f05c 2023-07-11  115: str["开局说明"] = str["开局说明"] .. "禁"
6f45c2f05c 2023-07-11  116: str["开局说明"] = str["开局说明"] .. str["禁格"]
6f45c2f05c 2023-07-11  117: str["开局说明"] = str["开局说明"] .. "格 "
6f45c2f05c 2023-07-11  118: end
6f45c2f05c 2023-07-11  119: if str["印卡"] then
6f45c2f05c 2023-07-11  120: str["开局说明"] = str["开局说明"] .. "印卡 "
6f45c2f05c 2023-07-11  121: end
6f45c2f05c 2023-07-11  122: Debug.ShowHint(str["开局说明"])
6f45c2f05c 2023-07-11  123: fun["通关邀请"]()
6f45c2f05c 2023-07-11  124: end
45467c0d0c 2023-06-30  125: 
45467c0d0c 2023-06-30  126: fun["开局添加手卡"] = function(str_1)
6f45c2f05c 2023-07-11  127: str["开局添加手卡"] = str_1
6f45c2f05c 2023-07-11  128: effect_1 = Effect.GlobalEffect()
6f45c2f05c 2023-07-11  129: effect_1:SetType(EFFECT_TYPE_FIELD
6f45c2f05c 2023-07-11  130: + EFFECT_TYPE_CONTINUOUS)
6f45c2f05c 2023-07-11  131: effect_1:SetCode(EVENT_ADJUST)
6f45c2f05c 2023-07-11  132: effect_1:SetCountLimit(1)
6f45c2f05c 2023-07-11  133: function cache_1()
6f45c2f05c 2023-07-11  134: if str["已添加手卡"] == 1 then
6f45c2f05c 2023-07-11  135: return false
6f45c2f05c 2023-07-11  136: else
6f45c2f05c 2023-07-11  137: str["已添加手卡"] = 1
6f45c2f05c 2023-07-11  138: return true
6f45c2f05c 2023-07-11  139: end
6f45c2f05c 2023-07-11  140: end
6f45c2f05c 2023-07-11  141: effect_1:SetCondition(cache_1)
6f45c2f05c 2023-07-11  142: function cache_1(effect_event
6f45c2f05c 2023-07-11  143: , player_who_activate_the_effect)
6f45c2f05c 2023-07-11  144: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
6f45c2f05c 2023-07-11  145: , Card.IsAbleToHand
6f45c2f05c 2023-07-11  146: , player_who_activate_the_effect
6f45c2f05c 2023-07-11  147: , LOCATION_DECK
6f45c2f05c 2023-07-11  148: , 0
6f45c2f05c 2023-07-11  149: , str_1
6f45c2f05c 2023-07-11  150: , str_1
6f45c2f05c 2023-07-11  151: , nil)
6f45c2f05c 2023-07-11  152: Duel.SendtoHand(str["玩家选定的卡"]
6f45c2f05c 2023-07-11  153: , nil
6f45c2f05c 2023-07-11  154: , REASON_RULE)
6f45c2f05c 2023-07-11  155: end
6f45c2f05c 2023-07-11  156: effect_1:SetOperation(cache_1)
6f45c2f05c 2023-07-11  157: Duel.RegisterEffect(effect_1
6f45c2f05c 2023-07-11  158: , 0)
6f45c2f05c 2023-07-11  159: fun["开局说明"]()
6f45c2f05c 2023-07-11  160: end
2e3f194829 2023-07-07  161: 
2e3f194829 2023-07-07  162: fun["禁格"] = function(str_1)
6f45c2f05c 2023-07-11  163: str["禁格"] = str_1
6f45c2f05c 2023-07-11  164: effect_1 = Effect.GlobalEffect()
6f45c2f05c 2023-07-11  165: effect_1:SetType(EFFECT_TYPE_FIELD)
6f45c2f05c 2023-07-11  166: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
6f45c2f05c 2023-07-11  167: effect_1:SetValue(str_1)
6f45c2f05c 2023-07-11  168: Duel.RegisterEffect(effect_1,0)
6f45c2f05c 2023-07-11  169: end
bd625da610 2023-07-07  170: 
bd625da610 2023-07-07  171: fun["印卡"] = function(str_1, str_2, str_3)
6f45c2f05c 2023-07-11  172: str["印卡"] = 1
6f45c2f05c 2023-07-11  173: if str_3 then
6f45c2f05c 2023-07-11  174: else
6f45c2f05c 2023-07-11  175: str_3 = str_2
6f45c2f05c 2023-07-11  176: end
6f45c2f05c 2023-07-11  177: str["当前印卡数"] = 1
6f45c2f05c 2023-07-11  178: effect_1 = Effect.CreateEffect(str_1)
6f45c2f05c 2023-07-11  179: effect_1:SetType(EFFECT_TYPE_IGNITION)
6f45c2f05c 2023-07-11  180: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
6f45c2f05c 2023-07-11  181: + EFFECT_FLAG_UNCOPYABLE
6f45c2f05c 2023-07-11  182: + EFFECT_FLAG_CANNOT_NEGATE
6f45c2f05c 2023-07-11  183: + EFFECT_FLAG_CANNOT_DISABLE)
6f45c2f05c 2023-07-11  184: cache_1 = function()
6f45c2f05c 2023-07-11  185: Duel.SetChainLimit(aux.FALSE)
6f45c2f05c 2023-07-11  186: return true
6f45c2f05c 2023-07-11  187: end
6f45c2f05c 2023-07-11  188: effect_1:SetTarget(cache_1)
6f45c2f05c 2023-07-11  189: effect_1:SetRange(LOCATION_EXTRA)
6f45c2f05c 2023-07-11  190: function print_hand(effect_event
6f45c2f05c 2023-07-11  191: , player_who_activate_the_effect)
6f45c2f05c 2023-07-11  192: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
6f45c2f05c 2023-07-11  193: card = Duel.CreateToken(player_who_activate_the_effect
6f45c2f05c 2023-07-11  194: , announce_card)
6f45c2f05c 2023-07-11  195: if str["当前印卡数"] <= str_2 then
6f45c2f05c 2023-07-11  196: str["当前印卡数"] = str["当前印卡数"] + 1
6f45c2f05c 2023-07-11  197: Duel.SendtoHand(card,nil,REASON_RULE)
6f45c2f05c 2023-07-11  198: else
6f45c2f05c 2023-07-11  199: if str["当前印卡数"] <= str_3 then
6f45c2f05c 2023-07-11  200: str["当前印卡数"] = str["当前印卡数"] + 1
6f45c2f05c 2023-07-11  201: Duel.Remove(card,POS_FACEUP,REASON_RULE)
6f45c2f05c 2023-07-11  202: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
6f45c2f05c 2023-07-11  203: else
6f45c2f05c 2023-07-11  204: Debug.ShowHint("印卡过多!")
6f45c2f05c 2023-07-11  205: end
6f45c2f05c 2023-07-11  206: end
6f45c2f05c 2023-07-11  207: end
6f45c2f05c 2023-07-11  208: effect_1:SetOperation(print_hand)
6f45c2f05c 2023-07-11  209: str_1:RegisterEffect(effect_1)
6f45c2f05c 2023-07-11  210: end
6f45c2f05c 2023-07-11  211: 
718e1ae0ea 2023-07-11  212: fun["全部回到卡组"] = function()
6f45c2f05c 2023-07-11  213: Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
6f45c2f05c 2023-07-11  214: 
6f45c2f05c 2023-07-11  215: effect_1 = Effect.GlobalEffect()
6f45c2f05c 2023-07-11  216: 
6f45c2f05c 2023-07-11  217: effect_1:SetType(EFFECT_TYPE_FIELD
6f45c2f05c 2023-07-11  218: + EFFECT_TYPE_CONTINUOUS)
6f45c2f05c 2023-07-11  219: 
6f45c2f05c 2023-07-11  220: effect_1:SetCode(EVENT_ADJUST)
6f45c2f05c 2023-07-11  221: 
6f45c2f05c 2023-07-11  222: cache_1 = function()
6f45c2f05c 2023-07-11  223: cache_1 = 0
6f45c2f05c 2023-07-11  224: cache_1 = cache_1 + LOCATION_HAND
6f45c2f05c 2023-07-11  225: cache_1 = cache_1 + LOCATION_MZONE
6f45c2f05c 2023-07-11  226: cache_1 = cache_1 + LOCATION_SZONE
6f45c2f05c 2023-07-11  227: cache_1 = cache_1 + LOCATION_GRAVE
6f45c2f05c 2023-07-11  228: cache_1 = cache_1 + LOCATION_REMOVED
6f45c2f05c 2023-07-11  229: 
6f45c2f05c 2023-07-11  230: cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
6f45c2f05c 2023-07-11  231: 
6f45c2f05c 2023-07-11  232: if cache_1 == 0 then
6f45c2f05c 2023-07-11  233: return true
6f45c2f05c 2023-07-11  234: else
6f45c2f05c 2023-07-11  235: return false
6f45c2f05c 2023-07-11  236: end
6f45c2f05c 2023-07-11  237: end
6f45c2f05c 2023-07-11  238: 
6f45c2f05c 2023-07-11  239: effect_1:SetCondition(cache_1)
6f45c2f05c 2023-07-11  240: 
6f45c2f05c 2023-07-11  241: cache_1 = function()
6f45c2f05c 2023-07-11  242: Debug.ShowHint("目标已达成!")
6f45c2f05c 2023-07-11  243: Duel.SetLP(1,0)
6f45c2f05c 2023-07-11  244: end
6f45c2f05c 2023-07-11  245: 
6f45c2f05c 2023-07-11  246: effect_1:SetOperation(cache_1)
6f45c2f05c 2023-07-11  247: 
6f45c2f05c 2023-07-11  248: Duel.RegisterEffect(effect_1,0)
6f45c2f05c 2023-07-11  249: end
6f45c2f05c 2023-07-11  250: