游戏王残局简化版

Annotation For single/简化版_310_17.lua
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Annotation For single/简化版_310_17.lua

Origin for each line in single/简化版_310_17.lua from check-in 67ccd4b3fd:

20eda4219d 2024-07-04    1: --[[message
67ccd4b3fd 2024-07-18    2: #base-2
20eda4219d 2024-07-04    3: ]]
20eda4219d 2024-07-04    4: 
20eda4219d 2024-07-04    5: Debug.SetAIName("QQ群181175613")
67ccd4b3fd 2024-07-18    6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)
20eda4219d 2024-07-04    7: Debug.SetPlayerInfo(0, 3000, 0, 0)
20eda4219d 2024-07-04    8: Debug.SetPlayerInfo(1, 9700, 0, 0)
67ccd4b3fd 2024-07-18    9: 
67ccd4b3fd 2024-07-18   10: local k1 = LOCATION_MZONE
67ccd4b3fd 2024-07-18   11: Debug.AddCard(78835747, 0, 0, k1, 0, POS_FACEUP_ATTACK)
67ccd4b3fd 2024-07-18   12: local k1 = LOCATION_SZONE
67ccd4b3fd 2024-07-18   13: Debug.AddCard(71645242, 0, 0, k1, 5, POS_FACEUP_ATTACK)
67ccd4b3fd 2024-07-18   14: local k1 = LOCATION_PZONE
67ccd4b3fd 2024-07-18   15: local k1 = LOCATION_DECK
67ccd4b3fd 2024-07-18   16: Debug.AddCard(78835747, 0, 0, k1, 0, POS_FACEDOWN)
67ccd4b3fd 2024-07-18   17: Debug.AddCard(73130445, 0, 0, k1, 0, POS_FACEDOWN)
67ccd4b3fd 2024-07-18   18: Debug.AddCard(15978426, 0, 0, k1, 0, POS_FACEDOWN)
67ccd4b3fd 2024-07-18   19: local k1 = LOCATION_EXTRA
67ccd4b3fd 2024-07-18   20: Debug.AddCard(23693634, 0, 0, k1, 0, POS_FACEDOWN)
67ccd4b3fd 2024-07-18   21: local k1 = LOCATION_GRAVE
67ccd4b3fd 2024-07-18   22: local k1 = LOCATION_REMOVED
67ccd4b3fd 2024-07-18   23: local k1 = LOCATION_HAND
67ccd4b3fd 2024-07-18   24: Debug.AddCard(64034255, 0, 0, k1, 0, POS_FACEDOWN)
67ccd4b3fd 2024-07-18   25: Debug.AddCard(17330916, 0, 0, k1, 0, POS_FACEDOWN)
67ccd4b3fd 2024-07-18   26: Debug.AddCard(19508728, 0, 0, k1, 0, POS_FACEDOWN)
67ccd4b3fd 2024-07-18   27: Debug.AddCard(40318957, 0, 0, k1, 0, POS_FACEDOWN)
67ccd4b3fd 2024-07-18   28: Debug.AddCard(69211541, 0, 0, k1, 0, POS_FACEDOWN)
67ccd4b3fd 2024-07-18   29: 
20eda4219d 2024-07-04   30: Debug.ReloadFieldEnd("抽卡蜥蜴")
20eda4219d 2024-07-04   31: aux.BeginPuzzle()