游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Lines of script/c0.lua from check-in 674765ddf2 that are changed by the sequence of edits moving toward check-in 46bd1a8cd5:

                         1: local str = {}
                         2: local math = math
                         3: local string = string
                         4: local table = table
                         5: _G.fun = {}
                         6: ---------------------------------
                         7: local cache_1
                         8: local cache_2
                         9: local cache_3
                        10: local cache_4
                        11: local cache_5
                        12: local cache_6
                        13: local cache_7
                        14: local cache_8
                        15: local cache_9
                        16: local _
                        17: str["效果卡的种类表"] = {
                        18:   TYPE_SPELL,
                        19:   TYPE_TRAP,
                        20:   TYPE_EFFECT,
                        21: }
                        22: str["无效果灵摆怪兽表"] = {
                        23:   28363749,
                        24:   19474136,
                        25:   17390179,
                        26:   83980492,
                        27: }
                        28: cache_1 = 0
                        29: cache_1 = cache_1 + LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED
                        30: str["除卡组与额外卡组以外的区域"] = cache_1
                        31: cache_1 = cache_1 + LOCATION_DECK + LOCATION_EXTRA
                        32: str["所有区域"] = cache_1
                        33: --第一层-------------------------------
                        34: local cache_1
                        35: local cache_2
                        36: local cache_3
                        37: local cache_4
                        38: local cache_5
                        39: local cache_6
                        40: local cache_7
                        41: local cache_8
                        42: local cache_9
                        43: local _
                        44: fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
674765ddf2 2024-02-13   45: Debug.ReloadFieldBegin = function(str_1, str_2) --{
                        46:   str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
                        47:   str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
                        48:   str["无AI"] = str_1 & DUEL_SIMPLE_AI
                        49:   str["规则表"] = {
                        50:     [3] = "大师3 ",
                        51:     [4] = "新大师 ",
                        52:     [5] = "大师2020 ",
                        53:   }
674765ddf2 2024-02-13   54:   if str_2 then --{
                        55:     str["规则"] = str["规则表"][str_2]
674765ddf2 2024-02-13   56:   --}
674765ddf2 2024-02-13   57:   else --{
                        58:     str["规则"] = str["规则表"][5]
674765ddf2 2024-02-13   59:   end --}
                        60:   fun["Debug.ReloadFieldBegin"](str_1, str_2)
674765ddf2 2024-02-13   61: end --}
674765ddf2 2024-02-13   62: fun["一_随机抽卡"] = function(str_1) --{
                        63:   str["随机抽卡的数量"] = str_1
                        64:   str["效果"] = Effect.GlobalEffect()
                        65:   str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
                        66:   str["效果"]:SetCode(EVENT_ADJUST)
                        67:   str["效果"]:SetCondition(aux.TRUE)
674765ddf2 2024-02-13   68:   function cache_1(effect_event, player_who_activate_the_effect) --{
                        69:     Duel.ShuffleDeck(0)
                        70:     Duel.Draw(0, str_1, REASON_RULE)
                        71:     effect_event:Reset()
674765ddf2 2024-02-13   72:   end --}
674765ddf2 2024-02-13   73:   str["效果"]:SetOperation(cache_1)
674765ddf2 2024-02-13   74:   Duel.RegisterEffect(str["效果"], 0)
674765ddf2 2024-02-13   75: end --}
674765ddf2 2024-02-13   76: fun["一_失败得分"] = function() --{
674765ddf2 2024-02-13   77:   str["失败得分表"] = {
674765ddf2 2024-02-13   78:     [0] = "神龙之圣刻印",
674765ddf2 2024-02-13   79:     [100] = "调和支援士",
674765ddf2 2024-02-13   80:     [200] = "深渊的暗杀者",
674765ddf2 2024-02-13   81:     [300] = "救援猫",
674765ddf2 2024-02-13   82:     [400] = "注射天使 莉莉",
674765ddf2 2024-02-13   83:     [500] = "不知火的隐者",
674765ddf2 2024-02-13   84:     [600] = "影依猎鹰",
674765ddf2 2024-02-13   85:     [700] = "铁兽战线 姬特",
674765ddf2 2024-02-13   86:     [800] = "召唤僧",
674765ddf2 2024-02-13   87:     [900] = "恩底弥翁的仆从",
674765ddf2 2024-02-13   88:     [1000] = "机壳工具 丑恶",
674765ddf2 2024-02-13   89:     [1100] = "欧尼斯特",
674765ddf2 2024-02-13   90:     [1200] = "次元吸引者",
674765ddf2 2024-02-13   91:     [1300] = "黑羽-疾风之盖尔",
674765ddf2 2024-02-13   92:     [1400] = "加农炮兵",
674765ddf2 2024-02-13   93:     [1500] = "教导的大神祗官",
674765ddf2 2024-02-13   94:     [1600] = "地中族导师",
674765ddf2 2024-02-13   95:     [1700] = "相剑师-莫邪",
674765ddf2 2024-02-13   96:     [1800] = "宝玉兽-青玉飞马",
674765ddf2 2024-02-13   97:     [1900] = "命运英雄 血魔-D",
674765ddf2 2024-02-13   98:     [2000] = "流离的狮鹫骑手",
674765ddf2 2024-02-13   99:     [2100] = "电子龙",
674765ddf2 2024-02-13  100:     [2200] = "古遗物-死镰",
674765ddf2 2024-02-13  101:     [2300] = "能朋克 调狐",
674765ddf2 2024-02-13  102:     [2400] = "俱舍怒威族·芬里尔狼",
674765ddf2 2024-02-13  103:     [2500] = "黑魔术师",
674765ddf2 2024-02-13  104:     [2600] = "雅典娜",
674765ddf2 2024-02-13  105:     [2700] = "暗黑界的龙神 格拉法",
674765ddf2 2024-02-13  106:     [2800] = "魔导兽 刻耳柏洛斯尊主",
674765ddf2 2024-02-13  107:     [2900] = "元素英雄 永生侠",
674765ddf2 2024-02-13  108:     [3000] = "青眼白龙",
674765ddf2 2024-02-13  109:   }
674765ddf2 2024-02-13  110:   str["对方玩家的初始生命值"] = Duel.GetLP(1)
674765ddf2 2024-02-13  111:   str["效果"] = Effect.GlobalEffect()
674765ddf2 2024-02-13  112:   str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
674765ddf2 2024-02-13  113:   str["效果"]:SetCode(EVENT_PHASE_START + PHASE_END)
674765ddf2 2024-02-13  114:   function cache_1(effect_event, player_who_activate_the_effect) --{
674765ddf2 2024-02-13  115:     cache_1 = Duel.GetLP(1) - str["对方玩家的初始生命值"]
674765ddf2 2024-02-13  116:     if cache_1 > 0 then --{
674765ddf2 2024-02-13  117:       return
674765ddf2 2024-02-13  118:     --}
674765ddf2 2024-02-13  119:     else --{
674765ddf2 2024-02-13  120:       cache_1 = math.abs(cache_1) / (str["对方玩家的初始生命值"] - 100)
674765ddf2 2024-02-13  121:       cache_1 = math.tointeger(cache_1 * 3000 // 100 * 100)
674765ddf2 2024-02-13  122:     end --}
674765ddf2 2024-02-13  123:     if cache_1 > 3000 then --{
674765ddf2 2024-02-13  124:     --}
674765ddf2 2024-02-13  125:     else --{
674765ddf2 2024-02-13  126:       Debug.ShowHint(
674765ddf2 2024-02-13  127:         "这局,您的得分是 "
674765ddf2 2024-02-13  128:           .. cache_1
674765ddf2 2024-02-13  129:           .. " 分!\n处于「"
674765ddf2 2024-02-13  130:           .. str["失败得分表"][cache_1]
674765ddf2 2024-02-13  131:           .. "」级别!"
674765ddf2 2024-02-13  132:       )
674765ddf2 2024-02-13  133:     end --}
674765ddf2 2024-02-13  134:     effect_event:Reset()
674765ddf2 2024-02-13  135:   end --}
                       136:   str["效果"]:SetOperation(cache_1)
                       137:   Duel.RegisterEffect(str["效果"], 0)
674765ddf2 2024-02-13  138: end --}
674765ddf2 2024-02-13  139: fun["一_该效果不能被连锁"] = function() --{
                       140:   Duel.SetChainLimit(aux.FALSE)
                       141:   return true
674765ddf2 2024-02-13  142: end --}
674765ddf2 2024-02-13  143: fun["一_通关邀请"] = function() --{
                       144:   --备用:圣魔术师
                       145:   str["原解邀请"] = "残局群181175613"
                       146:   str["二解邀请"] = "爆貘团:「你居然二解了,请加群告诉我怎么二解。」"
                       147:   str["效果"] = Effect.GlobalEffect()
                       148:   str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
                       149:   str["效果"]:SetCode(EVENT_DAMAGE)
674765ddf2 2024-02-13  150:   function cache_1() --{
                       151:     cache_1 = Duel.GetLP(1)
674765ddf2 2024-02-13  152:     if cache_1 <= 0 then --{
674765ddf2 2024-02-13  153:       if cache_1 == 0 then --{
674765ddf2 2024-02-13  154:       --}
674765ddf2 2024-02-13  155:       else --{
                       156:         Debug.ShowHint(str["二解邀请"])
674765ddf2 2024-02-13  157:       end --}
                       158:       Debug.ShowHint(str["原解邀请"])
674765ddf2 2024-02-13  159:     --}
674765ddf2 2024-02-13  160:     else --{
                       161:       return false
674765ddf2 2024-02-13  162:     end --}
674765ddf2 2024-02-13  163:   end --}
                       164:   str["效果"]:SetCondition(cache_1)
                       165:   str["效果"]:SetOperation(aux.NULL)
                       166:   Duel.RegisterEffect(str["效果"], 0)
674765ddf2 2024-02-13  167: end --}
674765ddf2 2024-02-13  168: fun["一_是否效果卡"] = function(card) --{
674765ddf2 2024-02-13  169:   for i = 1, #str["效果卡的种类表"] do --{
674765ddf2 2024-02-13  170:     if Card.IsType(card, str["效果卡的种类表"][i]) then --{
674765ddf2 2024-02-13  171:       return true
674765ddf2 2024-02-13  172:     end --}
674765ddf2 2024-02-13  173:   end --}
674765ddf2 2024-02-13  174:   if Card.IsType(card, TYPE_PENDULUM) then --{
674765ddf2 2024-02-13  175:     for i = 1, #str["无效果灵摆怪兽表"] do --{
674765ddf2 2024-02-13  176:       if Card.IsCode(card, str["无效果灵摆怪兽表"][i]) then --{
674765ddf2 2024-02-13  177:       --}
674765ddf2 2024-02-13  178:       else --{
674765ddf2 2024-02-13  179:         return true
674765ddf2 2024-02-13  180:       end --}
674765ddf2 2024-02-13  181:     end --}
674765ddf2 2024-02-13  182:   end --}
674765ddf2 2024-02-13  183:   return false
674765ddf2 2024-02-13  184: end --}
674765ddf2 2024-02-13  185: fun["一_开局添加手卡"] = function(str_1) --{
                       186:   str["开局添加手卡"] = true
                       187:   str["开局添加手卡的数量"] = str_1
                       188:   str["效果"] = Effect.GlobalEffect()
                       189:   str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
                       190:   str["效果"]:SetCode(EVENT_ADJUST)
                       191:   str["效果"]:SetCondition(aux.TRUE)
674765ddf2 2024-02-13  192:   function cache_1(effect_event, player_who_activate_the_effect) --{
                       193:     str["玩家选定的卡"] = Duel.SelectMatchingCard(
                       194:       player_who_activate_the_effect,
                       195:       Card.IsAbleToHand,
                       196:       player_who_activate_the_effect,
                       197:       LOCATION_DECK,
                       198:       0,
                       199:       str_1,
                       200:       str_1,
                       201:       nil
                       202:     )
                       203:     Duel.SendtoHand(str["玩家选定的卡"], nil, REASON_RULE)
                       204:     effect_event:Reset()
674765ddf2 2024-02-13  205:   end --}
                       206:   str["效果"]:SetOperation(cache_1)
                       207:   Duel.RegisterEffect(str["效果"], 0)
674765ddf2 2024-02-13  208: end --}
674765ddf2 2024-02-13  209: fun["一_禁格"] = function(str_1) --{
                       210:   str["禁格"] = true
                       211:   str["禁格的数量"] = str_1
                       212:   str["效果"] = Effect.GlobalEffect()
                       213:   str["效果"]:SetCode(EFFECT_USE_EXTRA_MZONE)
                       214:   str["效果"]:SetValue(str_1)
                       215:   Duel.RegisterEffect(str["效果"], 0)
674765ddf2 2024-02-13  216: end --}
                       217: --第二层-------------------------------
                       218: local cache_1
                       219: local cache_2
                       220: local cache_3
                       221: local cache_4
                       222: local cache_5
                       223: local cache_6
                       224: local cache_7
                       225: local cache_8
                       226: local cache_9
                       227: local _
                       228: fun["Debug.ReloadFieldEnd"] = Debug.ReloadFieldEnd
674765ddf2 2024-02-13  229: Debug.ReloadFieldEnd = function(str_1) --{
                       230:   fun["Debug.ReloadFieldEnd"]()
674765ddf2 2024-02-13  231:   if str_1 then --{
                       232:     fun["一_随机抽卡"](str_1)
674765ddf2 2024-02-13  233:   end --}
674765ddf2 2024-02-13  234: end --}
674765ddf2 2024-02-13  235: fun["二_印卡"] = function(str_1, str_2, str_3) --{
674765ddf2 2024-02-13  236:   if str_3 then --{
674765ddf2 2024-02-13  237:   --}
674765ddf2 2024-02-13  238:   else --{
                       239:     str_3 = str_2
674765ddf2 2024-02-13  240:   end --}
                       241:   Debug.ShowHint(
                       242:     "点击对方额外卡组可以进行印卡。\n手卡只能印 "
                       243:       .. str_2
                       244:       .. " 张。\n最多可以印 "
                       245:       .. str_3
                       246:       .. " 张"
                       247:   )
                       248:   str["效果"] = Effect.CreateEffect(str_1)
                       249:   str["当前印卡数"] = 1
                       250:   str["效果"]:SetType(EFFECT_TYPE_IGNITION)
                       251:   str["效果"]:SetProperty(
                       252:     EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE
                       253:   )
                       254:   str["效果"]:SetTarget(fun["一_该效果不能被连锁"])
                       255:   str["效果"]:SetRange(LOCATION_EXTRA)
674765ddf2 2024-02-13  256:   function print_hand(effect_event, player_who_activate_the_effect) --{
                       257:     announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
                       258:     card = Duel.CreateToken(player_who_activate_the_effect, announce_card)
674765ddf2 2024-02-13  259:     if str["当前印卡数"] <= str_2 then --{
                       260:       str["当前印卡数"] = str["当前印卡数"] + 1
                       261:       Duel.SendtoHand(card, nil, REASON_RULE)
674765ddf2 2024-02-13  262:     --}
674765ddf2 2024-02-13  263:     else --{
674765ddf2 2024-02-13  264:       if str["当前印卡数"] <= str_3 then --{
                       265:         str["当前印卡数"] = str["当前印卡数"] + 1
                       266:         Duel.Remove(card, POS_FACEUP, REASON_RULE)
                       267:         Duel.SendtoDeck(card, player_who_activate_the_effect, 0, REASON_RULE)
674765ddf2 2024-02-13  268:       --}
674765ddf2 2024-02-13  269:       else --{
                       270:         Debug.ShowHint("印卡过多!")
                       271:         effect_event:Reset()
674765ddf2 2024-02-13  272:       end --}
674765ddf2 2024-02-13  273:     end --}
674765ddf2 2024-02-13  274:   end --}
                       275:   str["效果"]:SetOperation(print_hand)
                       276:   str_1:RegisterEffect(str["效果"])
674765ddf2 2024-02-13  277: end --}
674765ddf2 2024-02-13  278: fun["二_开局说明"] = function() --{
                       279:   str["这个残局的效果卡数量"] =
                       280:     Duel.GetMatchingGroupCount(fun["是否效果卡"], 0, str["所有区域"], str["所有区域"], nil)
                       281:   str["超量素材组"] = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
674765ddf2 2024-02-13  282:   for k in aux.Next(str["超量素材组"]) do --{
674765ddf2 2024-02-13  283:     if fun["一_是否效果卡"](k) then --{
                       284:       str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
674765ddf2 2024-02-13  285:     end --}
674765ddf2 2024-02-13  286:   end --}
                       287:   str["开局说明"] = str["这个残局的效果卡数量"] .. "卡 " .. str["规则"]
674765ddf2 2024-02-13  288:   if str["不洗牌"] == 0 then --{
674765ddf2 2024-02-13  289:   --}
674765ddf2 2024-02-13  290:   else --{
                       291:     str["开局说明"] = str["开局说明"] .. "伪洗牌 "
674765ddf2 2024-02-13  292:   end --}
674765ddf2 2024-02-13  293:   if str["无BP"] == 0 then --{
                       294:     str["开局说明"] = str["开局说明"] .. "无BP "
674765ddf2 2024-02-13  295:   end --}
674765ddf2 2024-02-13  296:   if str["无AI"] == 0 then --{
                       297:     str["开局说明"] = str["开局说明"] .. "无AI "
674765ddf2 2024-02-13  298:   end --}
674765ddf2 2024-02-13  299:   if str["开局添加手卡"] then --{
                       300:     str["开局说明"] = str["开局说明"] .. "选" .. str["开局添加手卡的数量"] .. "卡 "
674765ddf2 2024-02-13  301:   end --}
674765ddf2 2024-02-13  302:   if str["禁格"] then --{
                       303:     str["开局说明"] = str["开局说明"] .. "禁" .. str["禁格的数量"] .. "格 "
674765ddf2 2024-02-13  304:   end --}
674765ddf2 2024-02-13  305:   if str["随机抽卡的数量"] then --{
                       306:     str["开局说明"] = str["开局说明"] .. "抽" .. str["随机抽卡的数量"] .. "卡 "
674765ddf2 2024-02-13  307:   end --}
                       308:   Debug.ShowHint(str["开局说明"])
674765ddf2 2024-02-13  309: end --}
                       310: --第三层-------------------------------
                       311: local cache_1
                       312: local cache_2
                       313: local cache_3
                       314: local cache_4
                       315: local cache_5
                       316: local cache_6
                       317: local cache_7
                       318: local cache_8
                       319: local cache_9
                       320: local _
                       321: fun["aux.BeginPuzzle"] = aux.BeginPuzzle
674765ddf2 2024-02-13  322: aux.BeginPuzzle = function(str_1, str_2) --{
                       323:   fun["aux.BeginPuzzle"]()
674765ddf2 2024-02-13  324:   if str_1 then --{
                       325:     fun["一_开局添加手卡"](str_1)
674765ddf2 2024-02-13  326:   end --}
674765ddf2 2024-02-13  327:   if str_2 then --{
                       328:     fun["一_禁格"](str_2)
674765ddf2 2024-02-13  329:   end --}
                       330:   fun["二_开局说明"]()
                       331:   fun["一_通关邀请"]()
                       332:   fun["一_失败得分"]()
674765ddf2 2024-02-13  333: end --}
                       334: --兼容层-------------------------------
                       335: fun["印卡"] = fun["二_印卡"]
                       336: fun["开局添加手卡"] = fun["一_开局添加手卡"]
                       337: fun["是否效果卡"] = fun["一_是否效果卡"]
                       338: fun["禁格"] = fun["一_禁格"]
                       339: fun["随机抽卡"] = fun["一_随机抽卡"]