游戏王残局简化版

Annotation For single/印卡局_5.lua
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Annotation For single/印卡局_5.lua

Lines of single/印卡局_5.lua from check-in 66dc357ad6 that are changed by the sequence of edits moving toward check-in 2cc1a513ab:

                         1: --[[message
                         2: #真印寂血
                         3: #不灭之王
                         4: ]]
                         5: 
                         6: Debug.SetAIName("QQ群181175613")
66dc357ad6 2024-07-20    7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3)
                         8: Debug.SetPlayerInfo(0, 500, 0, 0)
                         9: Debug.SetPlayerInfo(1, 30000, 0, 0)
                        10: 
                        11: local d = {}
                        12: 
                        13: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
                        14: Debug.AddCard(83965310, 1, 1, k1, 1, k2)
                        15: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
                        16: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
                        17: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
                        18: Debug.AddCard(1929294, 1, 1, k1, 0, k2)
                        19: Debug.AddCard(1929294, 1, 1, k1, 0, k2)
                        20: Debug.AddCard(1929294, 1, 1, k1, 0, k2)
                        21: Debug.AddCard(1929294, 1, 1, k1, 0, k2)
                        22: Debug.AddCard(1929294, 1, 1, k1, 0, k2)
                        23: Debug.AddCard(1929294, 1, 1, k1, 0, k2)
                        24: Debug.AddCard(1929294, 1, 1, k1, 0, k2)
                        25: Debug.AddCard(1929294, 1, 1, k1, 0, k2)
                        26: Debug.AddCard(1929294, 1, 1, k1, 0, k2)
                        27: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
                        28: d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
                        29: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
                        30: local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
                        31: local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
                        32: 
                        33: Debug.ReloadFieldEnd("命运英雄 血魔-D")
                        34: aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1, 4)