Lines of
single/Scrap.lua
from check-in 64d360c4be
that are changed by the sequence of edits moving toward
check-in 7f595724f2:
64d360c4be 2023-07-16 1:
64d360c4be 2023-07-16 2:
3: --puzzle1
4: Debug.SetAIName("Scrap")
64d360c4be 2023-07-16 5: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
64d360c4be 2023-07-16 6: Debug.SetPlayerInfo(0,100,0,0)
64d360c4be 2023-07-16 7: Debug.SetPlayerInfo(1,5900,0,0)
64d360c4be 2023-07-16 8: Debug.AddCard(8783685,0,0,LOCATION_DECK,0,POS_FACEDOWN)
64d360c4be 2023-07-16 9: Debug.AddCard(16638212,0,0,LOCATION_DECK,0,POS_FACEDOWN)
64d360c4be 2023-07-16 10: Debug.AddCard(56746202,0,0,LOCATION_HAND,0,POS_FACEDOWN)
64d360c4be 2023-07-16 11: Debug.AddCard(16638212,0,0,LOCATION_HAND,0,POS_FACEDOWN)
64d360c4be 2023-07-16 12: Debug.AddCard(76774528,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
64d360c4be 2023-07-16 13: Debug.AddCard(96930127,0,0,LOCATION_GRAVE,0,POS_FACEUP)
64d360c4be 2023-07-16 14: Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP)
64d360c4be 2023-07-16 15: Debug.AddCard(19139516,0,0,LOCATION_GRAVE,0,POS_FACEUP)
64d360c4be 2023-07-16 16: Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
64d360c4be 2023-07-16 17: Debug.AddCard(62560742,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
64d360c4be 2023-07-16 18: Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
64d360c4be 2023-07-16 19: Debug.AddCard(90953320,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
64d360c4be 2023-07-16 20: Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
64d360c4be 2023-07-16 21: Debug.AddCard(24696097,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
64d360c4be 2023-07-16 22: Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
64d360c4be 2023-07-16 23: Debug.AddCard(77336644,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
64d360c4be 2023-07-16 24: Debug.AddCard(67030233,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
64d360c4be 2023-07-16 25: Debug.AddCard(70902743,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
64d360c4be 2023-07-16 26: Debug.AddCard(70902743,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
27: Debug.ReloadFieldEnd()
28: aux.BeginPuzzle()