游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Lines of script/c0.lua from check-in 63daf9144a that are changed by the sequence of edits moving toward check-in a469e38404:

                         1: 
                         2: local str = {}
                         3: 
                         4: local cache_1
                         5: local cache_2
                         6: local cache_3
                         7: local cache_4
                         8: local cache_5
                         9: local cache_6
                        10: local cache_7
                        11: local cache_8
                        12: local cache_9
                        13: 
                        14: local i
                        15: 
                        16: _G.fun = {}
                        17: 
                        18: ---------------------------------
                        19: 
                        20: str["二解弹窗"] = "QB:「你居然二解了,请加群告诉我怎么二解。」"
                        21: str["原解弹窗"] = "残局群181175613"
                        22: 
                        23: str["规则"] = ""
                        24: 
                        25: str["规则表"] = {}
                        26: str["规则表"][3] = "大师3 "
                        27: str["规则表"][4] = "新大师 "
                        28: str["规则表"][5] = "大师2020 "
                        29: 
                        30: str["印卡过多的弹窗"] = "印卡过多!"
                        31: 
                        32: str["印卡弹窗1"] = "点击对方额外卡组可以进行印卡。\n手卡只能印 "
                        33: str["印卡弹窗2"] = " 张。\n最多可以印 "
                        34: str["印卡弹窗3"] = " 张"
                        35: 
                        36: str["不洗牌的说明"] = "伪洗牌 "
                        37: str["无BP的说明"] = "无BP "
                        38: 
                        39: str["效果卡数量的后缀"] = "卡 "
                        40: 
                        41: str["选卡的前缀"] = "选"
                        42: str["选卡的后缀"] = "卡 "
                        43: 
                        44: str["禁格的前缀"] = "禁"
                        45: str["禁格的后缀"] = "格 "
                        46: 
                        47: str["效果卡的种类表"] = {}
                        48: 
                        49: str["效果卡的种类表"][1] = TYPE_SPELL
                        50: str["效果卡的种类表"][2] = TYPE_TRAP
                        51: str["效果卡的种类表"][3] = TYPE_EFFECT
                        52: 
                        53: str["无效果灵摆怪兽表"] = {}
                        54: 
                        55: str["无效果灵摆怪兽表"][1] = 28363749
                        56: str["无效果灵摆怪兽表"][2] = 19474136
                        57: str["无效果灵摆怪兽表"][3] = 17390179
                        58: str["无效果灵摆怪兽表"][4] = 83980492
                        59: 
                        60: cache_1 = 0
                        61: 
                        62: cache_1 = cache_1 + LOCATION_HAND
                        63: cache_1 = cache_1 + LOCATION_MZONE
                        64: cache_1 = cache_1 + LOCATION_SZONE
                        65: cache_1 = cache_1 + LOCATION_GRAVE
                        66: cache_1 = cache_1 + LOCATION_REMOVED
                        67: 
                        68: str["除卡组与额外卡组以外的区域"] = cache_1
                        69: 
                        70: cache_1 = cache_1 + LOCATION_DECK
                        71: cache_1 = cache_1 + LOCATION_EXTRA
                        72: 
                        73: str["所有区域"] = cache_1
                        74: 
                        75: str["随机抽卡的前缀"] = "抽"
                        76: str["随机抽卡的后缀"] = "卡 "
                        77: 
63daf9144a 2023-07-22   78: 
                        79: ---------------------------------
                        80: 
                        81: fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
                        82: 
                        83: Debug.ReloadFieldBegin = function(str_1, str_2) --{
                        84:   
                        85:   str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
                        86:   
                        87:   str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
                        88:   
                        89:   if str_2 then --{
                        90:     
                        91:     str["规则"] = str["规则表"][str_2]
                        92:     
                        93:     --}
                        94:     
                        95:   else --{
                        96:     
                        97:     str["规则"] = str["规则表"][5]
                        98:     
                        99:     end --}
                       100:     
                       101:   fun["Debug.ReloadFieldBegin"](str_1, str_2)
                       102:   
                       103:   end --}
                       104:   
                       105: fun["aux.BeginPuzzle"] = aux.BeginPuzzle
                       106: 
                       107: aux.BeginPuzzle = function(str_1, str_2) --{
                       108:   
                       109:   fun["aux.BeginPuzzle"]()
                       110:   
                       111:   if str_1 then --{
                       112:     
                       113:     fun["开局添加手卡"](str_1)
                       114:     
                       115:     end --}
                       116:     
                       117:   if str_2 then --{
                       118:     
                       119:     fun["禁格"](str_2)
                       120:     
                       121:     end --}
                       122:     
                       123:   fun["开局说明"]()
                       124:   
                       125:   fun["通关邀请"]()
                       126:   
                       127:   end --}
                       128:   
                       129: fun["通关邀请"] = function() --{
                       130:   
                       131:   effect_1 = Effect.GlobalEffect()
                       132:   
                       133:   effect_1:SetType(EFFECT_TYPE_FIELD
                       134:   + EFFECT_TYPE_CONTINUOUS)
                       135:   
                       136:   effect_1:SetCode(EVENT_DAMAGE)
                       137:   
                       138:   function cache_1() --{
                       139:     
                       140:     cache_1 = Duel.GetLP(1)
                       141:     
                       142:     if cache_1 <= 0 then --{
                       143:       
                       144:       if cache_1 == 0 then --{
                       145:         
                       146:         --}
                       147:         
                       148:       else  --{
                       149:         
                       150:         Debug.ShowHint(str["二解弹窗"])
                       151:         
                       152:         end --}
                       153:         
                       154:       Debug.ShowHint(str["原解弹窗"])
                       155:       
                       156:       --}
                       157:       
                       158:     else --{
                       159:       
                       160:       return false
                       161:       
                       162:       end --}
                       163:       
                       164:     end --}
                       165:     
                       166:   effect_1:SetCondition(cache_1)
                       167:   
                       168:   effect_1:SetOperation(aux.NULL)
                       169:   
                       170:   Duel.RegisterEffect(effect_1
                       171:   , 0)
                       172:   
                       173:   end --}
                       174:   
                       175: fun["是否效果卡"] = function(card) --{
                       176:   
                       177:   cache_1 = #str["效果卡的种类表"]
                       178:   
                       179:   for i = 1, cache_1 do --{
                       180:     
                       181:     cache_1 = Card.IsType(card, str["效果卡的种类表"][i])
                       182:     
                       183:     if cache_1 then --{
                       184:       
                       185:       return true
                       186:       end --}
                       187:       
                       188:     end --}
                       189:     
                       190:   cache_1 = Card.IsType(card, TYPE_PENDULUM)
                       191:   
                       192:   if cache_1 then --{
                       193:     
                       194:     cache_1 = #str["无效果灵摆怪兽表"]
                       195:     
                       196:     for i = 1, cache_1 do --{
                       197:       
                       198:       cache_1 = Card.IsCode(card, str["无效果灵摆怪兽表"][i])
                       199:       
                       200:       if cache_1 then --{
                       201:         
                       202:         --}
                       203:         
                       204:       else  --{
                       205:         
                       206:         return true
                       207:         
                       208:         end --}
                       209:         
                       210:       end --}
                       211:       
                       212:     end --}
                       213:     
                       214:   return false
                       215:   
                       216:   end --}
                       217:   
                       218: fun["开局说明"] = function() --{
                       219:   
                       220:   str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,str["所有区域"],str["所有区域"],nil)
                       221:   
                       222:   cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
                       223:   
                       224:   for k in aux.Next(cache_1) do --{
                       225:     
                       226:     cache_1 = fun["是否效果卡"](k)
                       227:     
                       228:     if cache_1 then --{
                       229:       
                       230:       str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
                       231:       
                       232:       end --}
                       233:       
                       234:     end --}
                       235:     
                       236:   str["开局说明"] = ""
                       237:   
                       238:   str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
                       239:   str["开局说明"] = str["开局说明"] .. str["效果卡数量的后缀"]
                       240:   
                       241:   str["开局说明"] = str["开局说明"] .. str["规则"]
                       242:   
                       243:   if str["不洗牌"] == 0 then --{
                       244:     
                       245:     --}
                       246:     
                       247:   else --{
                       248:     
                       249:     str["开局说明"] = str["开局说明"] .. str["不洗牌的说明"]
                       250:     
                       251:     end --}
                       252:     
                       253:   if str["无BP"] == 0 then --{
                       254:     
                       255:     str["开局说明"] = str["开局说明"] .. str["无BP的说明"]
                       256:     
                       257:     end --}
                       258:     
                       259:   if str["开局添加手卡"] then --{
                       260:     
                       261:     str["开局说明"] = str["开局说明"] .. str["选卡的前缀"]
                       262:     str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
                       263:     str["开局说明"] = str["开局说明"] .. str["选卡的后缀"]
                       264:     
                       265:     end --}
                       266:     
                       267:   if str["禁格"] then --{
                       268:     
                       269:     str["开局说明"] = str["开局说明"] .. str["禁格的前缀"]
                       270:     str["开局说明"] = str["开局说明"] .. str["禁格"]
                       271:     str["开局说明"] = str["开局说明"] .. str["禁格的后缀"]
                       272:     
                       273:     end --}
                       274:     
                       275:   if str["随机抽卡的数量"] then --{
                       276:     str["开局说明"] = str["开局说明"] .. str["随机抽卡的前缀"]
                       277:     str["开局说明"] = str["开局说明"] .. str["随机抽卡的数量"]
                       278:     str["开局说明"] = str["开局说明"] .. str["随机抽卡的后缀"]
                       279:     end --}
                       280:     
                       281:   Debug.ShowHint(str["开局说明"])
                       282:   
                       283:   end --}
                       284:   
                       285: fun["开局添加手卡"] = function(str_1) --{
                       286:   
                       287:   str["开局添加手卡"] = str_1
                       288:   
                       289:   effect_1 = Effect.GlobalEffect()
                       290:   
                       291:   effect_1:SetType(EFFECT_TYPE_FIELD
                       292:   + EFFECT_TYPE_CONTINUOUS)
                       293:   
                       294:   effect_1:SetCode(EVENT_ADJUST)
                       295:   
                       296:   effect_1:SetCondition(aux.TRUE)
                       297:   
                       298:   function cache_1(effect_event
                       299:   , player_who_activate_the_effect) --{
                       300:     
                       301:     str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
                       302:     , Card.IsAbleToHand
                       303:     , player_who_activate_the_effect
                       304:     , LOCATION_DECK
                       305:     , 0
                       306:     , str_1
                       307:     , str_1
                       308:     , nil)
                       309:     
                       310:     Duel.SendtoHand(str["玩家选定的卡"]
                       311:     , nil
                       312:     , REASON_RULE)
                       313:     
                       314:     effect_event:Reset()
                       315:     
                       316:     end --}
                       317:     
                       318:   effect_1:SetOperation(cache_1)
                       319:   
                       320:   Duel.RegisterEffect(effect_1
                       321:   , 0)
                       322:   
                       323:   end --}
                       324:   
                       325: fun["禁格"] = function(str_1) --{
                       326:   
                       327:   str["禁格"] = str_1
                       328:   
                       329:   effect_1 = Effect.GlobalEffect()
                       330:   
                       331:   effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
                       332:   
                       333:   effect_1:SetValue(str_1)
                       334:   
                       335:   Duel.RegisterEffect(effect_1,0)
                       336:   
                       337:   end --}
                       338:   
                       339: fun["印卡"] = function(str_1, str_2, str_3) --{
                       340:   
                       341:   if str_3 then --{
                       342:     
                       343:     --}
                       344:     
                       345:   else --{
                       346:     
                       347:     str_3 = str_2
                       348:     
                       349:     end --}
                       350:     
                       351:   str["印卡弹窗1"] = str["印卡弹窗1"] .. str_2
                       352:   str["印卡弹窗1"] = str["印卡弹窗1"] .. str["印卡弹窗2"]
                       353:   str["印卡弹窗1"] = str["印卡弹窗1"] .. str_3
                       354:   str["印卡弹窗1"] = str["印卡弹窗1"] .. str["印卡弹窗3"]
                       355:   
                       356:   Debug.ShowHint(str["印卡弹窗1"])
                       357:   
                       358:   effect_1 = Effect.CreateEffect(str_1)
                       359:   
                       360:   str["当前印卡数"] = 1
                       361:   
                       362:   effect_1:SetType(EFFECT_TYPE_IGNITION)
                       363:   
                       364:   effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
                       365:   + EFFECT_FLAG_UNCOPYABLE
                       366:   + EFFECT_FLAG_CANNOT_NEGATE
                       367:   + EFFECT_FLAG_CANNOT_DISABLE)
                       368:   
                       369:   cache_1 = function() --{
                       370:     
                       371:     Duel.SetChainLimit(aux.FALSE)
                       372:     
                       373:     return true
                       374:     
                       375:     end --}
                       376:     
                       377:   effect_1:SetTarget(cache_1)
                       378:   
                       379:   effect_1:SetRange(LOCATION_EXTRA)
                       380:   
                       381:   function print_hand(effect_event
                       382:   , player_who_activate_the_effect) --{
                       383:     
                       384:     announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
                       385:     
                       386:     card = Duel.CreateToken(player_who_activate_the_effect
                       387:     , announce_card)
                       388:     
                       389:     if str["当前印卡数"] <= str_2 then --{
                       390:       
                       391:       str["当前印卡数"] = str["当前印卡数"] + 1
                       392:       
                       393:       Duel.SendtoHand(card,nil,REASON_RULE)
                       394:       
                       395:       --}
                       396:       
                       397:     else --{
                       398:       
                       399:       if str["当前印卡数"] <= str_3 then --{
                       400:         
                       401:         str["当前印卡数"] = str["当前印卡数"] + 1
                       402:         
                       403:         Duel.Remove(card,POS_FACEUP,REASON_RULE)
                       404:         
                       405:         Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
                       406:         
                       407:         --}
                       408:         
                       409:       else --{
                       410:         
                       411:         Debug.ShowHint(str["印卡过多的弹窗"])
                       412:         
                       413:         effect_event:Reset()
                       414:         
                       415:         end --}
                       416:         
                       417:       end --}
                       418:       
                       419:     end --}
                       420:     
                       421:   effect_1:SetOperation(print_hand)
                       422:   
                       423:   str_1:RegisterEffect(effect_1)
                       424:   
                       425:   end --}
                       426:   
                       427: fun["随机抽卡"] = function(str_1) --{
                       428:   str["随机抽卡的数量"] = str_1
                       429:   
                       430:   effect_1 = Effect.GlobalEffect()
                       431:   
                       432:   effect_1:SetType(EFFECT_TYPE_FIELD
                       433:   + EFFECT_TYPE_CONTINUOUS)
                       434:   
                       435:   effect_1:SetCode(EVENT_ADJUST)
                       436:   
                       437:   effect_1:SetCondition(aux.TRUE)
                       438:   
                       439:   function cache_1(effect_event
                       440:   , player_who_activate_the_effect) --{
                       441:     Duel.ShuffleDeck(0)
                       442:     Duel.Draw(0,str_1,REASON_RULE)
                       443:     
                       444:     effect_event:Reset()
                       445:     
                       446:     end --}
                       447:     
                       448:   effect_1:SetOperation(cache_1)
                       449:   
                       450:   Duel.RegisterEffect(effect_1
                       451:   , 0)
                       452:   end --}
                       453: