游戏王残局简化版

Annotation For single/简化版_351_00.lua
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Annotation For single/简化版_351_00.lua

Lines of single/简化版_351_00.lua from check-in 5e59f9dfc2 that are changed by the sequence of edits moving toward check-in 3733337dc9:

                         1: --[[message
                         2: 元素英雄
                         3: ]]
                         4: 
                         5: Debug.SetAIName("QQ群181175613")
                         6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
                         7: Debug.SetPlayerInfo(0, 4000, 0, 0)
                         8: Debug.SetPlayerInfo(1, 4800, 0, 0)
                         9: 
                        10: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
5e59f9dfc2 2024-07-21   11: Debug.AddCard(58932615, 0, 0, k1, 1, POS_FACEUP_ATTACK)
                        12: Debug.AddCard(20721928, 0, 0, k1, 3, POS_FACEUP_ATTACK)
5e59f9dfc2 2024-07-21   13: Debug.AddCard(48305365, 1, 1, k1, 1, POS_FACEUP_ATTACK)
                        14: Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK)
                        15: Debug.AddCard(20721928, 1, 1, k1, 3, POS_FACEUP_ATTACK)
                        16: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
                        17: Debug.AddCard(37412656, 0, 0, k1, 1, POS_FACEDOWN)
                        18: Debug.AddCard(21143940, 0, 0, k1, 3, POS_FACEDOWN)
                        19: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
                        20: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
                        21: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
                        22: Debug.AddCard(50608164, 0, 0, k1, 0, POS_FACEDOWN)
                        23: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
                        24: local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
                        25: local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
                        26: 
                        27: Debug.ReloadFieldEnd("假面英雄 光牙")
                        28: aux.BeginPuzzle()