8c1e3abceb 2024-02-12 1: local 字集库 = require("u8_to_a")
8c1e3abceb 2024-02-12 2: local 位算库 = require(字集库.u8_to_a("算机_程语_月_基类_数_位算"))
5b9fb5e09f 2024-02-13 3: local s = {}
8c1e3abceb 2024-02-12 4: local TYPE_MONSTER = 0x1
8c1e3abceb 2024-02-12 5: local TYPE_SPELL = 0x2
8c1e3abceb 2024-02-12 6: local TYPE_TRAP = 0x4
8c1e3abceb 2024-02-12 7: local TYPE_EFFECT = 0x20
8c1e3abceb 2024-02-12 8: local TYPE_PENDULUM = 0x1000000
8c1e3abceb 2024-02-12 9: local 有效果卡的类排 = {
8c1e3abceb 2024-02-12 10: TYPE_SPELL
8c1e3abceb 2024-02-12 11: , TYPE_TRAP
8c1e3abceb 2024-02-12 12: , TYPE_EFFECT
8c1e3abceb 2024-02-12 13: }
8c1e3abceb 2024-02-12 14: local 无效果灵摆怪兽排 = {
8c1e3abceb 2024-02-12 15: 28363749 --火蛋白石头龙头领
8c1e3abceb 2024-02-12 16: , 19474136 --曼陀林草龙
8c1e3abceb 2024-02-12 17: , 17390179 --闪光之骑士
8c1e3abceb 2024-02-12 18: , 83980492 --铜锣龙
8c1e3abceb 2024-02-12 19: }
8c1e3abceb 2024-02-12 20: --~ 卡对
5b69db85ea 2024-02-13 21: function s.筛有效果卡(u1_0)
8c1e3abceb 2024-02-12 22: for o1 = 1, #有效果卡的类排 do
5b69db85ea 2024-02-13 23: if 位算库.位和(有效果卡的类排[o1], u1_0.type) == 0 then
8c1e3abceb 2024-02-12 24: else
5b69db85ea 2024-02-13 25: return u1_0
8c1e3abceb 2024-02-12 26: end
8c1e3abceb 2024-02-12 27: end
5b69db85ea 2024-02-13 28: if 位算库.位和(TYPE_PENDULUM, u1_0.type) == 0 then
8c1e3abceb 2024-02-12 29: else
5b69db85ea 2024-02-13 30: if 无效果灵摆怪兽排[u1_0.id] then
8c1e3abceb 2024-02-12 31: else
5b69db85ea 2024-02-13 32: return u1_0
8c1e3abceb 2024-02-12 33: end
8c1e3abceb 2024-02-12 34: end
8c1e3abceb 2024-02-12 35: end
8c1e3abceb 2024-02-12 36: --~ 卡对
5b69db85ea 2024-02-13 37: function s.筛怪兽卡(u1_0)
5b69db85ea 2024-02-13 38: if 位算库.位和(TYPE_MONSTER, u1_0.type) == 0 then
8c1e3abceb 2024-02-12 39: else
5b69db85ea 2024-02-13 40: return u1_0
8c1e3abceb 2024-02-12 41: end
8c1e3abceb 2024-02-12 42: end
8c1e3abceb 2024-02-12 43: --~ 卡对
5b69db85ea 2024-02-13 44: function s.筛攻击力(u1_0)
5b69db85ea 2024-02-13 45: return u1_0.atk
8c1e3abceb 2024-02-12 46: end
5b9fb5e09f 2024-02-13 47: return s