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Annotation For single_doc/三个绑定函数.md
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Annotation For single_doc/三个绑定函数.md

Lines of single_doc/三个绑定函数.md from check-in 580b09114c that are changed by the sequence of edits moving toward check-in 4ee6c17ee4:

                         1: % 三个绑定函数
                         2: 
                         3: # PreSummon
                         4: 
                         5: Debug.PreSummon(卡, 召唤类型[, 从哪个区域特召到场上])
                         6: 
                         7: <details>
                         8: <summary>
                         9: 补充
                        10: </summary>
                        11: 
                        12: ~~~
                        13: ● void Debug.PreSummon(Card c, int sum_type[, int sum_location=0])
                        14: 设置卡片 c 的召唤信息:以 sum_type 方法(通常召唤、特殊召唤等)[从 sum_location]出场
                        15: ~~~
                        16: 
                        17: </details>
                        18: 
                        19: 召唤类型的可选值:
                        20: 
                        21: 1. SUMMON_TYPE_NORMAL
                        22: 1. SUMMON_TYPE_ADVANCE
                        23: 1. SUMMON_TYPE_DUAL
                        24: 1. SUMMON_TYPE_FLIP
                        25: 1. SUMMON_TYPE_SPECIAL
                        26: 1. SUMMON_TYPE_FUSION
                        27: 1. SUMMON_TYPE_RITUAL
                        28: 1. SUMMON_TYPE_SYNCHRO
                        29: 1. SUMMON_TYPE_XYZ
                        30: 1. SUMMON_TYPE_PENDULUM
                        31: 1. SUMMON_TYPE_LINK
                        32: 
                        33: <details>
                        34: <summary>
                        35: 补充
                        36: </summary>
                        37: 
                        38: ~~~
                        39: --Summon Type --召唤类型
                        40: SUMMON_TYPE_NORMAL		=0x10000000 --通常召唤(EFFECT_SUMMON_PROC,EFFECT_SET_PROC 可用 Value 修改數值)
                        41: SUMMON_TYPE_ADVANCE		=0x11000000 --上级召唤
                        42: SUMMON_TYPE_DUAL		=0x12000000	--再度召唤(二重)
                        43: SUMMON_TYPE_FLIP		=0x20000000	--翻转召唤
                        44: SUMMON_TYPE_SPECIAL		=0x40000000	--特殊召唤(EFFECT_SPSUMMON_PROC,EFFECT_SPSUMMON_PROC_G 可用 Value 修改數值)
                        45: SUMMON_TYPE_FUSION		=0x43000000	--融合召唤
                        46: SUMMON_TYPE_RITUAL		=0x45000000	--仪式召唤
                        47: SUMMON_TYPE_SYNCHRO		=0x46000000	--同调召唤
                        48: SUMMON_TYPE_XYZ			=0x49000000	--超量召唤
                        49: SUMMON_TYPE_PENDULUM	=0x4a000000 --灵摆召唤
                        50: SUMMON_TYPE_LINK		=0x4c000000 --连接召唤
                        51: ~~~
                        52: 
                        53: </details>
                        54: 
                        55: 从哪个区域特召到场上的可选值:
                        56: 
                        57: 1. LOCATION_DECK
                        58: 1. LOCATION_HAND
                        59: 1. LOCATION_GRAVE
                        60: 1. LOCATION_REMOVED
                        61: 1. LOCATION_EXTRA
                        62: 
                        63: <details>
                        64: <summary>
                        65: 补充
                        66: </summary>
                        67: 
                        68: ~~~
                        69: LOCATION_DECK		=0x01		--卡组
                        70: LOCATION_HAND		=0x02		--手牌
                        71: LOCATION_MZONE		=0x04		--主要怪兽区(0~4)+额外怪兽区(5~6)
                        72: LOCATION_SZONE		=0x08		--魔陷区(0~4)+场地区(5)
                        73: LOCATION_GRAVE		=0x10		--墓地
                        74: LOCATION_REMOVED	=0x20		--除外区
                        75: LOCATION_EXTRA		=0x40		--额外
                        76: LOCATION_OVERLAY	=0x80		--超量素材
                        77: LOCATION_ONFIELD	=0x0c		--场上(LOCATION_MZONE+LOCATION_SZONE)
                        78: ~~~
                        79: 
                        80: </details>
                        81: 
                        82: 可参考 X-LV-48 。
                        83: 
                        84: # PreEquip
                        85: 
                        86: Debug.PreEquip(装备卡, 怪兽卡)
                        87: 
                        88: <details>
                        89: <summary>
                        90: 补充
                        91: </summary>
                        92: 
                        93: ~~~
                        94: ● bool Debug.PreEquip(Card equip_card, Card target)
                        95: 为 target 添加装备 equip_card ,返回值表示是否成功
                        96: ~~~
                        97: 
                        98: </details>
                        99: 
                       100: 可参考 NH-04 。
                       101: 
                       102: # PreSetTarget
                       103: 
                       104: Debug.PreSetTarget(保护卡, 被保护的卡)
                       105: 
                       106: <details>
                       107: <summary>
                       108: 补充
                       109: </summary>
                       110: 
                       111: ~~~
                       112: ● void Debug.PreSetTarget(Card c, Card target)
                       113: 把 target 选为 c 的永续对象
                       114: ~~~
                       115: 
                       116: </details>
                       117: 
                       118: 可参考 NH-04 。