游戏王残局简化版

Annotation For single/LV_a15.lua
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Annotation For single/LV_a15.lua

Origin for each line in single/LV_a15.lua from check-in 579f5d5d5f:

579f5d5d5f 2024-02-08    1: --[[message
579f5d5d5f 2024-02-08    2: 察局:
579f5d5d5f 2024-02-08    3: ]]
579f5d5d5f 2024-02-08    4: 
579f5d5d5f 2024-02-08    5: Debug.SetAIName("LV-015")
579f5d5d5f 2024-02-08    6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
579f5d5d5f 2024-02-08    7: Debug.SetPlayerInfo(0, 8000, 0, 0)
579f5d5d5f 2024-02-08    8: Debug.SetPlayerInfo(1, 8100, 0, 0)
579f5d5d5f 2024-02-08    9: 
579f5d5d5f 2024-02-08   10: Debug.AddCard(31786629, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
579f5d5d5f 2024-02-08   11: Debug.AddCard(24611934, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
579f5d5d5f 2024-02-08   12: 
579f5d5d5f 2024-02-08   13: Debug.AddCard(43641473, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN)
579f5d5d5f 2024-02-08   14: Debug.AddCard(43641473, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
579f5d5d5f 2024-02-08   15: Debug.AddCard(74701381, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
579f5d5d5f 2024-02-08   16: Debug.AddCard(74701381, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
579f5d5d5f 2024-02-08   17: 
579f5d5d5f 2024-02-08   18: Debug.AddCard(40619825, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
579f5d5d5f 2024-02-08   19: Debug.AddCard(61405855, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
579f5d5d5f 2024-02-08   20: Debug.AddCard(23171610, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
579f5d5d5f 2024-02-08   21: Debug.AddCard(86318356, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
579f5d5d5f 2024-02-08   22: Debug.AddCard(18161786, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
579f5d5d5f 2024-02-08   23: 
579f5d5d5f 2024-02-08   24: local m01 = Debug.AddCard(75347539, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
579f5d5d5f 2024-02-08   25: local s01 = Debug.AddCard(98495314, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
579f5d5d5f 2024-02-08   26: Debug.PreEquip(s01, m01)
579f5d5d5f 2024-02-08   27: 
579f5d5d5f 2024-02-08   28: Debug.ReloadFieldEnd()
579f5d5d5f 2024-02-08   29: aux.BeginPuzzle()