游戏王残局简化版

Annotation For single/LV_a15 3_12_-1700.lua
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Annotation For single/LV_a15 3_12_-1700.lua

Lines of single/LV_a15 3_12_-1700.lua from check-in 566d25c2db that are changed by the sequence of edits moving toward check-in d4b7da7b26:

                         1: --[[message
566d25c2db 2024-02-13    2: 察局:2024-02-10
                         3: ]]
                         4: 
                         5: Debug.SetAIName("LV_a15")
                         6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
                         7: Debug.SetPlayerInfo(0, 8000, 0, 0)
                         8: Debug.SetPlayerInfo(1, 8100, 0, 0)
                         9: 
                        10: Debug.AddCard(31786629, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
                        11: Debug.AddCard(24611934, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
                        12: 
                        13: Debug.AddCard(43641473, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN)
                        14: Debug.AddCard(43641473, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
                        15: Debug.AddCard(74701381, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
                        16: Debug.AddCard(74701381, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
                        17: 
                        18: Debug.AddCard(40619825, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        19: Debug.AddCard(61405855, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        20: Debug.AddCard(23171610, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        21: Debug.AddCard(86318356, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        22: Debug.AddCard(18161786, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        23: 
                        24: local m01 = Debug.AddCard(75347539, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
                        25: local s01 = Debug.AddCard(98495314, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
                        26: Debug.PreEquip(s01, m01)
                        27: 
                        28: Debug.ReloadFieldEnd()
                        29: aux.BeginPuzzle()