游戏王残局简化版

Annotation For single/「DMI2」_aMagical Scientist 3_05_-3000.lua
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Annotation For single/「DMI2」_aMagical Scientist 3_05_-3000.lua

Lines of single/「DMI2」_aMagical Scientist 3_05_-3000.lua from check-in 566d25c2db that are changed by the sequence of edits moving toward check-in d4b7da7b26:

                         1: --[[message
566d25c2db 2024-02-13    2: 察局:2024-02-09
                         3: ]]
                         4: Debug.SetAIName("「DMI2」_aMagical Scientist")
                         5: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
                         6: 
                         7: Debug.SetPlayerInfo(0, 4000, 0, 0)
                         8: Debug.SetPlayerInfo(1, 6600, 0, 0)
                         9: 
                        10: Debug.AddCard(95727991, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
                        11: Debug.AddCard(34206604, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
                        12: 
                        13: Debug.AddCard(63519819, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        14: Debug.AddCard(63519819, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        15: Debug.AddCard(63519819, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        16: Debug.AddCard(46696593, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
                        17: Debug.AddCard(46696593, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
                        18: Debug.AddCard(46696593, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
                        19: 
                        20: Debug.AddCard(14898066, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        21: 
                        22: Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
                        23: Debug.AddCard(04392470, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
                        24: Debug.AddCard(04392470, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
                        25: 
                        26: Debug.ReloadFieldEnd()
                        27: aux.BeginPuzzle()