游戏王残局简化版

Annotation For single/NH-16.lua
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Annotation For single/NH-16.lua

Origin for each line in single/NH-16.lua from check-in 7f595724f2:

e7f204fb3d 2023-06-29    1: --[[message
396aa2d5dc 2023-07-07    2: ]]
396aa2d5dc 2023-07-07    3: 
44e5fac0d7 2023-09-29    4: Debug.SetAIName("NH-16")
7f595724f2 2024-01-22    5: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
7f595724f2 2024-01-22    6: Debug.SetPlayerInfo(0, 211700, 0, 0)
7f595724f2 2024-01-22    7: Debug.SetPlayerInfo(1, 214700, 0, 0)
7f595724f2 2024-01-22    8: 
7f595724f2 2024-01-22    9: Debug.AddCard(25789292, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
7f595724f2 2024-01-22   10: Debug.AddCard(08842266, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
7f595724f2 2024-01-22   11: Debug.AddCard(21686473, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
7f595724f2 2024-01-22   12: Debug.AddCard(37243151, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
7f595724f2 2024-01-22   13: Debug.AddCard(9628664, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
7f595724f2 2024-01-22   14: Debug.AddCard(48202661, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
7f595724f2 2024-01-22   15: Debug.AddCard(69456283, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
7f595724f2 2024-01-22   16: Debug.AddCard(34408491, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
7f595724f2 2024-01-22   17: Debug.AddCard(44968687, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
7f595724f2 2024-01-22   18: Debug.AddCard(47297616, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE)
7f595724f2 2024-01-22   19: local m0 = Debug.AddCard(46652477, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
7f595724f2 2024-01-22   20: local m1 = Debug.AddCard(83764718, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
7f595724f2 2024-01-22   21: Debug.AddCard(08964854, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
7f595724f2 2024-01-22   22: Debug.AddCard(90162951, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
7f595724f2 2024-01-22   23: Debug.AddCard(82593786, 1, 1, LOCATION_GRAVE, 0, POS_FACEDOWN)
7f595724f2 2024-01-22   24: Debug.ReloadFieldEnd()
6f3bbe21e6 2023-07-16   25: aux.BeginPuzzle()