游戏王残局简化版

Annotation For single/31.Cluster of Shark Offensive_衍生版_2.lua
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Annotation For single/31.Cluster of Shark Offensive_衍生版_2.lua

Lines of single/31.Cluster of Shark Offensive_衍生版_2.lua from check-in 52677d298c that are changed by the sequence of edits moving toward check-in 1b78f593ac:

                         1: --[[message
                         2: 群鲨攻势
                         3: ]]
                         4: 
                         5: --~ 必须位于残局文件顶部
                         6: --~ 加载残局函数库
                         7: Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
                         8: 
                         9: Debug.SetAIName("四妹")
                        10: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
                        11: Debug.SetPlayerInfo(0,1100,0,0)
                        12: Debug.SetPlayerInfo(1,120000,0,0)
                        13: 
                        14: Debug.AddCard(99004583,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        15: Debug.AddCard(25067275,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        16: Debug.AddCard(67675300,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        17: Debug.AddCard(9952083,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        18: Debug.AddCard(43138260,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        19: Debug.AddCard(56747793,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        20: Debug.AddCard(40916023,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        21: Debug.AddCard(3972721,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        22: Debug.AddCard(15893860,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        23: Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        24: Debug.AddCard(64319467,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        25: Debug.AddCard(1845204,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        26: Debug.AddCard(96947648,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        27: Debug.AddCard(26400609,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        28: Debug.AddCard(90303176,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        29: Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        30: Debug.AddCard(62023839,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
                        31: Debug.AddCard(51282878,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
                        32: Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
                        33: Debug.AddCard(26708437,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
                        34: Debug.AddCard(7092142,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
                        35: Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        36: Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        37: Debug.AddCard(94380860,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        38: Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        39: Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        40: Debug.AddCard(49221191,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        41: Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        42: Debug.AddCard(80516007,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        43: Debug.AddCard(12275533,1,1,LOCATION_DECK,0,POS_FACEDOWN)
                        44: Debug.AddCard(82593786,1,1,LOCATION_HAND,0,POS_FACEDOWN)
                        45: Debug.AddCard(30042158,1,1,LOCATION_GRAVE,0,POS_FACEDOWN)
                        46: Debug.AddCard(39823987,1,1,LOCATION_GRAVE,0,POS_FACEDOWN,true)
                        47: Debug.AddCard(44155002,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK,true)
                        48: Debug.AddCard(79194594,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK,true)
                        49: Debug.AddCard(66818682,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
                        50: Debug.AddCard(93353691,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
                        51: Debug.AddCard(44155002,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK,true)
                        52: Debug.AddCard(80887714,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
                        53: Debug.AddCard(20721759,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
                        54: Debug.AddCard(60967717,1,1,LOCATION_REMOVED,0,POS_FACEUP)
                        55: Debug.AddCard(96008713,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
                        56: Debug.AddCard(84136000,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
                        57: Debug.AddCard(75105429,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
                        58: Debug.ReloadFieldEnd()
                        59: aux.BeginPuzzle()
52677d298c 2023-07-02   60: 
52677d298c 2023-07-02   61: local str = {}
52677d298c 2023-07-02   62: local fun = {}
52677d298c 2023-07-02   63: 
52677d298c 2023-07-02   64: local cache_1
52677d298c 2023-07-02   65: local cache_2
52677d298c 2023-07-02   66: 
52677d298c 2023-07-02   67: fun["通关邀请"] = function()
52677d298c 2023-07-02   68:   local effect_1
52677d298c 2023-07-02   69:   effect_1 = Effect.GlobalEffect()
52677d298c 2023-07-02   70:   effect_1:SetType(EFFECT_TYPE_FIELD
52677d298c 2023-07-02   71:     + EFFECT_TYPE_CONTINUOUS)
52677d298c 2023-07-02   72:   effect_1:SetCode(EVENT_DAMAGE)
52677d298c 2023-07-02   73:   function cache_1()
52677d298c 2023-07-02   74:     cache_1 = Duel.GetLP(1)
52677d298c 2023-07-02   75:     if cache_1 <= 0 then
52677d298c 2023-07-02   76:       cache_1 = true
52677d298c 2023-07-02   77:     else
52677d298c 2023-07-02   78:       cache_1 = false
52677d298c 2023-07-02   79:       end
52677d298c 2023-07-02   80:     return cache_1
52677d298c 2023-07-02   81:     end
52677d298c 2023-07-02   82:   effect_1:SetCondition(cache_1)
52677d298c 2023-07-02   83:   function cache_1()
52677d298c 2023-07-02   84:     Debug.ShowHint("残局群181175613")
52677d298c 2023-07-02   85:     return
52677d298c 2023-07-02   86:     end
52677d298c 2023-07-02   87:   effect_1:SetOperation(cache_1)
52677d298c 2023-07-02   88:   Duel.RegisterEffect(effect_1
52677d298c 2023-07-02   89:     , 0)
52677d298c 2023-07-02   90:   end
52677d298c 2023-07-02   91: 
52677d298c 2023-07-02   92: fun["开局添加手卡"] = function(str_1)
52677d298c 2023-07-02   93:   local effect_1
52677d298c 2023-07-02   94:   effect_1 = Effect.GlobalEffect()
52677d298c 2023-07-02   95:   effect_1:SetType(EFFECT_TYPE_FIELD
52677d298c 2023-07-02   96:     + EFFECT_TYPE_CONTINUOUS)
52677d298c 2023-07-02   97:   effect_1:SetCode(EVENT_ADJUST)
52677d298c 2023-07-02   98:   effect_1:SetCountLimit(1)
52677d298c 2023-07-02   99:   function cache_1()
52677d298c 2023-07-02  100:     return true
52677d298c 2023-07-02  101:     end
52677d298c 2023-07-02  102:   effect_1:SetCondition(cache_1)
52677d298c 2023-07-02  103:   function cache_1(effect_event
52677d298c 2023-07-02  104:     , player_who_activate_the_effect)
52677d298c 2023-07-02  105:     str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
52677d298c 2023-07-02  106:        , Card.IsAbleToHand
52677d298c 2023-07-02  107:        , player_who_activate_the_effect
52677d298c 2023-07-02  108:        , LOCATION_DECK
52677d298c 2023-07-02  109:        , 0
52677d298c 2023-07-02  110:        , str_1
52677d298c 2023-07-02  111:        , str_1
52677d298c 2023-07-02  112:        , nil)
52677d298c 2023-07-02  113:     Duel.SendtoHand(str["玩家选定的卡"]
52677d298c 2023-07-02  114:       , nil
52677d298c 2023-07-02  115:       , REASON_RULE)
52677d298c 2023-07-02  116:     end
52677d298c 2023-07-02  117:   effect_1:SetOperation(cache_1)
52677d298c 2023-07-02  118:   Duel.RegisterEffect(effect_1
52677d298c 2023-07-02  119:     , 0)
52677d298c 2023-07-02  120:   end
52677d298c 2023-07-02  121: 
52677d298c 2023-07-02  122: fun["通关邀请"]()
52677d298c 2023-07-02  123: fun["开局添加手卡"](6)
                       124: 
                       125: --~ 必须位于残局文件底部
                       126: fun["开局添加手卡"](6)