游戏王残局简化版

Annotation For single/简化版_551_03.lua
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Annotation For single/简化版_551_03.lua

Lines of single/简化版_551_03.lua from check-in 4f08f247d9 that are changed by the sequence of edits moving toward check-in 356cafe047:

                         1: --[[message
                         2: 维护:2024-06-24
                         3: 简语:超量召唤入门
                         4: 标签:#sample3
                         5: ]]
                         6: 
                         7: Debug.SetAIName("QQ群181175613")
                         8: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
                         9: Debug.SetPlayerInfo(0, 100, 0, 0)
                        10: Debug.SetPlayerInfo(1, 2600, 0, 0)
                        11: 
                        12: Debug.AddCard(32807846, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
                        13: 
                        14: Debug.AddCard(40044918, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        15: Debug.AddCard(65367484, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        16: 
                        17: Debug.AddCard(79979666, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK)
                        18: Debug.AddCard(79979666, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK)
                        19: 
                        20: Debug.AddCard(28150174, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        21: Debug.AddCard(82944432, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
                        22: Debug.AddCard(60645181, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN)
                        23: 
                        24: Debug.AddCard(61344030, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
                        25: Debug.AddCard(92125819, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
                        26: Debug.AddCard(92125819, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
                        27: 
                        28: Debug.AddCard(18964575, 1, 1, LOCATION_DECK, 1, POS_FACEUP_ATTACK)
                        29: 
                        30: Debug.ReloadFieldEnd()
                        31: aux.BeginPuzzle()