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e1b217bace 2023-09-09   30: <header id="title-block-header">
e1b217bace 2023-09-09   31: <h1 class="title">三个绑定函数</h1>
e1b217bace 2023-09-09   32: </header>
e1b217bace 2023-09-09   33: <nav id="TOC" role="doc-toc">
e1b217bace 2023-09-09   34: <ul>
e1b217bace 2023-09-09   35: <li><a href="#presummon" id="toc-presummon"><span class="toc-section-number">1</span> PreSummon</a></li>
580b09114c 2023-09-09   36: <li><a href="#preequip" id="toc-preequip"><span class="toc-section-number">2</span> PreEquip</a></li>
580b09114c 2023-09-09   37: <li><a href="#presettarget" id="toc-presettarget"><span class="toc-section-number">3</span> PreSetTarget</a></li>
e1b217bace 2023-09-09   38: </ul>
e1b217bace 2023-09-09   39: </nav>
e1b217bace 2023-09-09   40: <h1 data-number="1" id="presummon"><span class="header-section-number">1</span> PreSummon</h1>
e1b217bace 2023-09-09   41: <p>Debug.PreSummon(卡, 召唤类型[, 从哪个区域特召到场上])</p>
e1b217bace 2023-09-09   42: <details>
e1b217bace 2023-09-09   43: <summary>
e1b217bace 2023-09-09   44: 补充
e1b217bace 2023-09-09   45: </summary>
580b09114c 2023-09-09   46: <pre><code>● void Debug.PreSummon(Card c, int sum_type[, int sum_location=0])
580b09114c 2023-09-09   47: 设置卡片 c 的召唤信息:以 sum_type 方法(通常召唤、特殊召唤等)[从 sum_location]出场</code></pre>
e1b217bace 2023-09-09   48: </details>
580b09114c 2023-09-09   49: <p>召唤类型的可选值:</p>
580b09114c 2023-09-09   50: <ol type="1">
580b09114c 2023-09-09   51: <li>SUMMON_TYPE_NORMAL</li>
580b09114c 2023-09-09   52: <li>SUMMON_TYPE_ADVANCE</li>
580b09114c 2023-09-09   53: <li>SUMMON_TYPE_DUAL</li>
580b09114c 2023-09-09   54: <li>SUMMON_TYPE_FLIP</li>
580b09114c 2023-09-09   55: <li>SUMMON_TYPE_SPECIAL</li>
580b09114c 2023-09-09   56: <li>SUMMON_TYPE_FUSION</li>
580b09114c 2023-09-09   57: <li>SUMMON_TYPE_RITUAL</li>
580b09114c 2023-09-09   58: <li>SUMMON_TYPE_SYNCHRO</li>
580b09114c 2023-09-09   59: <li>SUMMON_TYPE_XYZ</li>
580b09114c 2023-09-09   60: <li>SUMMON_TYPE_PENDULUM</li>
580b09114c 2023-09-09   61: <li>SUMMON_TYPE_LINK</li>
580b09114c 2023-09-09   62: </ol>
580b09114c 2023-09-09   63: <details>
580b09114c 2023-09-09   64: <summary>
580b09114c 2023-09-09   65: 补充
580b09114c 2023-09-09   66: </summary>
e1b217bace 2023-09-09   67: <pre><code>--Summon Type --召唤类型
580b09114c 2023-09-09   68: SUMMON_TYPE_NORMAL      =0x10000000 --通常召唤(EFFECT_SUMMON_PROC,EFFECT_SET_PROC 可用 Value 修改數值)
e1b217bace 2023-09-09   69: SUMMON_TYPE_ADVANCE     =0x11000000 --上级召唤
e1b217bace 2023-09-09   70: SUMMON_TYPE_DUAL        =0x12000000 --再度召唤(二重)
e1b217bace 2023-09-09   71: SUMMON_TYPE_FLIP        =0x20000000 --翻转召唤
580b09114c 2023-09-09   72: SUMMON_TYPE_SPECIAL     =0x40000000 --特殊召唤(EFFECT_SPSUMMON_PROC,EFFECT_SPSUMMON_PROC_G 可用 Value 修改數值)
e1b217bace 2023-09-09   73: SUMMON_TYPE_FUSION      =0x43000000 --融合召唤
e1b217bace 2023-09-09   74: SUMMON_TYPE_RITUAL      =0x45000000 --仪式召唤
e1b217bace 2023-09-09   75: SUMMON_TYPE_SYNCHRO     =0x46000000 --同调召唤
e1b217bace 2023-09-09   76: SUMMON_TYPE_XYZ         =0x49000000 --超量召唤
e1b217bace 2023-09-09   77: SUMMON_TYPE_PENDULUM    =0x4a000000 --灵摆召唤
e1b217bace 2023-09-09   78: SUMMON_TYPE_LINK        =0x4c000000 --连接召唤</code></pre>
580b09114c 2023-09-09   79: </details>
580b09114c 2023-09-09   80: <p>从哪个区域特召到场上的可选值:</p>
580b09114c 2023-09-09   81: <ol type="1">
580b09114c 2023-09-09   82: <li>LOCATION_DECK</li>
580b09114c 2023-09-09   83: <li>LOCATION_HAND</li>
580b09114c 2023-09-09   84: <li>LOCATION_GRAVE</li>
580b09114c 2023-09-09   85: <li>LOCATION_REMOVED</li>
580b09114c 2023-09-09   86: <li>LOCATION_EXTRA</li>
580b09114c 2023-09-09   87: </ol>
580b09114c 2023-09-09   88: <details>
580b09114c 2023-09-09   89: <summary>
580b09114c 2023-09-09   90: 补充
580b09114c 2023-09-09   91: </summary>
580b09114c 2023-09-09   92: <pre><code>LOCATION_DECK       =0x01       --卡组
580b09114c 2023-09-09   93: LOCATION_HAND       =0x02       --手牌
580b09114c 2023-09-09   94: LOCATION_MZONE      =0x04       --主要怪兽区(0~4)+额外怪兽区(5~6)
580b09114c 2023-09-09   95: LOCATION_SZONE      =0x08       --魔陷区(0~4)+场地区(5)
580b09114c 2023-09-09   96: LOCATION_GRAVE      =0x10       --墓地
580b09114c 2023-09-09   97: LOCATION_REMOVED    =0x20       --除外区
580b09114c 2023-09-09   98: LOCATION_EXTRA      =0x40       --额外
580b09114c 2023-09-09   99: LOCATION_OVERLAY    =0x80       --超量素材
580b09114c 2023-09-09  100: LOCATION_ONFIELD    =0x0c       --场上(LOCATION_MZONE+LOCATION_SZONE)</code></pre>
580b09114c 2023-09-09  101: </details>
580b09114c 2023-09-09  102: <p>可参考 X-LV-48 。</p>
580b09114c 2023-09-09  103: <h1 data-number="2" id="preequip"><span class="header-section-number">2</span> PreEquip</h1>
580b09114c 2023-09-09  104: <p>Debug.PreEquip(装备卡, 怪兽卡)</p>
580b09114c 2023-09-09  105: <details>
580b09114c 2023-09-09  106: <summary>
580b09114c 2023-09-09  107: 补充
580b09114c 2023-09-09  108: </summary>
580b09114c 2023-09-09  109: <pre><code>● bool Debug.PreEquip(Card equip_card, Card target)
580b09114c 2023-09-09  110: 为 target 添加装备 equip_card ,返回值表示是否成功</code></pre>
580b09114c 2023-09-09  111: </details>
580b09114c 2023-09-09  112: <p>可参考 NH-04 。</p>
580b09114c 2023-09-09  113: <h1 data-number="3" id="presettarget"><span class="header-section-number">3</span> PreSetTarget</h1>
580b09114c 2023-09-09  114: <p>Debug.PreSetTarget(保护卡, 被保护的卡)</p>
580b09114c 2023-09-09  115: <details>
580b09114c 2023-09-09  116: <summary>
580b09114c 2023-09-09  117: 补充
580b09114c 2023-09-09  118: </summary>
580b09114c 2023-09-09  119: <pre><code>● void Debug.PreSetTarget(Card c, Card target)
580b09114c 2023-09-09  120: 把 target 选为 c 的永续对象</code></pre>
4ee6c17ee4 2023-09-09  121: </details>
4ee6c17ee4 2023-09-09  122: <details>
4ee6c17ee4 2023-09-09  123: <summary>
4ee6c17ee4 2023-09-09  124: 警告
4ee6c17ee4 2023-09-09  125: </summary>
4ee6c17ee4 2023-09-09  126: <p>必须在布局完成之后再使用。</p>
580b09114c 2023-09-09  127: </details>
580b09114c 2023-09-09  128: <p>可参考 NH-04 。</p>
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