游戏王残局简化版

Annotation For single/X-LV-27.lua
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Annotation For single/X-LV-27.lua

Origin for each line in single/X-LV-27.lua from check-in 92c1b83265:

163b63b2ad 2024-06-26    1: --[[message
00bc927da8 2024-07-18    2: 新手教学
00bc927da8 2024-07-18    3: #废铁拳
163b63b2ad 2024-06-26    4: ]]
163b63b2ad 2024-06-26    5: Debug.SetAIName("QQ群181175613")
00bc927da8 2024-07-18    6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
163b63b2ad 2024-06-26    7: Debug.SetPlayerInfo(0, 51100, 0, 0)
163b63b2ad 2024-06-26    8: Debug.SetPlayerInfo(1, 34600, 0, 0)
00bc927da8 2024-07-18    9: 
00bc927da8 2024-07-18   10: --怪兽区域
00bc927da8 2024-07-18   11: Debug.AddCard(13582837, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
00bc927da8 2024-07-18   12: Debug.AddCard(27134689, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
00bc927da8 2024-07-18   13: --魔陷区域
00bc927da8 2024-07-18   14: Debug.AddCard(7153114, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
00bc927da8 2024-07-18   15: Debug.AddCard(26864586, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
00bc927da8 2024-07-18   16: Debug.AddCard(403847, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)
00bc927da8 2024-07-18   17: Debug.AddCard(8529136, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
00bc927da8 2024-07-18   18: Debug.AddCard(67616300, 0, 0, LOCATION_SZONE, 5, POS_FACEUP)
00bc927da8 2024-07-18   19: --卡组区域
163b63b2ad 2024-06-26   20: Debug.AddCard(36736723, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
00bc927da8 2024-07-18   21: --外组区域
00bc927da8 2024-07-18   22: Debug.AddCard(60800381, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
00bc927da8 2024-07-18   23: --墓地区域
00bc927da8 2024-07-18   24: Debug.AddCard(53855409, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
00bc927da8 2024-07-18   25: --除外区域
00bc927da8 2024-07-18   26: --手卡区域
163b63b2ad 2024-06-26   27: Debug.AddCard(63977008, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
163b63b2ad 2024-06-26   28: Debug.AddCard(53855409, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
00bc927da8 2024-07-18   29: 
92c1b83265 2024-07-18   30: Debug.ReloadFieldEnd("共振装置")
dbd72ac209 2024-07-01   31: aux.BeginPuzzle()