游戏王残局简化版

Annotation For single/印卡局_3.lua
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Annotation For single/印卡局_3.lua

Origin for each line in single/印卡局_3.lua from check-in e20ed31a38:

c0b70c6f5b 2024-07-03    1: --[[message
e20ed31a38 2024-07-18    2: 不容小觑的似羊动物!
c0b70c6f5b 2024-07-03    3: 这局的核心理念是:
c0b70c6f5b 2024-07-03    4: 
c0b70c6f5b 2024-07-03    5: > 烈烈炎火燃九幽,淼淼清水漫仙境。
e20ed31a38 2024-07-18    6: 零落残品,遗落于世界之角落。
e20ed31a38 2024-07-18    7: 被人遗弃,却绝不曾放弃,虽久处低劣仍犹言未悔。
e20ed31a38 2024-07-18    8: 刚强不屈,即使天生破碎,也要在残缺中昭示胜利的信念!
e20ed31a38 2024-07-18    9: 聚集的祈愿,将唤醒光芒万丈的通天大道!
e20ed31a38 2024-07-18   10: 斗破长天,吾等将超越森罗万象!
e20ed31a38 2024-07-18   11: 明镜止水之心发动!
e20ed31a38 2024-07-18   12: 破~限~疾~驰!
e20ed31a38 2024-07-18   13: 
c0b70c6f5b 2024-07-03   14: 标签:#法老审判
c0b70c6f5b 2024-07-03   15: ]]
c0b70c6f5b 2024-07-03   16: 
c0b70c6f5b 2024-07-03   17: Debug.SetAIName("QQ群181175613")
e20ed31a38 2024-07-18   18: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5)
c0b70c6f5b 2024-07-03   19: Debug.SetPlayerInfo(0, 500, 0, 0)
c0b70c6f5b 2024-07-03   20: Debug.SetPlayerInfo(1, 30000, 0, 0)
e20ed31a38 2024-07-18   21: 
c0b70c6f5b 2024-07-03   22: local d = {}
c0b70c6f5b 2024-07-03   23: d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)
c0b70c6f5b 2024-07-03   24: 
e20ed31a38 2024-07-18   25: --怪兽区域
e20ed31a38 2024-07-18   26: Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
c0b70c6f5b 2024-07-03   27: local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
e20ed31a38 2024-07-18   28: Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
e20ed31a38 2024-07-18   29: Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
e20ed31a38 2024-07-18   30: Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
e20ed31a38 2024-07-18   31: Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
e20ed31a38 2024-07-18   32: local m2 = Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
e20ed31a38 2024-07-18   33: --魔陷区域
e20ed31a38 2024-07-18   34: local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)
e20ed31a38 2024-07-18   35: local s2 = Debug.AddCard(38296564, 1, 1, LOCATION_SZONE, 0, POS_FACEUP_ATTACK)
e20ed31a38 2024-07-18   36: Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
e20ed31a38 2024-07-18   37: --卡组区域
c0b70c6f5b 2024-07-03   38: Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
c0b70c6f5b 2024-07-03   39: Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
c0b70c6f5b 2024-07-03   40: Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
c0b70c6f5b 2024-07-03   41: Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
c0b70c6f5b 2024-07-03   42: Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
c0b70c6f5b 2024-07-03   43: Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
c0b70c6f5b 2024-07-03   44: Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
e20ed31a38 2024-07-18   45: --外组区域
e20ed31a38 2024-07-18   46: --墓地区域
e20ed31a38 2024-07-18   47: Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
e20ed31a38 2024-07-18   48: --除外区域
e20ed31a38 2024-07-18   49: --手卡区域
e20ed31a38 2024-07-18   50: Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
e20ed31a38 2024-07-18   51: 
e20ed31a38 2024-07-18   52: Debug.ReloadFieldEnd("混沌超量 风纪大宫司 祭文")
c0b70c6f5b 2024-07-03   53: aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2, 10)
c0b70c6f5b 2024-07-03   54: 
c0b70c6f5b 2024-07-03   55: Debug.PreSetTarget(s2, m2)
c0b70c6f5b 2024-07-03   56: Debug.PreEquip(s1, m1)