47e0a87646 2024-02-10 1: local 字集库 = require("u8_to_a")
47e0a87646 2024-02-10 2: local 位算库 = require(字集库.u8_to_a("算机_程语_月_基类_数_位算"))
47e0a87646 2024-02-10 3: local d = {}
47e0a87646 2024-02-10 4: local TYPE_MONSTER = 0x1
47e0a87646 2024-02-10 5: local TYPE_SPELL = 0x2
47e0a87646 2024-02-10 6: local TYPE_TRAP = 0x4
47e0a87646 2024-02-10 7: local TYPE_EFFECT = 0x20
47e0a87646 2024-02-10 8: local TYPE_PENDULUM = 0x1000000
47e0a87646 2024-02-10 9: local 有效果卡的类排 = {
47e0a87646 2024-02-10 10: TYPE_SPELL
47e0a87646 2024-02-10 11: , TYPE_TRAP
47e0a87646 2024-02-10 12: , TYPE_EFFECT
47e0a87646 2024-02-10 13: }
47e0a87646 2024-02-10 14: local 无效果灵摆怪兽排 = {
47e0a87646 2024-02-10 15: 28363749 --火蛋白石头龙头领
47e0a87646 2024-02-10 16: , 19474136 --曼陀林草龙
47e0a87646 2024-02-10 17: , 17390179 --闪光之骑士
47e0a87646 2024-02-10 18: , 83980492 --铜锣龙
47e0a87646 2024-02-10 19: }
47e0a87646 2024-02-10 20: --~ 卡对
47e0a87646 2024-02-10 21: function d.筛有效果卡(o1_0)
47e0a87646 2024-02-10 22: for o1 = 1, #有效果卡的类排 do
47e0a87646 2024-02-10 23: if 位算库.位和(有效果卡的类排[o1], o1_0.type) == 0 then
47e0a87646 2024-02-10 24: else
47e0a87646 2024-02-10 25: return o1_0
47e0a87646 2024-02-10 26: end
47e0a87646 2024-02-10 27: end
47e0a87646 2024-02-10 28: if 位算库.位和(TYPE_PENDULUM, o1_0.type) == 0 then
47e0a87646 2024-02-10 29: else
47e0a87646 2024-02-10 30: if 无效果灵摆怪兽排[o1_0.id] then
47e0a87646 2024-02-10 31: else
47e0a87646 2024-02-10 32: return o1_0
47e0a87646 2024-02-10 33: end
47e0a87646 2024-02-10 34: end
47e0a87646 2024-02-10 35: end
47e0a87646 2024-02-10 36: --~ 卡对
47e0a87646 2024-02-10 37: function d.筛怪兽卡(o1_0)
47e0a87646 2024-02-10 38: if 位算库.位和(TYPE_MONSTER, o1_0.type) == 0 then
47e0a87646 2024-02-10 39: else
47e0a87646 2024-02-10 40: return o1_0
47e0a87646 2024-02-10 41: end
47e0a87646 2024-02-10 42: end
47e0a87646 2024-02-10 43: --~ 卡对
47e0a87646 2024-02-10 44: function d.筛攻击力(o1_0)
47e0a87646 2024-02-10 45: return o1_0.atk
47e0a87646 2024-02-10 46: end
47e0a87646 2024-02-10 47: return d