Lines of
script/c0.lua
from check-in 46bd1a8cd5
that are changed by the sequence of edits moving toward
check-in f56b114da9:
1: local str = {}
2: local math = math
3: local string = string
4: local table = table
5: _G.fun = {}
6: ---------------------------------
7: local cache_1
8: local cache_2
9: local cache_3
10: local cache_4
11: local cache_5
12: local cache_6
13: local cache_7
14: local cache_8
15: local cache_9
16: local _
17: str["效果卡的种类表"] = {
18: TYPE_SPELL,
19: TYPE_TRAP,
20: TYPE_EFFECT,
21: }
22: str["无效果灵摆怪兽表"] = {
23: 28363749,
24: 19474136,
25: 17390179,
26: 83980492,
27: }
28: cache_1 = 0
29: cache_1 = cache_1 + LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED
30: str["除卡组与额外卡组以外的区域"] = cache_1
31: cache_1 = cache_1 + LOCATION_DECK + LOCATION_EXTRA
32: str["所有区域"] = cache_1
33: --第一层-------------------------------
34: local cache_1
35: local cache_2
36: local cache_3
37: local cache_4
38: local cache_5
39: local cache_6
40: local cache_7
41: local cache_8
42: local cache_9
43: local _
44: fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
46bd1a8cd5 2024-02-13 45: Debug.ReloadFieldBegin = function(str_1, str_2)
46bd1a8cd5 2024-02-13 46: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
46bd1a8cd5 2024-02-13 47: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
46bd1a8cd5 2024-02-13 48: str["无AI"] = str_1 & DUEL_SIMPLE_AI
49: str["规则表"] = {
50: [3] = "大师3 ",
51: [4] = "新大师 ",
52: [5] = "大师2020 ",
53: }
46bd1a8cd5 2024-02-13 54: if str_2 then
46bd1a8cd5 2024-02-13 55: str["规则"] = str["规则表"][str_2]
46bd1a8cd5 2024-02-13 56:
57: else
58: str["规则"] = str["规则表"][5]
59: end
46bd1a8cd5 2024-02-13 60: fun["Debug.ReloadFieldBegin"](str_1, str_2)
61: end
46bd1a8cd5 2024-02-13 62: fun["一_随机抽卡"] = function(str_1)
46bd1a8cd5 2024-02-13 63: str["随机抽卡的数量"] = str_1
64: str["效果"] = Effect.GlobalEffect()
65: str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
66: str["效果"]:SetCode(EVENT_ADJUST)
67: str["效果"]:SetCondition(aux.TRUE)
68: function cache_1(effect_event, player_who_activate_the_effect)
69: Duel.ShuffleDeck(0)
46bd1a8cd5 2024-02-13 70: Duel.Draw(0, str_1, REASON_RULE)
71: effect_event:Reset()
72: end
73: str["效果"]:SetOperation(cache_1)
74: Duel.RegisterEffect(str["效果"], 0)
75: end
76: fun["一_该效果不能被连锁"] = function()
77: Duel.SetChainLimit(aux.FALSE)
78: return true
79: end
80: fun["一_通关邀请"] = function()
81: --备用:圣魔术师
82: str["原解邀请"] = "残局群181175613"
83: str["二解邀请"] = "爆貘团:「你居然二解了,请加群告诉我怎么二解。」"
84: str["效果"] = Effect.GlobalEffect()
85: str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
86: str["效果"]:SetCode(EVENT_DAMAGE)
87: function cache_1()
88: cache_1 = Duel.GetLP(1)
89: if cache_1 <= 0 then
90: if cache_1 == 0 then
91:
92: else
93: Debug.ShowHint(str["二解邀请"])
94: end
95: Debug.ShowHint(str["原解邀请"])
96:
97: else
98: return false
99: end
100: end
101: str["效果"]:SetCondition(cache_1)
102: str["效果"]:SetOperation(aux.NULL)
103: Duel.RegisterEffect(str["效果"], 0)
104: end
105: fun["一_是否效果卡"] = function(card)
106: for i = 1, #str["效果卡的种类表"] do
107: if Card.IsType(card, str["效果卡的种类表"][i]) then
108: return true
109: end
110: end
111: if Card.IsType(card, TYPE_PENDULUM) then
112: for i = 1, #str["无效果灵摆怪兽表"] do
113: if Card.IsCode(card, str["无效果灵摆怪兽表"][i]) then
46bd1a8cd5 2024-02-13 114:
115: else
116: return true
117: end
118: end
119: end
46bd1a8cd5 2024-02-13 120: return false
121: end
46bd1a8cd5 2024-02-13 122: fun["一_开局添加手卡"] = function(str_1)
123: str["开局添加手卡"] = true
46bd1a8cd5 2024-02-13 124: str["开局添加手卡的数量"] = str_1
125: str["效果"] = Effect.GlobalEffect()
126: str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
127: str["效果"]:SetCode(EVENT_ADJUST)
128: str["效果"]:SetCondition(aux.TRUE)
129: function cache_1(effect_event, player_who_activate_the_effect)
130: str["玩家选定的卡"] = Duel.SelectMatchingCard(
131: player_who_activate_the_effect,
132: Card.IsAbleToHand,
133: player_who_activate_the_effect,
134: LOCATION_DECK,
135: 0,
46bd1a8cd5 2024-02-13 136: str_1,
46bd1a8cd5 2024-02-13 137: str_1,
138: nil
139: )
140: Duel.SendtoHand(str["玩家选定的卡"], nil, REASON_RULE)
141: effect_event:Reset()
142: end
143: str["效果"]:SetOperation(cache_1)
144: Duel.RegisterEffect(str["效果"], 0)
145: end
46bd1a8cd5 2024-02-13 146: fun["一_禁格"] = function(str_1)
147: str["禁格"] = true
46bd1a8cd5 2024-02-13 148: str["禁格的数量"] = str_1
149: str["效果"] = Effect.GlobalEffect()
150: str["效果"]:SetCode(EFFECT_USE_EXTRA_MZONE)
46bd1a8cd5 2024-02-13 151: str["效果"]:SetValue(str_1)
152: Duel.RegisterEffect(str["效果"], 0)
153: end
154: --第二层-------------------------------
155: local cache_1
156: local cache_2
157: local cache_3
158: local cache_4
159: local cache_5
160: local cache_6
161: local cache_7
162: local cache_8
163: local cache_9
164: local _
165: fun["Debug.ReloadFieldEnd"] = Debug.ReloadFieldEnd
46bd1a8cd5 2024-02-13 166: Debug.ReloadFieldEnd = function(str_1)
167: fun["Debug.ReloadFieldEnd"]()
46bd1a8cd5 2024-02-13 168: if str_1 then
46bd1a8cd5 2024-02-13 169: fun["一_随机抽卡"](str_1)
170: end
171: end
46bd1a8cd5 2024-02-13 172: fun["二_印卡"] = function(str_1, str_2, str_3)
173: if str_3 then
46bd1a8cd5 2024-02-13 174:
175: else
46bd1a8cd5 2024-02-13 176: str_3 = str_2
177: end
178: Debug.ShowHint(
179: "点击对方额外卡组可以进行印卡。\n手卡只能印 "
46bd1a8cd5 2024-02-13 180: .. str_2
181: .. " 张。\n最多可以印 "
182: .. str_3
183: .. " 张"
184: )
46bd1a8cd5 2024-02-13 185: str["效果"] = Effect.CreateEffect(str_1)
186: str["当前印卡数"] = 1
187: str["效果"]:SetType(EFFECT_TYPE_IGNITION)
188: str["效果"]:SetProperty(
189: EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE
190: )
191: str["效果"]:SetTarget(fun["一_该效果不能被连锁"])
192: str["效果"]:SetRange(LOCATION_EXTRA)
193: function print_hand(effect_event, player_who_activate_the_effect)
194: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
195: card = Duel.CreateToken(player_who_activate_the_effect, announce_card)
46bd1a8cd5 2024-02-13 196: if str["当前印卡数"] <= str_2 then
197: str["当前印卡数"] = str["当前印卡数"] + 1
198: Duel.SendtoHand(card, nil, REASON_RULE)
199:
200: else
201: if str["当前印卡数"] <= str_3 then
202: str["当前印卡数"] = str["当前印卡数"] + 1
203: Duel.Remove(card, POS_FACEUP, REASON_RULE)
204: Duel.SendtoDeck(card, player_who_activate_the_effect, 0, REASON_RULE)
205:
206: else
207: Debug.ShowHint("印卡过多!")
208: effect_event:Reset()
209: end
210: end
211: end
212: str["效果"]:SetOperation(print_hand)
46bd1a8cd5 2024-02-13 213: str_1:RegisterEffect(str["效果"])
214: end
215: fun["二_开局说明"] = function()
216: str["这个残局的效果卡数量"] =
217: Duel.GetMatchingGroupCount(fun["是否效果卡"], 0, str["所有区域"], str["所有区域"], nil)
218: str["超量素材组"] = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
219: for k in aux.Next(str["超量素材组"]) do
220: if fun["一_是否效果卡"](k) then
221: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
222: end
223: end
224: str["开局说明"] = str["这个残局的效果卡数量"] .. "卡 " .. str["规则"]
225: if str["不洗牌"] == 0 then
226:
227: else
228: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
229: end
230: if str["无BP"] == 0 then
231: str["开局说明"] = str["开局说明"] .. "无BP "
232: end
233: if str["无AI"] == 0 then
234: str["开局说明"] = str["开局说明"] .. "无AI "
235: end
236: if str["开局添加手卡"] then
237: str["开局说明"] = str["开局说明"] .. "选" .. str["开局添加手卡的数量"] .. "卡 "
238: end
239: if str["禁格"] then
240: str["开局说明"] = str["开局说明"] .. "禁" .. str["禁格的数量"] .. "格 "
241: end
242: if str["随机抽卡的数量"] then
243: str["开局说明"] = str["开局说明"] .. "抽" .. str["随机抽卡的数量"] .. "卡 "
244: end
245: Debug.ShowHint(str["开局说明"])
246: end
46bd1a8cd5 2024-02-13 247: --第三层-------------------------------
46bd1a8cd5 2024-02-13 248: local cache_1
46bd1a8cd5 2024-02-13 249: local cache_2
46bd1a8cd5 2024-02-13 250: local cache_3
46bd1a8cd5 2024-02-13 251: local cache_4
46bd1a8cd5 2024-02-13 252: local cache_5
46bd1a8cd5 2024-02-13 253: local cache_6
46bd1a8cd5 2024-02-13 254: local cache_7
46bd1a8cd5 2024-02-13 255: local cache_8
46bd1a8cd5 2024-02-13 256: local cache_9
46bd1a8cd5 2024-02-13 257: local _
258: fun["aux.BeginPuzzle"] = aux.BeginPuzzle
46bd1a8cd5 2024-02-13 259: aux.BeginPuzzle = function(str_1, str_2)
260: fun["aux.BeginPuzzle"]()
46bd1a8cd5 2024-02-13 261: if str_1 then
46bd1a8cd5 2024-02-13 262: fun["一_开局添加手卡"](str_1)
263: end
46bd1a8cd5 2024-02-13 264: if str_2 then
46bd1a8cd5 2024-02-13 265: fun["一_禁格"](str_2)
266: end
267: fun["二_开局说明"]()
268: fun["一_通关邀请"]()
46bd1a8cd5 2024-02-13 269: fun["一_失败得分"]()
270: end
271: --兼容层-------------------------------
272: fun["印卡"] = fun["二_印卡"]
273: fun["开局添加手卡"] = fun["一_开局添加手卡"]
274: fun["是否效果卡"] = fun["一_是否效果卡"]
275: fun["禁格"] = fun["一_禁格"]
276: fun["随机抽卡"] = fun["一_随机抽卡"]