游戏王残局简化版

Annotation For single/简化版1_511_03.lua
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Annotation For single/简化版1_511_03.lua

Lines of single/简化版1_511_03.lua from check-in 4581bd8f69 that are changed by the sequence of edits moving toward check-in 9defe72774:

                         1: --[[message
                         2: #LV-044
                         3: ]]
                         4: Debug.SetAIName("QQ群181175613")
                         5: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
                         6: Debug.SetPlayerInfo(0, 100, 0, 0)
                         7: Debug.SetPlayerInfo(1, 2000, 0, 0)
                         8: 
                         9: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
                        10: local m01 = Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK)
                        11: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
                        12: Debug.AddCard(60082869, 0, 0, k1, 1, POS_FACEDOWN)
                        13: Debug.AddCard(37011715, 0, 0, k1, 2, POS_FACEDOWN)
                        14: Debug.AddCard(41420027, 0, 0, k1, 3, POS_FACEDOWN)
                        15: Debug.AddCard(51452091, 1, 1, k1, 2, POS_FACEDOWN)
                        16: local s01 = Debug.AddCard(1435851, 1, 1, k1, 3, POS_FACEUP)
                        17: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
4581bd8f69 2024-07-20   18: local k1 = LOCATION_DECK
                        19: Debug.AddCard(71413901, 0, 0, k1, 0, POS_FACEDOWN)
4581bd8f69 2024-07-20   20: local k1 = LOCATION_EXTRA
                        21: local k1 = LOCATION_GRAVE
                        22: Debug.AddCard(22046459, 1, 1, k1, 0, POS_FACEUP)
                        23: Debug.AddCard(64389297, 1, 1, k1, 0, POS_FACEUP)
                        24: Debug.AddCard(73891874, 1, 1, k1, 0, POS_FACEUP)
                        25: local k1 = LOCATION_REMOVED
                        26: local k1 = LOCATION_HAND
                        27: 
                        28: Debug.ReloadFieldEnd("奇迹之苏生")
                        29: aux.BeginPuzzle(1)
                        30: Debug.PreEquip(s01, m01)