游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Origin for each line in script/c0.lua from check-in 45478ef823:

6d182363a9 2023-06-30    1: str = {}
75bd4dfc8f 2023-07-11    2: 
6d182363a9 2023-06-30    3: fun = {}
d95f494908 2023-06-30    4: 
d95f494908 2023-06-30    5: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
d95f494908 2023-06-30    6: 
6f45c2f05c 2023-07-11    7: Debug.ReloadFieldBegin = function(str_1, str_2) --{
29959a9986 2023-06-30    8:   str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
5744929923 2023-07-11    9:   
4be88097db 2023-07-05   10:   str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
1fb42895ff 2023-07-11   11:   
5744929923 2023-07-11   12:   if str_2 then --{
5744929923 2023-07-11   13:     if str_2 == 3 then --{
5744929923 2023-07-11   14:       str["规则"] = "大师3 "
7c21defa68 2023-07-13   15:       
45478ef823 2023-07-13   16:       --}
45478ef823 2023-07-13   17:     
5744929923 2023-07-11   18:     elseif str_2 == 4 then --{
5744929923 2023-07-11   19:       str["规则"] = "新大师 "
7c21defa68 2023-07-13   20:       
45478ef823 2023-07-13   21:       --}
45478ef823 2023-07-13   22:     
5744929923 2023-07-11   23:     elseif str_2 == 5 then --{
5744929923 2023-07-11   24:       str["规则"] = "大师2020 "
45478ef823 2023-07-13   25:       
8736d64183 2023-07-11   26:       --}
45478ef823 2023-07-13   27:     
8736d64183 2023-07-11   28:     end --}
45478ef823 2023-07-13   29:   
8736d64183 2023-07-11   30:   else --{
8736d64183 2023-07-11   31:     str["规则"] = "大师2020 "
45478ef823 2023-07-13   32:     
8736d64183 2023-07-11   33:     end --}
45478ef823 2023-07-13   34:   
8736d64183 2023-07-11   35:   str["Debug.ReloadFieldBegin"](str_1, str_2)
45478ef823 2023-07-13   36:   
8736d64183 2023-07-11   37:   end --}
45478ef823 2023-07-13   38: 
8736d64183 2023-07-11   39: fun["通关邀请"] = function() --{
8736d64183 2023-07-11   40:   effect_1 = Effect.GlobalEffect()
8736d64183 2023-07-11   41:   
8736d64183 2023-07-11   42:   effect_1:SetType(EFFECT_TYPE_FIELD
8736d64183 2023-07-11   43:   + EFFECT_TYPE_CONTINUOUS)
8736d64183 2023-07-11   44:   
8736d64183 2023-07-11   45:   effect_1:SetCode(EVENT_DAMAGE)
1fb42895ff 2023-07-11   46:   
588454a9f9 2023-07-11   47:   function cache_1() --{
588454a9f9 2023-07-11   48:     cache_1 = Duel.GetLP(1)
1fb42895ff 2023-07-11   49:     
588454a9f9 2023-07-11   50:     if cache_1 <= 0 then --{
588454a9f9 2023-07-11   51:       if cache_1 < 0 then --{
588454a9f9 2023-07-11   52:         Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
7c21defa68 2023-07-13   53:         
45478ef823 2023-07-13   54:         end --}
45478ef823 2023-07-13   55:       
588454a9f9 2023-07-11   56:       cache_1 = true
45478ef823 2023-07-13   57:       
588454a9f9 2023-07-11   58:       --}
45478ef823 2023-07-13   59:     
588454a9f9 2023-07-11   60:     else --{
588454a9f9 2023-07-11   61:       cache_1 = false
45478ef823 2023-07-13   62:       
588454a9f9 2023-07-11   63:       end --}
45478ef823 2023-07-13   64:     
588454a9f9 2023-07-11   65:     return cache_1
45478ef823 2023-07-13   66:     
588454a9f9 2023-07-11   67:     end --}
45478ef823 2023-07-13   68:     
588454a9f9 2023-07-11   69:   effect_1:SetCondition(cache_1)
1fb42895ff 2023-07-11   70:   
588454a9f9 2023-07-11   71:   function cache_1() --{
588454a9f9 2023-07-11   72:     Debug.ShowHint("残局群181175613")
45478ef823 2023-07-13   73:     
588454a9f9 2023-07-11   74:     end --}
45478ef823 2023-07-13   75:   
588454a9f9 2023-07-11   76:   effect_1:SetOperation(cache_1)
588454a9f9 2023-07-11   77:   
588454a9f9 2023-07-11   78:   Duel.RegisterEffect(effect_1
588454a9f9 2023-07-11   79:   , 0)
45478ef823 2023-07-13   80:   
588454a9f9 2023-07-11   81:   end --}
45478ef823 2023-07-13   82: 
588454a9f9 2023-07-11   83: fun["是否效果卡"] = function(card) --{
588454a9f9 2023-07-11   84:   cache_1 = Card.IsType(card, TYPE_SPELL)
588454a9f9 2023-07-11   85:   
588454a9f9 2023-07-11   86:   cache_2 = Card.IsType(card, TYPE_TRAP)
588454a9f9 2023-07-11   87:   
588454a9f9 2023-07-11   88:   cache_3 = Card.IsType(card, TYPE_EFFECT)
ebd8dd9982 2023-07-11   89:   
588454a9f9 2023-07-11   90:   if cache_1
588454a9f9 2023-07-11   91:   or cache_2
588454a9f9 2023-07-11   92:   or cache_3 then --{
588454a9f9 2023-07-11   93:     return true
45478ef823 2023-07-13   94:     
588454a9f9 2023-07-11   95:     end --}
45478ef823 2023-07-13   96:   
588454a9f9 2023-07-11   97:   cache_1 = Card.IsType(card, TYPE_PENDULUM)
ebd8dd9982 2023-07-11   98:   
588454a9f9 2023-07-11   99:   if cache_1 then --{
588454a9f9 2023-07-11  100:     cache_1 = Card.IsCode(card, 28363749)
588454a9f9 2023-07-11  101:     
588454a9f9 2023-07-11  102:     cache_2 = Card.IsCode(card, 19474136)
588454a9f9 2023-07-11  103:     
588454a9f9 2023-07-11  104:     cache_3 = Card.IsCode(card, 17390179)
588454a9f9 2023-07-11  105:     
588454a9f9 2023-07-11  106:     cache_4 = Card.IsCode(card, 83980492)
ebd8dd9982 2023-07-11  107:     
588454a9f9 2023-07-11  108:     if cache_1
588454a9f9 2023-07-11  109:     or cache_2
588454a9f9 2023-07-11  110:     or cache_3
588454a9f9 2023-07-11  111:     or cache_4 then --{
588454a9f9 2023-07-11  112:       --}
45478ef823 2023-07-13  113:     
1fb42895ff 2023-07-11  114:     else --{
1fb42895ff 2023-07-11  115:       return true
45478ef823 2023-07-13  116:       
1fb42895ff 2023-07-11  117:       end --}
45478ef823 2023-07-13  118:     
1fb42895ff 2023-07-11  119:     end --}
45478ef823 2023-07-13  120:   
1fb42895ff 2023-07-11  121:   return false
45478ef823 2023-07-13  122:   
1fb42895ff 2023-07-11  123:   end --}
45478ef823 2023-07-13  124:   
1fb42895ff 2023-07-11  125: fun["开局说明"] = function() --{
1fb42895ff 2023-07-11  126:   if str["开局说明吗"] == 1 then --{
1fb42895ff 2023-07-11  127:     return
45478ef823 2023-07-13  128:     
1fb42895ff 2023-07-11  129:     --}
45478ef823 2023-07-13  130:   
1fb42895ff 2023-07-11  131:   else --{
1fb42895ff 2023-07-11  132:     str["开局说明吗"] = 1
45478ef823 2023-07-13  133:     
1fb42895ff 2023-07-11  134:     end --}
45478ef823 2023-07-13  135:   
1fb42895ff 2023-07-11  136:   cache_1 = 0
1fb42895ff 2023-07-11  137:   cache_1 = cache_1 + LOCATION_DECK
1fb42895ff 2023-07-11  138:   cache_1 = cache_1 + LOCATION_HAND
1fb42895ff 2023-07-11  139:   cache_1 = cache_1 + LOCATION_MZONE
1fb42895ff 2023-07-11  140:   cache_1 = cache_1 + LOCATION_SZONE
1fb42895ff 2023-07-11  141:   cache_1 = cache_1 + LOCATION_GRAVE
1fb42895ff 2023-07-11  142:   cache_1 = cache_1 + LOCATION_REMOVED
1fb42895ff 2023-07-11  143:   cache_1 = cache_1 + LOCATION_EXTRA
1fb42895ff 2023-07-11  144:   
1fb42895ff 2023-07-11  145:   str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
1fb42895ff 2023-07-11  146:   
1fb42895ff 2023-07-11  147:   cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
1fb42895ff 2023-07-11  148:   
1fb42895ff 2023-07-11  149:   for k in aux.Next(cache_1) do --{
1fb42895ff 2023-07-11  150:     cache_1 = fun["是否效果卡"](k)
ebd8dd9982 2023-07-11  151:     
1fb42895ff 2023-07-11  152:     if cache_1 then --{
1fb42895ff 2023-07-11  153:       str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
45478ef823 2023-07-13  154:       
1fb42895ff 2023-07-11  155:       end --}
45478ef823 2023-07-13  156:     
1fb42895ff 2023-07-11  157:     end --}
45478ef823 2023-07-13  158:   
1fb42895ff 2023-07-11  159:   str["开局说明"] =""
1fb42895ff 2023-07-11  160:   str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
1fb42895ff 2023-07-11  161:   str["开局说明"] = str["开局说明"] .. "卡 "
1fb42895ff 2023-07-11  162:   str["开局说明"] = str["开局说明"] .. str["规则"]
ebd8dd9982 2023-07-11  163:   
1fb42895ff 2023-07-11  164:   if str["不洗牌"] == 0 then --{
1fb42895ff 2023-07-11  165:     --}
45478ef823 2023-07-13  166:   
1fb42895ff 2023-07-11  167:   else --{
1fb42895ff 2023-07-11  168:     str["开局说明"] = str["开局说明"] .. "伪洗牌 "
45478ef823 2023-07-13  169:     
1fb42895ff 2023-07-11  170:     end --}
45478ef823 2023-07-13  171:   
1fb42895ff 2023-07-11  172:   if str["无BP"] == 0 then --{
1fb42895ff 2023-07-11  173:     str["开局说明"] = str["开局说明"] .. "无BP "
45478ef823 2023-07-13  174:     
1fb42895ff 2023-07-11  175:     end --}
45478ef823 2023-07-13  176:   
1fb42895ff 2023-07-11  177:   if str["开局添加手卡"] then --{
1fb42895ff 2023-07-11  178:     str["开局说明"] = str["开局说明"] .. "选"
1fb42895ff 2023-07-11  179:     str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
1fb42895ff 2023-07-11  180:     str["开局说明"] = str["开局说明"] .. "卡 "
45478ef823 2023-07-13  181:     
1fb42895ff 2023-07-11  182:     end --}
45478ef823 2023-07-13  183:   
1fb42895ff 2023-07-11  184:   if str["禁格"] then --{
1fb42895ff 2023-07-11  185:     str["开局说明"] = str["开局说明"] .. "禁"
1fb42895ff 2023-07-11  186:     str["开局说明"] = str["开局说明"] .. str["禁格"]
1fb42895ff 2023-07-11  187:     str["开局说明"] = str["开局说明"] .. "格 "
45478ef823 2023-07-13  188:     
1fb42895ff 2023-07-11  189:     end --}
45478ef823 2023-07-13  190:   
1fb42895ff 2023-07-11  191:   if str["印卡"] then --{
1fb42895ff 2023-07-11  192:     str["开局说明"] = str["开局说明"] .. "印卡 "
7c21defa68 2023-07-13  193:     
45478ef823 2023-07-13  194:     end --}
45478ef823 2023-07-13  195:   
ebd8dd9982 2023-07-11  196:   Debug.ShowHint(str["开局说明"])
ebd8dd9982 2023-07-11  197:   
ebd8dd9982 2023-07-11  198:   fun["通关邀请"]()
45478ef823 2023-07-13  199:   
4e8f89ad97 2023-07-11  200:   end --}
45478ef823 2023-07-13  201: 
4e8f89ad97 2023-07-11  202: fun["开局添加手卡"] = function(str_1) --{
4e8f89ad97 2023-07-11  203:   str["开局添加手卡"] = str_1
4e8f89ad97 2023-07-11  204:   
4e8f89ad97 2023-07-11  205:   effect_1 = Effect.GlobalEffect()
4e8f89ad97 2023-07-11  206:   
4e8f89ad97 2023-07-11  207:   effect_1:SetType(EFFECT_TYPE_FIELD
4e8f89ad97 2023-07-11  208:   + EFFECT_TYPE_CONTINUOUS)
4e8f89ad97 2023-07-11  209:   
4e8f89ad97 2023-07-11  210:   effect_1:SetCode(EVENT_ADJUST)
4e8f89ad97 2023-07-11  211:   
4e8f89ad97 2023-07-11  212:   effect_1:SetCountLimit(1)
4e8f89ad97 2023-07-11  213:   
4e8f89ad97 2023-07-11  214:   function cache_1() --{
4e8f89ad97 2023-07-11  215:     if str["已添加手卡"] == 1 then --{
4e8f89ad97 2023-07-11  216:       return false
45478ef823 2023-07-13  217:       
4e8f89ad97 2023-07-11  218:       --}
45478ef823 2023-07-13  219:     
4e8f89ad97 2023-07-11  220:     else --{
4e8f89ad97 2023-07-11  221:       str["已添加手卡"] = 1
4e8f89ad97 2023-07-11  222:       
4e8f89ad97 2023-07-11  223:       return true
45478ef823 2023-07-13  224:       
4e8f89ad97 2023-07-11  225:       end --}
45478ef823 2023-07-13  226:     
4e8f89ad97 2023-07-11  227:     end--}
45478ef823 2023-07-13  228:   
4e8f89ad97 2023-07-11  229:   effect_1:SetCondition(cache_1)
4e8f89ad97 2023-07-11  230:   
4e8f89ad97 2023-07-11  231:   function cache_1(effect_event
4e8f89ad97 2023-07-11  232:   , player_who_activate_the_effect) --{
4e8f89ad97 2023-07-11  233:     str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
4e8f89ad97 2023-07-11  234:     , Card.IsAbleToHand
4e8f89ad97 2023-07-11  235:     , player_who_activate_the_effect
4e8f89ad97 2023-07-11  236:     , LOCATION_DECK
4e8f89ad97 2023-07-11  237:     , 0
4e8f89ad97 2023-07-11  238:     , str_1
4e8f89ad97 2023-07-11  239:     , str_1
4e8f89ad97 2023-07-11  240:     , nil)
4e8f89ad97 2023-07-11  241:     
4e8f89ad97 2023-07-11  242:     Duel.SendtoHand(str["玩家选定的卡"]
4e8f89ad97 2023-07-11  243:     , nil
4e8f89ad97 2023-07-11  244:     , REASON_RULE)
45478ef823 2023-07-13  245:     
4e8f89ad97 2023-07-11  246:     end --}
45478ef823 2023-07-13  247:   
4e8f89ad97 2023-07-11  248:   effect_1:SetOperation(cache_1)
4e8f89ad97 2023-07-11  249:   
4e8f89ad97 2023-07-11  250:   Duel.RegisterEffect(effect_1
4e8f89ad97 2023-07-11  251:   , 0)
4e8f89ad97 2023-07-11  252:   
4e8f89ad97 2023-07-11  253:   fun["开局说明"]()
45478ef823 2023-07-13  254:   
4e8f89ad97 2023-07-11  255:   end --}
45478ef823 2023-07-13  256: 
4e8f89ad97 2023-07-11  257: fun["禁格"] = function(str_1) --{
4e8f89ad97 2023-07-11  258:   str["禁格"] = str_1
4e8f89ad97 2023-07-11  259:   
4e8f89ad97 2023-07-11  260:   effect_1 = Effect.GlobalEffect()
4e8f89ad97 2023-07-11  261:   
4e8f89ad97 2023-07-11  262:   effect_1:SetType(EFFECT_TYPE_FIELD)
4e8f89ad97 2023-07-11  263:   
4e8f89ad97 2023-07-11  264:   effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
4e8f89ad97 2023-07-11  265:   
4e8f89ad97 2023-07-11  266:   effect_1:SetValue(str_1)
4e8f89ad97 2023-07-11  267:   
4e8f89ad97 2023-07-11  268:   Duel.RegisterEffect(effect_1,0)
45478ef823 2023-07-13  269:   
d5d0e03305 2023-07-11  270:   end --}
45478ef823 2023-07-13  271: 
d5d0e03305 2023-07-11  272: fun["印卡"] = function(str_1, str_2, str_3) --{
d5d0e03305 2023-07-11  273:   str["印卡"] = 1
d5d0e03305 2023-07-11  274:   
d5d0e03305 2023-07-11  275:   if str_3 then --{
d5d0e03305 2023-07-11  276:     --}
45478ef823 2023-07-13  277:   
d5d0e03305 2023-07-11  278:   else --{
d5d0e03305 2023-07-11  279:     str_3 = str_2
45478ef823 2023-07-13  280:     
d5d0e03305 2023-07-11  281:     end --}
45478ef823 2023-07-13  282:   
d5d0e03305 2023-07-11  283:   str["当前印卡数"] = 1
d5d0e03305 2023-07-11  284:   
d5d0e03305 2023-07-11  285:   effect_1 = Effect.CreateEffect(str_1)
d5d0e03305 2023-07-11  286:   
d5d0e03305 2023-07-11  287:   effect_1:SetType(EFFECT_TYPE_IGNITION)
d5d0e03305 2023-07-11  288:   
d5d0e03305 2023-07-11  289:   effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
d5d0e03305 2023-07-11  290:   + EFFECT_FLAG_UNCOPYABLE
d5d0e03305 2023-07-11  291:   + EFFECT_FLAG_CANNOT_NEGATE
d5d0e03305 2023-07-11  292:   + EFFECT_FLAG_CANNOT_DISABLE)
d5d0e03305 2023-07-11  293:   
d5d0e03305 2023-07-11  294:   cache_1 = function() --{
d5d0e03305 2023-07-11  295:     Duel.SetChainLimit(aux.FALSE)
d5d0e03305 2023-07-11  296:     
d5d0e03305 2023-07-11  297:     return true
45478ef823 2023-07-13  298:     
d5d0e03305 2023-07-11  299:     end --}
45478ef823 2023-07-13  300:   
d5d0e03305 2023-07-11  301:   effect_1:SetTarget(cache_1)
d5d0e03305 2023-07-11  302:   
d5d0e03305 2023-07-11  303:   effect_1:SetRange(LOCATION_EXTRA)
d5d0e03305 2023-07-11  304:   
d5d0e03305 2023-07-11  305:   function print_hand(effect_event
d5d0e03305 2023-07-11  306:   , player_who_activate_the_effect) --{
d5d0e03305 2023-07-11  307:     announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
d5d0e03305 2023-07-11  308:     
d5d0e03305 2023-07-11  309:     card = Duel.CreateToken(player_who_activate_the_effect
d5d0e03305 2023-07-11  310:     , announce_card)
d5d0e03305 2023-07-11  311:     
d5d0e03305 2023-07-11  312:     if str["当前印卡数"] <= str_2 then --{
d5d0e03305 2023-07-11  313:       str["当前印卡数"] = str["当前印卡数"] + 1
d5d0e03305 2023-07-11  314:       
d5d0e03305 2023-07-11  315:       Duel.SendtoHand(card,nil,REASON_RULE)
7c21defa68 2023-07-13  316:       
45478ef823 2023-07-13  317:       --}
45478ef823 2023-07-13  318:     
d5d0e03305 2023-07-11  319:     else --{
d5d0e03305 2023-07-11  320:       if str["当前印卡数"] <= str_3 then --{
d5d0e03305 2023-07-11  321:         str["当前印卡数"] = str["当前印卡数"] + 1
d5d0e03305 2023-07-11  322:         
d5d0e03305 2023-07-11  323:         Duel.Remove(card,POS_FACEUP,REASON_RULE)
d5d0e03305 2023-07-11  324:         
d5d0e03305 2023-07-11  325:         Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
7c21defa68 2023-07-13  326:         
45478ef823 2023-07-13  327:         --}
45478ef823 2023-07-13  328:       
d5d0e03305 2023-07-11  329:       else --{
d5d0e03305 2023-07-11  330:         Debug.ShowHint("印卡过多!")
7c21defa68 2023-07-13  331:         
45478ef823 2023-07-13  332:         end --}
7c21defa68 2023-07-13  333:       
45478ef823 2023-07-13  334:       end --}
45478ef823 2023-07-13  335:     
d5d0e03305 2023-07-11  336:     end --}
45478ef823 2023-07-13  337:   
d5d0e03305 2023-07-11  338:   effect_1:SetOperation(print_hand)
d5d0e03305 2023-07-11  339:   
d5d0e03305 2023-07-11  340:   str_1:RegisterEffect(effect_1)
45478ef823 2023-07-13  341:   
ebd8dd9982 2023-07-11  342:   end --}
45478ef823 2023-07-13  343: 
d5d0e03305 2023-07-11  344: fun["全部回到卡组"] = function() --{
d5d0e03305 2023-07-11  345:   Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
d5d0e03305 2023-07-11  346:   
d5d0e03305 2023-07-11  347:   effect_1 = Effect.GlobalEffect()
d5d0e03305 2023-07-11  348:   
d5d0e03305 2023-07-11  349:   effect_1:SetType(EFFECT_TYPE_FIELD
d5d0e03305 2023-07-11  350:   + EFFECT_TYPE_CONTINUOUS)
d5d0e03305 2023-07-11  351:   
d5d0e03305 2023-07-11  352:   effect_1:SetCode(EVENT_ADJUST)
d5d0e03305 2023-07-11  353:   
d5d0e03305 2023-07-11  354:   cache_1 = function() --{
d5d0e03305 2023-07-11  355:     cache_1 = 0
d5d0e03305 2023-07-11  356:     cache_1 = cache_1 + LOCATION_HAND
d5d0e03305 2023-07-11  357:     cache_1 = cache_1 + LOCATION_MZONE
d5d0e03305 2023-07-11  358:     cache_1 = cache_1 + LOCATION_SZONE
d5d0e03305 2023-07-11  359:     cache_1 = cache_1 + LOCATION_GRAVE
d5d0e03305 2023-07-11  360:     cache_1 = cache_1 + LOCATION_REMOVED
d5d0e03305 2023-07-11  361:     
d5d0e03305 2023-07-11  362:     cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
d5d0e03305 2023-07-11  363:     
d5d0e03305 2023-07-11  364:     if cache_1 == 0 then --{
d5d0e03305 2023-07-11  365:       return true
7c21defa68 2023-07-13  366:       
45478ef823 2023-07-13  367:       --}
45478ef823 2023-07-13  368:     
d5d0e03305 2023-07-11  369:     else --{
d5d0e03305 2023-07-11  370:       return false
7c21defa68 2023-07-13  371:       
45478ef823 2023-07-13  372:       end --}
45478ef823 2023-07-13  373:     
d5d0e03305 2023-07-11  374:     end --}
d5d0e03305 2023-07-11  375:   
d5d0e03305 2023-07-11  376:   effect_1:SetCondition(cache_1)
d5d0e03305 2023-07-11  377:   
d5d0e03305 2023-07-11  378:   cache_1 = function() --{
d5d0e03305 2023-07-11  379:     Debug.ShowHint("目标已达成!")
45478ef823 2023-07-13  380:     
d5d0e03305 2023-07-11  381:     Duel.SetLP(1,0)
45478ef823 2023-07-13  382:     
d5d0e03305 2023-07-11  383:     end --}
d5d0e03305 2023-07-11  384:   
d5d0e03305 2023-07-11  385:   effect_1:SetOperation(cache_1)
d5d0e03305 2023-07-11  386:   
d5d0e03305 2023-07-11  387:   Duel.RegisterEffect(effect_1,0)
45478ef823 2023-07-13  388:   
d5d0e03305 2023-07-11  389:   end --}
45478ef823 2023-07-13  390: 
1fb42895ff 2023-07-11  391: