游戏王残局简化版

Annotation For single/Furtie_Hubo_01_Dark_Synchro_衍生版_1.lua
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Annotation For single/Furtie_Hubo_01_Dark_Synchro_衍生版_1.lua

Lines of single/Furtie_Hubo_01_Dark_Synchro_衍生版_1.lua from check-in 44e5fac0d7 that are changed by the sequence of edits moving toward check-in 0912fe4f22:

                         1: --[[message
                         2: Have you ever wondered why Level Eater is banned?
                         3: ]]
                         4: 
                         5: 
                         6: --Dark Synchro
                         7: Debug.SetAIName("Furtie_Hubo_01_Dark_Synchro_衍生版_1")
                         8: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
                         9: Debug.SetPlayerInfo(0,500,0,0)
                        10: Debug.SetPlayerInfo(1,23600,0,0)
                        11: 
                        12: --Furtie_Hubo's Hand
                        13: 
                        14: --Furtie_Hubo's Grave
                        15: 
                        16: --Challenger's Deck
                        17: Debug.AddCard(99946920,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        18: Debug.AddCard(63977008,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        19: Debug.AddCard(25935625,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        20: Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
                        21: Debug.AddCard(9742784,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        22: 
                        23: 
                        24: --Challenger's Extra Deck
                        25: Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        26: Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        27: Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        28: Debug.AddCard(97836203,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        29: Debug.AddCard(83755611,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        30: Debug.AddCard(68084557,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        31: Debug.AddCard(53389254,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        32: Debug.AddCard(53389254,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        33: Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        34: Debug.AddCard(65536818,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        35: Debug.AddCard(70913714,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        36: Debug.AddCard(55863245,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        37: Debug.AddCard(81846453,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        38: Debug.AddCard(37038993,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        39: Debug.AddCard(62560742,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        40: 
                        41: --Challenger's Hand
44e5fac0d7 2023-09-29   42: Debug.AddCard(9929398,0,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)--Blackwing - Gofu the Vague Shadow
44e5fac0d7 2023-09-29   43: local m1=Debug.AddCard(89631139,1,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)--Blackwing - Gofu the Vague Shadow
                        44: local s1=Debug.AddCard(65169794,1,1,LOCATION_SZONE,2,POS_FACEUP)--Blackwing - Gofu the Vague Shadow
                        45: Debug.PreEquip(s1,m1)
                        46: Debug.AddCard(63595262,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        47: Debug.AddCard(58538870,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
                        48: Debug.AddCard(58538870,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
44e5fac0d7 2023-09-29   49: Debug.AddCard(58538870,1,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
44e5fac0d7 2023-09-29   50: Debug.AddCard(58538870,0,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
                        51: Debug.AddCard(58538870,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
                        52: 
                        53: 
                        54: 
                        55: --Start the Puzzle
                        56: Debug.ReloadFieldEnd()
                        57: aux.BeginPuzzle(false,1)
                        58: