游戏王残局简化版

Annotation For script/c0.lua
Login

Annotation For script/c0.lua

Origin for each line in script/c0.lua from check-in 44c56e0e22:

c3f96fe46f 2023-06-29    1: local str = {}
d8ed6de3ad 2023-06-29    2: local fun = {}
c3f96fe46f 2023-06-29    3: 
c3f96fe46f 2023-06-29    4: local cache_1
c3f96fe46f 2023-06-29    5: local cache_2
d2dde12476 2023-06-29    6: local cache_3
40620faf3c 2023-06-29    7: 
e08f058cc6 2023-06-29    8: 
c3f96fe46f 2023-06-29    9: 
c3f96fe46f 2023-06-29   10: _G["通关邀请"] = function()
c3f96fe46f 2023-06-29   11:   local effect_1
c3f96fe46f 2023-06-29   12:   effect_1 = Effect.GlobalEffect()
c3f96fe46f 2023-06-29   13:   effect_1:SetType(EFFECT_TYPE_FIELD
c3f96fe46f 2023-06-29   14:     + EFFECT_TYPE_CONTINUOUS)
c3f96fe46f 2023-06-29   15:   effect_1:SetCode(EVENT_DAMAGE)
c3f96fe46f 2023-06-29   16:   function cache_1()
c3f96fe46f 2023-06-29   17:     cache_1 = Duel.GetLP(1)
fe3054fa0e 2023-06-29   18:     if cache_1 <= 0 then
c3f96fe46f 2023-06-29   19:       cache_1 = true
c3f96fe46f 2023-06-29   20:     else
c3f96fe46f 2023-06-29   21:       cache_1 = false
c3f96fe46f 2023-06-29   22:       end
c3f96fe46f 2023-06-29   23:     return cache_1
c3f96fe46f 2023-06-29   24:     end
c3f96fe46f 2023-06-29   25:   effect_1:SetCondition(cache_1)
c3f96fe46f 2023-06-29   26:   function cache_1()
c3f96fe46f 2023-06-29   27:     Debug.ShowHint("残局群181175613")
c3f96fe46f 2023-06-29   28:     return
c3f96fe46f 2023-06-29   29:     end
c3f96fe46f 2023-06-29   30:   effect_1:SetOperation(cache_1)
91bea80f83 2023-06-29   31: 
c3f96fe46f 2023-06-29   32:   Duel.RegisterEffect(effect_1
c3f96fe46f 2023-06-29   33:     , 0)
edfc81dcfd 2023-06-29   34:   end
a855d3a3c7 2023-06-29   35: 
78d7353d8f 2023-06-29   36: fun["是否效果卡"] = function(card)
d2dde12476 2023-06-29   37:   local cache_1
d2dde12476 2023-06-29   38:   local cache_2
d2dde12476 2023-06-29   39:   local cache_3
d2dde12476 2023-06-29   40: 
d2dde12476 2023-06-29   41:   cache_1 = Card.IsType(card, TYPE_SPELL)
d2dde12476 2023-06-29   42:   cache_2 = Card.IsType(card, TYPE_TRAP)
d2dde12476 2023-06-29   43:   cache_3 = Card.IsType(card, TYPE_EFFECT)
d2dde12476 2023-06-29   44: 
d2dde12476 2023-06-29   45:   if cache_1
d2dde12476 2023-06-29   46:   or cache_2
d2dde12476 2023-06-29   47:   or cache_3 then
e7130db7c4 2023-06-29   48:     return true
e7130db7c4 2023-06-29   49:     end
e7130db7c4 2023-06-29   50:   return false
e08f058cc6 2023-06-29   51:   end
e08f058cc6 2023-06-29   52: 
a855d3a3c7 2023-06-29   53: _G["开局说明"] = function()
34fc7277c8 2023-06-29   54:   str["我方卡组"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_DECK,0,nil)
34fc7277c8 2023-06-29   55:   str["我方墓地"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_GRAVE,0,nil)
34fc7277c8 2023-06-29   56:   str["我方怪兽区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_MZONE,0,nil)
34fc7277c8 2023-06-29   57:   str["我方手卡"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_HAND,0,nil)
34fc7277c8 2023-06-29   58:   str["我方灵摆区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_PZONE,0,nil)
34fc7277c8 2023-06-29   59:   str["我方除外区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_REMOVED,0,nil)
34fc7277c8 2023-06-29   60:   str["我方额外卡组"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_EXTRA,0,nil)
34fc7277c8 2023-06-29   61:   str["我方魔陷区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_SZONE,0,nil)
4fcb88f615 2023-06-29   62:   str["我方超量素材"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_OVERLAY,0,nil)
4fcb88f615 2023-06-29   63: 
fd8338a5a1 2023-06-29   64:   str["对方卡组"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_DECK,nil)
fd8338a5a1 2023-06-29   65:   str["对方墓地"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_GRAVE,nil)
fd8338a5a1 2023-06-29   66:   str["对方怪兽区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_MZONE,nil)
fd8338a5a1 2023-06-29   67:   str["对方手卡"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_HAND,nil)
fd8338a5a1 2023-06-29   68:   str["对方灵摆区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_PZONE,nil)
fd8338a5a1 2023-06-29   69:   str["对方除外区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_REMOVED,nil)
fd8338a5a1 2023-06-29   70:   str["对方额外卡组"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_EXTRA,nil)
fd8338a5a1 2023-06-29   71:   str["对方魔陷区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_SZONE,nil)
fd8338a5a1 2023-06-29   72:   str["对方超量素材"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_OVERLAY,nil)
fd8338a5a1 2023-06-29   73: 
44c56e0e22 2023-06-29   74:   str["这个残局的效果卡数量"]=0
44c56e0e22 2023-06-29   75: 
72e877e414 2023-06-29   76: 
34fc7277c8 2023-06-29   77: --~   Debug.ShowHint(Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_GRAVE,0,nil))
e08f058cc6 2023-06-29   78: 
b0d676d468 2023-06-29   79: --~   local cache_1 = {}
b0d676d468 2023-06-29   80: 
b0d676d468 2023-06-29   81: --~   cache_2 = Duel.GetFieldGroup(0,LOCATION_DECK,0)
b0d676d468 2023-06-29   82: --~   cache_1:insert(cache_2)
b0d676d468 2023-06-29   83: --~   cache_2 = Duel.GetFieldGroup(0,LOCATION_GRAVE,0)
b0d676d468 2023-06-29   84: --~   cache_1:insert(cache_2)
b0d676d468 2023-06-29   85: --~   cache_2 = Duel.GetFieldGroup(0,LOCATION_MZONE,0)
b0d676d468 2023-06-29   86: --~   cache_1:insert(cache_2)
b0d676d468 2023-06-29   87: --~   cache_2 = Duel.GetFieldGroup(0,LOCATION_HAND,0)
b0d676d468 2023-06-29   88: --~   cache_1:insert(cache_2)
b0d676d468 2023-06-29   89: --~   cache_2 = Duel.GetFieldGroup(0,LOCATION_PZONE,0)
b0d676d468 2023-06-29   90: --~   cache_1:insert(cache_2)
b0d676d468 2023-06-29   91: --~   cache_2 = Duel.GetFieldGroup(0,LOCATION_REMOVED,0)
b0d676d468 2023-06-29   92: --~   cache_1:insert(cache_2)
b0d676d468 2023-06-29   93: --~   cache_2 = Duel.GetFieldGroup(0,LOCATION_EXTRA,0)
b0d676d468 2023-06-29   94: --~   cache_1:insert(cache_2)
b0d676d468 2023-06-29   95: --~   cache_2 = Duel.GetFieldGroup(0,LOCATION_SZONE,0)
b0d676d468 2023-06-29   96: --~   cache_1:insert(cache_2)
b0d676d468 2023-06-29   97: 
b0d676d468 2023-06-29   98: --~   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_DECK)
b0d676d468 2023-06-29   99: --~   cache_1:insert(cache_2)
b0d676d468 2023-06-29  100: --~   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_GRAVE)
b0d676d468 2023-06-29  101: --~   cache_1:insert(cache_2)
b0d676d468 2023-06-29  102: --~   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_MZONE)
b0d676d468 2023-06-29  103: --~   cache_1:insert(cache_2)
b0d676d468 2023-06-29  104: --~   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_HAND)
b0d676d468 2023-06-29  105: --~   cache_1:insert(cache_2)
b0d676d468 2023-06-29  106: --~   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_PZONE)
b0d676d468 2023-06-29  107: --~   cache_1:insert(cache_2)
b0d676d468 2023-06-29  108: --~   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_REMOVED)
b0d676d468 2023-06-29  109: --~   cache_1:insert(cache_2)
b0d676d468 2023-06-29  110: --~   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_EXTRA)
b0d676d468 2023-06-29  111: --~   cache_1:insert(cache_2)
b0d676d468 2023-06-29  112: --~   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_SZONE)
b0d676d468 2023-06-29  113: --~   cache_1:insert(cache_2)
b0d676d468 2023-06-29  114: 
b0d676d468 2023-06-29  115: --~   cache_2 = Duel.GetOverlayGroup(0,LOCATION_MZONE,0)
b0d676d468 2023-06-29  116: --~   cache_1:insert(cache_2)
b0d676d468 2023-06-29  117: --~   cache_2 = Duel.GetOverlayGroup(0,0,LOCATION_SZONE)
b0d676d468 2023-06-29  118: --~   cache_1:insert(cache_2)
b0d676d468 2023-06-29  119: 
b0d676d468 2023-06-29  120: --~   for i=1, #cache_1 do
b0d676d468 2023-06-29  121: --~     end
b0d676d468 2023-06-29  122: 
b0d676d468 2023-06-29  123: 
44c56e0e22 2023-06-29  124: 
f93cdd3242 2023-06-29  125: 
f93cdd3242 2023-06-29  126: --~   str["我方卡组"] = Duel.GetFieldGroupCount(0,LOCATION_DECK,0)
f93cdd3242 2023-06-29  127: --~   str["我方墓地"] = Duel.GetFieldGroupCount(0,LOCATION_GRAVE,0)
f93cdd3242 2023-06-29  128: --~   str["我方怪兽区"] = Duel.GetFieldGroupCount(0,LOCATION_MZONE,0)
f93cdd3242 2023-06-29  129: --~   str["我方手卡"] = Duel.GetFieldGroupCount(0,LOCATION_HAND,0)
f93cdd3242 2023-06-29  130: --~   str["我方灵摆区"] = Duel.GetFieldGroupCount(0,LOCATION_PZONE,0)
f93cdd3242 2023-06-29  131: --~   str["我方除外区"] = Duel.GetFieldGroupCount(0,LOCATION_REMOVED,0)
f93cdd3242 2023-06-29  132: --~   str["我方额外卡组"] = Duel.GetFieldGroupCount(0,LOCATION_EXTRA,0)
f93cdd3242 2023-06-29  133: --~   str["我方魔陷区"] = Duel.GetFieldGroupCount(0,LOCATION_SZONE,0)
f93cdd3242 2023-06-29  134: 
f93cdd3242 2023-06-29  135: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方卡组"]
f93cdd3242 2023-06-29  136: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方墓地"]
f93cdd3242 2023-06-29  137: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方怪兽区"]
f93cdd3242 2023-06-29  138: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方手卡"]
f93cdd3242 2023-06-29  139: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方灵摆区"]
f93cdd3242 2023-06-29  140: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方除外区"]
f93cdd3242 2023-06-29  141: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方额外卡组"]
f93cdd3242 2023-06-29  142: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方魔陷区"]
f93cdd3242 2023-06-29  143: 
ca0283ed56 2023-06-29  144: --~   str["对方卡组"] = Duel.GetFieldGroupCount(0,0,LOCATION_DECK)
ca0283ed56 2023-06-29  145: --~   str["对方墓地"] = Duel.GetFieldGroupCount(0,0,LOCATION_GRAVE)
ca0283ed56 2023-06-29  146: --~   str["对方怪兽区"] = Duel.GetFieldGroupCount(0,0,LOCATION_MZONE)
ca0283ed56 2023-06-29  147: --~   str["对方手卡"] = Duel.GetFieldGroupCount(0,0,LOCATION_HAND)
ca0283ed56 2023-06-29  148: --~   str["对方灵摆区"] = Duel.GetFieldGroupCount(0,0,LOCATION_PZONE)
ca0283ed56 2023-06-29  149: --~   str["对方除外区"] = Duel.GetFieldGroupCount(0,0,LOCATION_REMOVED)
ca0283ed56 2023-06-29  150: --~   str["对方额外卡组"] = Duel.GetFieldGroupCount(0,0,LOCATION_EXTRA)
ca0283ed56 2023-06-29  151: --~   str["对方魔陷区"] = Duel.GetFieldGroupCount(0,0,LOCATION_SZONE)
ca0283ed56 2023-06-29  152: 
ca0283ed56 2023-06-29  153: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方卡组"]
ca0283ed56 2023-06-29  154: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方墓地"]
ca0283ed56 2023-06-29  155: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方怪兽区"]
ca0283ed56 2023-06-29  156: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方手卡"]
ca0283ed56 2023-06-29  157: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方灵摆区"]
ca0283ed56 2023-06-29  158: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方除外区"]
ca0283ed56 2023-06-29  159: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方额外卡组"]
ca0283ed56 2023-06-29  160: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方魔陷区"]
ca0283ed56 2023-06-29  161: 
6c3013db57 2023-06-29  162: --~   str["我方超量素材"] = Duel.GetOverlayCount(0, LOCATION_MZONE, 0)
6c3013db57 2023-06-29  163: --~   str["对方超量素材"] = Duel.GetOverlayCount(0, 0, LOCATION_MZONE)
ca0283ed56 2023-06-29  164: 
6c3013db57 2023-06-29  165: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方超量素材"]
6c3013db57 2023-06-29  166: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方超量素材"]
ca0283ed56 2023-06-29  167: 
6c3013db57 2023-06-29  168: --~   Debug.ShowHint(str["这个残局的效果卡数量"])
a855d3a3c7 2023-06-29  169:   end
a855d3a3c7 2023-06-29  170: 
a754e6f3f2 2023-06-29  171: