游戏王残局简化版

Annotation For single/简化版_351_004.lua
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Annotation For single/简化版_351_004.lua

Lines of single/简化版_351_004.lua from check-in 42b87c31a3 that are changed by the sequence of edits moving toward check-in 512ac5f8c2:

                         1: --[[message
42b87c31a3 2024-07-20    2: 灵摆召唤入门2
42b87c31a3 2024-07-20    3: #sample6
                         4: ]]
42b87c31a3 2024-07-20    5: 
                         6: Debug.SetAIName("QQ群181175613")
                         7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
                         8: Debug.SetPlayerInfo(0, 100, 0, 0)
42b87c31a3 2024-07-20    9: Debug.SetPlayerInfo(1, 2800, 0, 0)
                        10: 
                        11: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
42b87c31a3 2024-07-20   12: Debug.AddCard(17390179, 0, 0, k1, 1, POS_FACEUP_ATTACK)
42b87c31a3 2024-07-20   13: Debug.AddCard(17390179, 0, 0, k1, 2, POS_FACEUP_ATTACK)
42b87c31a3 2024-07-20   14: Debug.AddCard(67284908, 1, 1, k1, 1, POS_FACEUP_DEFENSE)
                        15: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
                        16: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
                        17: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
42b87c31a3 2024-07-20   18: Debug.AddCard(53129443, 0, 0, k1, 0, POS_FACEDOWN)
                        19: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
                        20: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
                        21: local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
                        22: local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
42b87c31a3 2024-07-20   23: Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN)
42b87c31a3 2024-07-20   24: Debug.AddCard(17390179, 0, 0, k1, 0, POS_FACEDOWN)
42b87c31a3 2024-07-20   25: Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN)
42b87c31a3 2024-07-20   26: Debug.AddCard(28363749, 0, 0, k1, 0, POS_FACEDOWN)
                        27: 
42b87c31a3 2024-07-20   28: Debug.ReloadFieldEnd("黑洞")
                        29: aux.BeginPuzzle(1)