游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Origin for each line in script/c0.lua from check-in 41d132cece:

eeeff3c24b 2023-07-15    1: 
e59d27b43b 2023-07-17    2: local str = {}
e59d27b43b 2023-07-17    3: 
e59d27b43b 2023-07-17    4: local cache_1
e59d27b43b 2023-07-17    5: local cache_2
e59d27b43b 2023-07-17    6: local cache_3
e59d27b43b 2023-07-17    7: local cache_4
e59d27b43b 2023-07-17    8: local cache_5
27cb01cd8e 2023-07-17    9: local cache_6
27cb01cd8e 2023-07-17   10: local cache_7
27cb01cd8e 2023-07-17   11: local cache_8
27cb01cd8e 2023-07-17   12: local cache_9
27cb01cd8e 2023-07-17   13: 
9da9e5bf11 2023-07-23   14: local math = math
9da9e5bf11 2023-07-23   15: 
41aff3cc3d 2023-07-17   16: _G.fun = {}
8dbe277f54 2023-07-19   17: 
1270346ecf 2023-07-19   18: ---------------------------------
cea99f0284 2023-07-19   19: 
cea99f0284 2023-07-19   20: str["效果卡的种类表"] = {}
dfdb40c9d4 2023-07-23   21: 
cea99f0284 2023-07-19   22: str["效果卡的种类表"][1] = TYPE_SPELL
cea99f0284 2023-07-19   23: str["效果卡的种类表"][2] = TYPE_TRAP
cea99f0284 2023-07-19   24: str["效果卡的种类表"][3] = TYPE_EFFECT
15a06aae93 2023-07-19   25: 
15a06aae93 2023-07-19   26: str["无效果灵摆怪兽表"] = {}
15a06aae93 2023-07-19   27: 
15a06aae93 2023-07-19   28: str["无效果灵摆怪兽表"][1] = 28363749
15a06aae93 2023-07-19   29: str["无效果灵摆怪兽表"][2] = 19474136
15a06aae93 2023-07-19   30: str["无效果灵摆怪兽表"][3] = 17390179
15a06aae93 2023-07-19   31: str["无效果灵摆怪兽表"][4] = 83980492
262ab836d0 2023-07-19   32: 
262ab836d0 2023-07-19   33: cache_1 = 0
262ab836d0 2023-07-19   34: 
262ab836d0 2023-07-19   35: cache_1 = cache_1 + LOCATION_HAND
262ab836d0 2023-07-19   36: cache_1 = cache_1 + LOCATION_MZONE
262ab836d0 2023-07-19   37: cache_1 = cache_1 + LOCATION_SZONE
262ab836d0 2023-07-19   38: cache_1 = cache_1 + LOCATION_GRAVE
262ab836d0 2023-07-19   39: cache_1 = cache_1 + LOCATION_REMOVED
262ab836d0 2023-07-19   40: 
262ab836d0 2023-07-19   41: str["除卡组与额外卡组以外的区域"] = cache_1
262ab836d0 2023-07-19   42: 
262ab836d0 2023-07-19   43: cache_1 = cache_1 + LOCATION_DECK
262ab836d0 2023-07-19   44: cache_1 = cache_1 + LOCATION_EXTRA
262ab836d0 2023-07-19   45: 
262ab836d0 2023-07-19   46: str["所有区域"] = cache_1
ba86300fd5 2023-07-19   47: 
1270346ecf 2023-07-19   48: ---------------------------------
1270346ecf 2023-07-19   49: 
ad797768a6 2023-07-14   50: fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
45478ef823 2023-07-13   51: 
45478ef823 2023-07-13   52: Debug.ReloadFieldBegin = function(str_1, str_2) --{
993a6dbc45 2023-07-13   53:   
45478ef823 2023-07-13   54:   str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
45478ef823 2023-07-13   55:   
45478ef823 2023-07-13   56:   str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
dfdb40c9d4 2023-07-23   57:   
dfdb40c9d4 2023-07-23   58:   str["规则表"] = {}
dfdb40c9d4 2023-07-23   59:   str["规则表"][3] = "大师3 "
dfdb40c9d4 2023-07-23   60:   str["规则表"][4] = "新大师 "
dfdb40c9d4 2023-07-23   61:   str["规则表"][5] = "大师2020 "
832da4f615 2023-07-23   62:   
45478ef823 2023-07-13   63:   if str_2 then --{
993a6dbc45 2023-07-13   64:     
626009b1d8 2023-07-19   65:     str["规则"] = str["规则表"][str_2]
626009b1d8 2023-07-19   66:     
626009b1d8 2023-07-19   67:     --}
993a6dbc45 2023-07-13   68:     
45478ef823 2023-07-13   69:   else --{
993a6dbc45 2023-07-13   70:     
626009b1d8 2023-07-19   71:     str["规则"] = str["规则表"][5]
ad797768a6 2023-07-14   72:     
ad797768a6 2023-07-14   73:     end --}
ad797768a6 2023-07-14   74:     
ad797768a6 2023-07-14   75:   fun["Debug.ReloadFieldBegin"](str_1, str_2)
ad797768a6 2023-07-14   76:   
9a4f580be7 2023-07-23   77:   end --}
9a4f580be7 2023-07-23   78:   
9a4f580be7 2023-07-23   79: fun["Debug.ReloadFieldEnd"] = Debug.ReloadFieldEnd
9a4f580be7 2023-07-23   80: 
9a4f580be7 2023-07-23   81: Debug.ReloadFieldEnd = function(str_1) --{
832da4f615 2023-07-23   82:   
9a4f580be7 2023-07-23   83:   fun["Debug.ReloadFieldEnd"]()
9a4f580be7 2023-07-23   84:   
9a4f580be7 2023-07-23   85:   if str_1 then --{
832da4f615 2023-07-23   86:     
9a4f580be7 2023-07-23   87:     fun["随机抽卡"](str_1)
832da4f615 2023-07-23   88:     
9a4f580be7 2023-07-23   89:     end --}
832da4f615 2023-07-23   90:     
66a03a682a 2023-07-20   91:   end --}
66a03a682a 2023-07-20   92:   
7b13e3e7c3 2023-07-16   93: fun["aux.BeginPuzzle"] = aux.BeginPuzzle
7b13e3e7c3 2023-07-16   94: 
66a03a682a 2023-07-20   95: aux.BeginPuzzle = function(str_1, str_2) --{
c1424b8fad 2023-07-16   96:   
02cee86a5d 2023-07-16   97:   fun["aux.BeginPuzzle"]()
c1424b8fad 2023-07-16   98:   
66a03a682a 2023-07-20   99:   if str_1 then --{
66a03a682a 2023-07-20  100:     
66a03a682a 2023-07-20  101:     fun["开局添加手卡"](str_1)
66a03a682a 2023-07-20  102:     
66a03a682a 2023-07-20  103:     end --}
66a03a682a 2023-07-20  104:     
66a03a682a 2023-07-20  105:   if str_2 then --{
66a03a682a 2023-07-20  106:     
66a03a682a 2023-07-20  107:     fun["禁格"](str_2)
66a03a682a 2023-07-20  108:     
66a03a682a 2023-07-20  109:     end --}
66a03a682a 2023-07-20  110:     
02cee86a5d 2023-07-16  111:   fun["开局说明"]()
c1424b8fad 2023-07-16  112:   
cd5279993d 2023-07-16  113:   fun["通关邀请"]()
832da4f615 2023-07-23  114:   
5ef9b2fbe7 2023-07-23  115:   fun["失败得分"]()
5ef9b2fbe7 2023-07-23  116:   
02cee86a5d 2023-07-16  117:   end --}
c1424b8fad 2023-07-16  118:   
993a6dbc45 2023-07-13  119: fun["通关邀请"] = function() --{
993a6dbc45 2023-07-13  120:   
6254eda63a 2023-07-23  121:   str["效果"] = Effect.GlobalEffect()
993a6dbc45 2023-07-13  122:   
6254eda63a 2023-07-23  123:   str["效果"]:SetType(EFFECT_TYPE_FIELD
45478ef823 2023-07-13  124:   + EFFECT_TYPE_CONTINUOUS)
45478ef823 2023-07-13  125:   
6254eda63a 2023-07-23  126:   str["效果"]:SetCode(EVENT_DAMAGE)
45478ef823 2023-07-13  127:   
45478ef823 2023-07-13  128:   function cache_1() --{
993a6dbc45 2023-07-13  129:     
45478ef823 2023-07-13  130:     cache_1 = Duel.GetLP(1)
45478ef823 2023-07-13  131:     
45478ef823 2023-07-13  132:     if cache_1 <= 0 then --{
993a6dbc45 2023-07-13  133:       
5593fe6ed7 2023-07-17  134:       if cache_1 == 0 then --{
5593fe6ed7 2023-07-17  135:         
ea070909e1 2023-07-18  136:         --}
ea070909e1 2023-07-18  137:         
ea070909e1 2023-07-18  138:       else  --{
ea070909e1 2023-07-18  139:         
0d8bedefaa 2023-07-23  140:         Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
334f2bc614 2023-07-18  141:         
334f2bc614 2023-07-18  142:         end --}
334f2bc614 2023-07-18  143:         
0d8bedefaa 2023-07-23  144:       Debug.ShowHint("残局群181175613")
45478ef823 2023-07-13  145:       
45478ef823 2023-07-13  146:       --}
993a6dbc45 2023-07-13  147:       
45478ef823 2023-07-13  148:     else --{
993a6dbc45 2023-07-13  149:       
24b898f4c2 2023-07-16  150:       return false
993a6dbc45 2023-07-13  151:       
993a6dbc45 2023-07-13  152:       end --}
993a6dbc45 2023-07-13  153:       
975214d28e 2023-07-16  154:     end --}
975214d28e 2023-07-16  155:     
6254eda63a 2023-07-23  156:   str["效果"]:SetCondition(cache_1)
115aa990c4 2023-07-16  157:   
6254eda63a 2023-07-23  158:   str["效果"]:SetOperation(aux.NULL)
115aa990c4 2023-07-16  159:   
6254eda63a 2023-07-23  160:   Duel.RegisterEffect(str["效果"]
45478ef823 2023-07-13  161:   , 0)
45478ef823 2023-07-13  162:   
45478ef823 2023-07-13  163:   end --}
993a6dbc45 2023-07-13  164:   
45478ef823 2023-07-13  165: fun["是否效果卡"] = function(card) --{
add769c64d 2023-07-19  166:   
14f5073ab7 2023-07-23  167:   for i = 1, #str["效果卡的种类表"] do --{
14f5073ab7 2023-07-23  168:     
ed3ab1df7c 2023-07-25  169:     if Card.IsType(card, str["效果卡的种类表"][i]) then --{
41d132cece 2023-07-25  170:       Card.SetEntityCode(card, 89631139)
add769c64d 2023-07-19  171:       return true
add769c64d 2023-07-19  172:       end --}
add769c64d 2023-07-19  173:       
add769c64d 2023-07-19  174:     end --}
add769c64d 2023-07-19  175:     
ed3ab1df7c 2023-07-25  176:   if Card.IsType(card, TYPE_PENDULUM) then --{
14f5073ab7 2023-07-23  177:     
14f5073ab7 2023-07-23  178:     for i = 1, #str["无效果灵摆怪兽表"] do --{
14f5073ab7 2023-07-23  179:       
e815de3684 2023-07-23  180:       if Card.IsCode(card, str["无效果灵摆怪兽表"][i]) then --{
15a06aae93 2023-07-19  181:         
15a06aae93 2023-07-19  182:         --}
15a06aae93 2023-07-19  183:         
15a06aae93 2023-07-19  184:       else  --{
15a06aae93 2023-07-19  185:         
15a06aae93 2023-07-19  186:         return true
15a06aae93 2023-07-19  187:         
15a06aae93 2023-07-19  188:         end --}
15a06aae93 2023-07-19  189:         
993a6dbc45 2023-07-13  190:       end --}
993a6dbc45 2023-07-13  191:       
993a6dbc45 2023-07-13  192:     end --}
993a6dbc45 2023-07-13  193:     
45478ef823 2023-07-13  194:   return false
45478ef823 2023-07-13  195:   
45478ef823 2023-07-13  196:   end --}
45478ef823 2023-07-13  197:   
45478ef823 2023-07-13  198: fun["开局说明"] = function() --{
993a6dbc45 2023-07-13  199:   
03f04117d2 2023-07-23  200:   str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"]
03f04117d2 2023-07-23  201:   , 0
03f04117d2 2023-07-23  202:   , str["所有区域"]
03f04117d2 2023-07-23  203:   , str["所有区域"]
03f04117d2 2023-07-23  204:   , nil)
03f04117d2 2023-07-23  205:   
a0f5363035 2023-07-23  206:   str["超量素材组"] = Duel.GetOverlayGroup(0
03f04117d2 2023-07-23  207:   , LOCATION_MZONE
03f04117d2 2023-07-23  208:   , LOCATION_MZONE)
03f04117d2 2023-07-23  209:   
a0f5363035 2023-07-23  210:   for k in aux.Next(str["超量素材组"]) do --{
03f04117d2 2023-07-23  211:     
a0f5363035 2023-07-23  212:     if fun["是否效果卡"](k) then --{
993a6dbc45 2023-07-13  213:       
45478ef823 2023-07-13  214:       str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
45478ef823 2023-07-13  215:       
45478ef823 2023-07-13  216:       end --}
993a6dbc45 2023-07-13  217:       
45478ef823 2023-07-13  218:     end --}
993a6dbc45 2023-07-13  219:     
03f04117d2 2023-07-23  220:   str["开局说明"] = str["这个残局的效果卡数量"]
03f04117d2 2023-07-23  221:   .. "卡 "
03f04117d2 2023-07-23  222:   .. str["规则"]
45478ef823 2023-07-13  223:   
45478ef823 2023-07-13  224:   if str["不洗牌"] == 0 then --{
993a6dbc45 2023-07-13  225:     
45478ef823 2023-07-13  226:     --}
993a6dbc45 2023-07-13  227:     
45478ef823 2023-07-13  228:   else --{
993a6dbc45 2023-07-13  229:     
03f04117d2 2023-07-23  230:     str["开局说明"] = str["开局说明"] .. "伪洗牌 "
45478ef823 2023-07-13  231:     
45478ef823 2023-07-13  232:     end --}
993a6dbc45 2023-07-13  233:     
45478ef823 2023-07-13  234:   if str["无BP"] == 0 then --{
993a6dbc45 2023-07-13  235:     
03f04117d2 2023-07-23  236:     str["开局说明"] = str["开局说明"] .. "无BP "
45478ef823 2023-07-13  237:     
45478ef823 2023-07-13  238:     end --}
993a6dbc45 2023-07-13  239:     
45478ef823 2023-07-13  240:   if str["开局添加手卡"] then --{
993a6dbc45 2023-07-13  241:     
03f04117d2 2023-07-23  242:     str["开局说明"] = str["开局说明"]
03f04117d2 2023-07-23  243:     .. "选"
ddbc332f5e 2023-07-23  244:     .. str["开局添加手卡的数量"]
ddbc332f5e 2023-07-23  245:     .. "卡 "
45478ef823 2023-07-13  246:     
45478ef823 2023-07-13  247:     end --}
993a6dbc45 2023-07-13  248:     
45478ef823 2023-07-13  249:   if str["禁格"] then --{
993a6dbc45 2023-07-13  250:     
27389a3b0a 2023-07-23  251:     str["开局说明"] = str["开局说明"]
27389a3b0a 2023-07-23  252:     .. "禁"
27389a3b0a 2023-07-23  253:     .. str["禁格的数量"]
27389a3b0a 2023-07-23  254:     .. "格 "
0852ed07b8 2023-07-22  255:     
0852ed07b8 2023-07-22  256:     end --}
0852ed07b8 2023-07-22  257:     
0852ed07b8 2023-07-22  258:   if str["随机抽卡的数量"] then --{
a469e38404 2023-07-22  259:     
27389a3b0a 2023-07-23  260:     str["开局说明"] = str["开局说明"]
27389a3b0a 2023-07-23  261:     .. "抽"
27389a3b0a 2023-07-23  262:     .. str["随机抽卡的数量"]
27389a3b0a 2023-07-23  263:     .. "卡 "
993a6dbc45 2023-07-13  264:     end --}
993a6dbc45 2023-07-13  265:     
45478ef823 2023-07-13  266:   Debug.ShowHint(str["开局说明"])
45478ef823 2023-07-13  267:   
45478ef823 2023-07-13  268:   end --}
993a6dbc45 2023-07-13  269:   
45478ef823 2023-07-13  270: fun["开局添加手卡"] = function(str_1) --{
993a6dbc45 2023-07-13  271:   
0d5ba0fc61 2023-07-23  272:   str["开局添加手卡的数量"] = str_1
e8a4eb1d6e 2023-07-16  273:   
6254eda63a 2023-07-23  274:   str["效果"] = Effect.GlobalEffect()
e8a4eb1d6e 2023-07-16  275:   
6254eda63a 2023-07-23  276:   str["效果"]:SetType(EFFECT_TYPE_FIELD
e8a4eb1d6e 2023-07-16  277:   + EFFECT_TYPE_CONTINUOUS)
e8a4eb1d6e 2023-07-16  278:   
6254eda63a 2023-07-23  279:   str["效果"]:SetCode(EVENT_ADJUST)
0f0474f258 2023-07-16  280:   
6254eda63a 2023-07-23  281:   str["效果"]:SetCondition(aux.TRUE)
8e87626fe9 2023-07-16  282:   
8e87626fe9 2023-07-16  283:   function cache_1(effect_event
8e87626fe9 2023-07-16  284:   , player_who_activate_the_effect) --{
8e87626fe9 2023-07-16  285:     
8e87626fe9 2023-07-16  286:     str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
4e8f89ad97 2023-07-11  287:     , Card.IsAbleToHand
8e87626fe9 2023-07-16  288:     , player_who_activate_the_effect
4e8f89ad97 2023-07-11  289:     , LOCATION_DECK
4e8f89ad97 2023-07-11  290:     , 0
4e8f89ad97 2023-07-11  291:     , str_1
4e8f89ad97 2023-07-11  292:     , str_1
4e8f89ad97 2023-07-11  293:     , nil)
4e8f89ad97 2023-07-11  294:     
4e8f89ad97 2023-07-11  295:     Duel.SendtoHand(str["玩家选定的卡"]
4e8f89ad97 2023-07-11  296:     , nil
4e8f89ad97 2023-07-11  297:     , REASON_RULE)
8e87626fe9 2023-07-16  298:     
e28a9fe965 2023-07-16  299:     effect_event:Reset()
1539e099d7 2023-07-16  300:     
8e87626fe9 2023-07-16  301:     end --}
8e87626fe9 2023-07-16  302:     
6254eda63a 2023-07-23  303:   str["效果"]:SetOperation(cache_1)
8e87626fe9 2023-07-16  304:   
6254eda63a 2023-07-23  305:   Duel.RegisterEffect(str["效果"]
8e87626fe9 2023-07-16  306:   , 0)
17d6844110 2023-07-16  307:   
d5d0e03305 2023-07-11  308:   end --}
993a6dbc45 2023-07-13  309:   
d5d0e03305 2023-07-11  310: fun["禁格"] = function(str_1) --{
993a6dbc45 2023-07-13  311:   
0d5ba0fc61 2023-07-23  312:   str["禁格的数量"] = str_1
6254eda63a 2023-07-23  313:   
6254eda63a 2023-07-23  314:   str["效果"] = Effect.GlobalEffect()
6254eda63a 2023-07-23  315:   
6254eda63a 2023-07-23  316:   str["效果"]:SetCode(EFFECT_USE_EXTRA_MZONE)
6254eda63a 2023-07-23  317:   
6254eda63a 2023-07-23  318:   str["效果"]:SetValue(str_1)
6254eda63a 2023-07-23  319:   
6254eda63a 2023-07-23  320:   Duel.RegisterEffect(str["效果"],0)
6254eda63a 2023-07-23  321:   
0d5ba0fc61 2023-07-23  322:   end --}
0d5ba0fc61 2023-07-23  323:   
8a01ebbad2 2023-07-23  324: fun["该效果不能被连锁"] = function() --{
8a01ebbad2 2023-07-23  325:   
8a01ebbad2 2023-07-23  326:   Duel.SetChainLimit(aux.FALSE)
8a01ebbad2 2023-07-23  327:   
8a01ebbad2 2023-07-23  328:   return true
8a01ebbad2 2023-07-23  329:   end --}
8a01ebbad2 2023-07-23  330:   
d5d0e03305 2023-07-11  331: fun["印卡"] = function(str_1, str_2, str_3) --{
d5d0e03305 2023-07-11  332:   
d5d0e03305 2023-07-11  333:   if str_3 then --{
993a6dbc45 2023-07-13  334:     
d5d0e03305 2023-07-11  335:     --}
993a6dbc45 2023-07-13  336:     
d5d0e03305 2023-07-11  337:   else --{
993a6dbc45 2023-07-13  338:     
d5d0e03305 2023-07-11  339:     str_3 = str_2
45478ef823 2023-07-13  340:     
d5d0e03305 2023-07-11  341:     end --}
993a6dbc45 2023-07-13  342:     
0d5ba0fc61 2023-07-23  343:   Debug.ShowHint("点击对方额外卡组可以进行印卡。\n手卡只能印 "
0d5ba0fc61 2023-07-23  344:   .. str_2
0d5ba0fc61 2023-07-23  345:   .. " 张。\n最多可以印 "
0d5ba0fc61 2023-07-23  346:   .. str_3
0d5ba0fc61 2023-07-23  347:   .. " 张")
6254eda63a 2023-07-23  348:   
6254eda63a 2023-07-23  349:   str["效果"] = Effect.CreateEffect(str_1)
9a1184f29f 2023-07-22  350:   
9a1184f29f 2023-07-22  351:   str["当前印卡数"] = 1
9a1184f29f 2023-07-22  352:   
6254eda63a 2023-07-23  353:   str["效果"]:SetType(EFFECT_TYPE_IGNITION)
9a1184f29f 2023-07-22  354:   
6254eda63a 2023-07-23  355:   str["效果"]:SetProperty(EFFECT_FLAG_BOTH_SIDE
d5d0e03305 2023-07-11  356:   + EFFECT_FLAG_UNCOPYABLE
d5d0e03305 2023-07-11  357:   + EFFECT_FLAG_CANNOT_NEGATE
d5d0e03305 2023-07-11  358:   + EFFECT_FLAG_CANNOT_DISABLE)
d5d0e03305 2023-07-11  359:   
8a01ebbad2 2023-07-23  360:   str["效果"]:SetTarget(fun["该效果不能被连锁"])
6254eda63a 2023-07-23  361:   
6254eda63a 2023-07-23  362:   str["效果"]:SetRange(LOCATION_EXTRA)
d5d0e03305 2023-07-11  363:   
d5d0e03305 2023-07-11  364:   function print_hand(effect_event
d5d0e03305 2023-07-11  365:   , player_who_activate_the_effect) --{
993a6dbc45 2023-07-13  366:     
d5d0e03305 2023-07-11  367:     announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
d5d0e03305 2023-07-11  368:     
d5d0e03305 2023-07-11  369:     card = Duel.CreateToken(player_who_activate_the_effect
d5d0e03305 2023-07-11  370:     , announce_card)
d5d0e03305 2023-07-11  371:     
d5d0e03305 2023-07-11  372:     if str["当前印卡数"] <= str_2 then --{
993a6dbc45 2023-07-13  373:       
d5d0e03305 2023-07-11  374:       str["当前印卡数"] = str["当前印卡数"] + 1
d5d0e03305 2023-07-11  375:       
d5d0e03305 2023-07-11  376:       Duel.SendtoHand(card,nil,REASON_RULE)
45478ef823 2023-07-13  377:       
d5d0e03305 2023-07-11  378:       --}
993a6dbc45 2023-07-13  379:       
d5d0e03305 2023-07-11  380:     else --{
993a6dbc45 2023-07-13  381:       
d5d0e03305 2023-07-11  382:       if str["当前印卡数"] <= str_3 then --{
993a6dbc45 2023-07-13  383:         
d5d0e03305 2023-07-11  384:         str["当前印卡数"] = str["当前印卡数"] + 1
d5d0e03305 2023-07-11  385:         
d5d0e03305 2023-07-11  386:         Duel.Remove(card,POS_FACEUP,REASON_RULE)
d5d0e03305 2023-07-11  387:         
d5d0e03305 2023-07-11  388:         Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
45478ef823 2023-07-13  389:         
d5d0e03305 2023-07-11  390:         --}
993a6dbc45 2023-07-13  391:         
d5d0e03305 2023-07-11  392:       else --{
993a6dbc45 2023-07-13  393:         
27c36deea8 2023-07-23  394:         Debug.ShowHint("印卡过多!")
45478ef823 2023-07-13  395:         
a30b9aba5d 2023-07-16  396:         effect_event:Reset()
a30b9aba5d 2023-07-16  397:         
993a6dbc45 2023-07-13  398:         end --}
993a6dbc45 2023-07-13  399:         
993a6dbc45 2023-07-13  400:       end --}
993a6dbc45 2023-07-13  401:       
993a6dbc45 2023-07-13  402:     end --}
993a6dbc45 2023-07-13  403:     
6254eda63a 2023-07-23  404:   str["效果"]:SetOperation(print_hand)
0852ed07b8 2023-07-22  405:   
6254eda63a 2023-07-23  406:   str_1:RegisterEffect(str["效果"])
0852ed07b8 2023-07-22  407:   
0852ed07b8 2023-07-22  408:   end --}
0852ed07b8 2023-07-22  409:   
0852ed07b8 2023-07-22  410: fun["随机抽卡"] = function(str_1) --{
a469e38404 2023-07-22  411:   
0852ed07b8 2023-07-22  412:   str["随机抽卡的数量"] = str_1
63daf9144a 2023-07-22  413:   
6254eda63a 2023-07-23  414:   str["效果"] = Effect.GlobalEffect()
63daf9144a 2023-07-22  415:   
6254eda63a 2023-07-23  416:   str["效果"]:SetType(EFFECT_TYPE_FIELD
63daf9144a 2023-07-22  417:   + EFFECT_TYPE_CONTINUOUS)
63daf9144a 2023-07-22  418:   
6254eda63a 2023-07-23  419:   str["效果"]:SetCode(EVENT_ADJUST)
63daf9144a 2023-07-22  420:   
6254eda63a 2023-07-23  421:   str["效果"]:SetCondition(aux.TRUE)
63daf9144a 2023-07-22  422:   
63daf9144a 2023-07-22  423:   function cache_1(effect_event
63daf9144a 2023-07-22  424:   , player_who_activate_the_effect) --{
a469e38404 2023-07-22  425:     
63daf9144a 2023-07-22  426:     Duel.ShuffleDeck(0)
a469e38404 2023-07-22  427:     
63daf9144a 2023-07-22  428:     Duel.Draw(0,str_1,REASON_RULE)
63daf9144a 2023-07-22  429:     
9c53880fae 2023-07-23  430:     effect_event:Reset()
9c53880fae 2023-07-23  431:     
9c53880fae 2023-07-23  432:     end --}
9c53880fae 2023-07-23  433:     
9c53880fae 2023-07-23  434:   str["效果"]:SetOperation(cache_1)
9c53880fae 2023-07-23  435:   
9c53880fae 2023-07-23  436:   Duel.RegisterEffect(str["效果"]
9c53880fae 2023-07-23  437:   , 0)
9c53880fae 2023-07-23  438:   
9c53880fae 2023-07-23  439:   end --}
9c53880fae 2023-07-23  440:   
9c53880fae 2023-07-23  441: fun["失败得分"] = function() --{
32fe80afac 2023-07-23  442:   
32fe80afac 2023-07-23  443:   str["失败得分表"] = {}
7b061edf04 2023-07-23  444:   str["失败得分表"][0] = "神龙之圣刻印"
fc5a5e318b 2023-07-23  445:   str["失败得分表"][100] = "调和支援士"
346515fb1d 2023-07-23  446:   str["失败得分表"][200] = "深渊的暗杀者"
cbe7cd6105 2023-07-23  447:   str["失败得分表"][300] = "救援猫"
ce7413dab5 2023-07-23  448:   str["失败得分表"][400] = "注射天使 莉莉"
16a24447f3 2023-07-23  449:   str["失败得分表"][500] = "不知火的隐者"
732834e9f6 2023-07-23  450:   str["失败得分表"][600] = "影依猎鹰"
8535d29136 2023-07-23  451:   str["失败得分表"][700] = "铁兽战线 姬特"
7dfc8c0a4f 2023-07-23  452:   str["失败得分表"][800] = "召唤僧"
0cf758cdef 2023-07-23  453:   str["失败得分表"][900] = "恩底弥翁的仆从"
78256c5ed2 2023-07-23  454:   str["失败得分表"][1000] = "机壳工具 丑恶"
6e8d18ad11 2023-07-23  455:   str["失败得分表"][1100] = "欧尼斯特"
bccf11b42c 2023-07-23  456:   str["失败得分表"][1200] = "次元吸引者"
4fe92ca8fc 2023-07-23  457:   str["失败得分表"][1300] = "黑羽-疾风之盖尔"
7a0c3efa60 2023-07-23  458:   str["失败得分表"][1400] = "加农炮兵"
77276d1199 2023-07-23  459:   str["失败得分表"][1500] = "教导的大神祗官"
473dfbc974 2023-07-23  460:   str["失败得分表"][1600] = "地中族导师"
75fdd0a5fd 2023-07-23  461:   str["失败得分表"][1700] = "相剑师-莫邪"
5645338d1f 2023-07-23  462:   str["失败得分表"][1800] = "宝玉兽-青玉飞马"
6440476a28 2023-07-23  463:   str["失败得分表"][1900] = "命运英雄 血魔-D"
e03c496e01 2023-07-23  464:   str["失败得分表"][2000] = "流离的狮鹫骑手"
4633a2c49b 2023-07-23  465:   str["失败得分表"][2100] = "电子龙"
c0eba03c26 2023-07-23  466:   str["失败得分表"][2200] = "古遗物-死镰"
4be5b990ba 2023-07-23  467:   str["失败得分表"][2300] = "能朋克 调狐"
8b30ae767b 2023-07-23  468:   str["失败得分表"][2400] = "俱舍怒威族·芬里尔狼"
bf4b3c5b18 2023-07-23  469:   str["失败得分表"][2500] = "黑魔术师"
2bcc8e65f2 2023-07-23  470:   str["失败得分表"][2600] = "雅典娜"
873b0bbe33 2023-07-23  471:   str["失败得分表"][2700] = "暗黑界的龙神 格拉法"
79e4b61d1e 2023-07-23  472:   str["失败得分表"][2800] = "魔导兽 刻耳柏洛斯尊主"
b1143d0851 2023-07-23  473:   str["失败得分表"][2900] = "元素英雄 永生侠"
32fe80afac 2023-07-23  474:   str["失败得分表"][3000] = "青眼白龙"
036fec47f8 2023-07-23  475:   
15c47f6d38 2023-07-23  476:   str["对方玩家的初始生命值"] = Duel.GetLP(1)
15c47f6d38 2023-07-23  477:   
ec99b8dccc 2023-07-23  478:   str["效果"] = Effect.GlobalEffect()
ec99b8dccc 2023-07-23  479:   
ec99b8dccc 2023-07-23  480:   str["效果"]:SetType(EFFECT_TYPE_FIELD
ec99b8dccc 2023-07-23  481:   + EFFECT_TYPE_CONTINUOUS)
ec99b8dccc 2023-07-23  482:   
ec99b8dccc 2023-07-23  483:   str["效果"]:SetCode(EVENT_PHASE_START+PHASE_END)
ec99b8dccc 2023-07-23  484:   
ec99b8dccc 2023-07-23  485:   function cache_1(effect_event
ec99b8dccc 2023-07-23  486:   , player_who_activate_the_effect) --{
15c47f6d38 2023-07-23  487:     
15c47f6d38 2023-07-23  488:     cache_1 = Duel.GetLP(1) - str["对方玩家的初始生命值"]
428f4242f8 2023-07-23  489:     
15c47f6d38 2023-07-23  490:     if cache_1 > 0 then --{
32fe80afac 2023-07-23  491:       
6efb524b73 2023-07-23  492:       return
944281b3ef 2023-07-23  493:       
5f3b78a3f7 2023-07-23  494:       --}
5f3b78a3f7 2023-07-23  495:       
5f3b78a3f7 2023-07-23  496:     else --{
5f3b78a3f7 2023-07-23  497:       
5f3b78a3f7 2023-07-23  498:       cache_1 = math.abs(cache_1) / (str["对方玩家的初始生命值"] - 100)
4fc42fb3fe 2023-07-23  499:       
2533562cae 2023-07-23  500:       cache_1 = math.tointeger(cache_1 * 3000 // 100 * 100)
2533562cae 2023-07-23  501:       
2533562cae 2023-07-23  502:       end --}
2533562cae 2023-07-23  503:       
32fe80afac 2023-07-23  504:     if cache_1 > 3000 then --{
32fe80afac 2023-07-23  505:       
32fe80afac 2023-07-23  506:       --}
32fe80afac 2023-07-23  507:       
32fe80afac 2023-07-23  508:     else --{
32fe80afac 2023-07-23  509:       
b9d3419b8d 2023-07-23  510:       Debug.ShowHint("这局,您的得分是 "
32fe80afac 2023-07-23  511:       .. cache_1
7dab13f692 2023-07-25  512:       .. " 分!\n处于「"
32fe80afac 2023-07-23  513:       .. str["失败得分表"][cache_1]
36e55e73fe 2023-07-23  514:       .. "」级别!")
32fe80afac 2023-07-23  515:       
32fe80afac 2023-07-23  516:       end --}
32fe80afac 2023-07-23  517:       
ec99b8dccc 2023-07-23  518:     effect_event:Reset()
ec99b8dccc 2023-07-23  519:     
ec99b8dccc 2023-07-23  520:     end --}
ec99b8dccc 2023-07-23  521:     
ec99b8dccc 2023-07-23  522:   str["效果"]:SetOperation(cache_1)
ec99b8dccc 2023-07-23  523:   
ec99b8dccc 2023-07-23  524:   Duel.RegisterEffect(str["效果"]
ec99b8dccc 2023-07-23  525:   , 0)
15c47f6d38 2023-07-23  526:   
66a03a682a 2023-07-20  527:   end --}
15c47f6d38 2023-07-23  528: