游戏王残局简化版

Annotation For zawcj25.lua
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Annotation For zawcj25.lua

Lines of zawcj25.lua from check-in 3dff221746 that are changed by the sequence of edits moving toward check-in f8a1b1a6a8:

                         1: --[[message
3dff221746 2023-04-17    2: 更新:2023-04-10
                         3: 卡数:19
                         4: 规则:大师3
                         5: 简介:治安维持局最后防线·第25期!
                         6: 在传说的尽头!
                         7: ]]
                         8: --created by ygopro puzzle maker 
                         9: Debug.SetAIName("佚名")
                        10: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
                        11: Debug.SetPlayerInfo(0,2500,0,0)
                        12: Debug.SetPlayerInfo(1,11100,0,0)
                        13: 
                        14: Debug.AddCard(89997728,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
                        15: Debug.AddCard(89997728,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
                        16: Debug.AddCard(15259703,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
                        17: Debug.AddCard(75014062,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
                        18: Debug.AddCard(36107810,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
                        19: Debug.AddCard(83764718,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
                        20: Debug.AddCard(63101919,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
                        21: Debug.AddCard(39910367,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
                        22: Debug.AddCard(78121572,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        23: Debug.AddCard(94256039,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
                        24: Debug.AddCard(11508758,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
                        25: Debug.AddCard(75014062,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
                        26: Debug.AddCard(89997728,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
                        27: Debug.AddCard(42386471,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
                        28: Debug.AddCard(11868825,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
                        29: Debug.AddCard(40732515,0,0,LOCATION_HAND,6,POS_FACEUP_ATTACK)
                        30: Debug.AddCard(63014935,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
                        31: Debug.AddCard(66436257,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
                        32: Debug.AddCard(53183600,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        33: Debug.AddCard(53239672,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
                        34: Debug.ReloadFieldEnd()
                        35: aux.BeginPuzzle()
                        36: local e999=Effect.GlobalEffect()
                        37: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
                        38: e999:SetCode(EVENT_DAMAGE)
                        39: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
                        40: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
                        41: Debug.ShowHint("残局群181175613") end)
                        42: Duel.RegisterEffect(e999,0)