游戏王残局简化版

Annotation For X-LV-30.lua
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Annotation For X-LV-30.lua

Lines of X-LV-30.lua from check-in 3dff221746 that are changed by the sequence of edits moving toward check-in f8a1b1a6a8:

                         1: --[[message
3dff221746 2023-04-17    2: 更新:2023-04-12
                         3: 卡数:6
                         4: 规则:新大师
                         5: ]]
                         6: --By OURYGO-YGO EZ manager
                         7: Debug.SetAIName("顽雨沉风")
                         8: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
                         9: Debug.SetPlayerInfo(0,8000,0,0)
                        10: Debug.SetPlayerInfo(1,3900,0,0)
                        11: Debug.AddCard(38395123,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        12: --~ Debug.AddCard(25290459,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        13: Debug.AddCard(90500169,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        14: local g02=Debug.AddCard(46384672,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        15: local g12=Debug.AddCard(49888191,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        16: --~ local m02=Debug.AddCard(11741041,0,0,LOCATION_SZONE,2,POS_FACEUP)
                        17: Debug.AddCard(75884822,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
                        18: --~ Debug.AddCard(70865988,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
                        19: local c0=Debug.AddCard(90011152,0,0,LOCATION_SZONE,5,POS_FACEUP)
                        20: Debug.AddCard(79335209,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
                        21: Debug.AddCard(42941100,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
                        22: Debug.AddCard(12482652,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
                        23: Debug.AddCard(980973,0,0,LOCATION_GRAVE,0,POS_FACEUP)
                        24: Debug.ReloadFieldEnd()
                        25: aux.BeginPuzzle()
                        26: local e999=Effect.GlobalEffect()
                        27: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
                        28: e999:SetCode(EVENT_DAMAGE)
                        29: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
                        30: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
                        31: Debug.ShowHint("残局群181175613") end)
                        32: Duel.RegisterEffect(e999,0)
                        33: 
                        34: 
                        35: local e1=Effect.GlobalEffect()
                        36: e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
                        37: e1:SetCode(EVENT_PHASE_START+PHASE_END)
                        38: e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==0 end)
                        39: e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
                        40: Debug.ShowHint("其实这局最多只能打3900血。") end)
                        41: Duel.RegisterEffect(e1,0)