Lines of
X-LV-11.lua
from check-in 3dff221746
that are changed by the sequence of edits moving toward
check-in f8a1b1a6a8:
1: --[[message
3dff221746 2023-04-17 2: 更新:2023-04-10
3: 卡数:1
4: 规则:大师2020
5: ]]
6: --created by puzzle editor
7: Debug.SetAIName("顽雨沉风")
8: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
9: Debug.SetPlayerInfo(0,8000,0,0)
10: Debug.SetPlayerInfo(1,8750,0,0)
11:
12: Debug.AddCard(89631139,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
13: Debug.AddCard(89631139,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
14: Debug.AddCard(89631139,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
15: Debug.AddCard(11012154,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
16:
17: --自己的怪兽区
18: --~ Debug.AddCard(58932615,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --钥匙鼠
19: --~ Debug.AddCard(21844576,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --死亡袋鼠
20: Debug.AddCard(56369281,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --巨大树熊
21: Debug.AddCard(2118022,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --星向鸟
22: Debug.AddCard(1784619,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --星向鸟
23:
24: Debug.AddCard(47060154,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --星向鸟
25: --对方的怪兽区
26: --自己的魔陷区
27: Debug.AddCard(24094653,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --融合
28: --对方的魔陷区
29: --自己的手卡
30: --对方的手卡
31: --自己的墓地
32: --对方的墓地
33: --自己除外的卡
34: --对方除外的卡
35: --自己的卡组
36: --对方的卡组
37: --自己的额外
38: Debug.AddCard(23995346,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --OZ之主
39: Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --大地之骑士 盖亚骑士
40: Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --迅雷之骑士 盖亚龙骑士
41:
42: Debug.ReloadFieldEnd()
43: aux.BeginPuzzle()
44: Debug.ShowHint("尝试一下不同召唤方式")
45:
46: local e999=Effect.GlobalEffect()
47: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
48: e999:SetCode(EVENT_DAMAGE)
49: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
50: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
51: Debug.ShowHint("残局群181175613") end)
52: Duel.RegisterEffect(e999,0)