游戏王残局简化版

Annotation For Naim_MathMech.lua
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Annotation For Naim_MathMech.lua

Lines of Naim_MathMech.lua from check-in 3dff221746 that are changed by the sequence of edits moving toward check-in f8a1b1a6a8:

                         1: --[[message
3dff221746 2023-04-17    2: 更新:2023-04-10
                         3: 卡数:10
                         4: 规则:大师2020
                         5: 你会加减乘除吗?
                         6: ]]
                         7: 
                         8: Debug.SetAIName("Naim")
                         9: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
                        10: Debug.SetPlayerInfo(0,1000,0,0)
                        11: Debug.SetPlayerInfo(1,22500,0,0)
                        12: 
                        13: --Main Deck
                        14: Debug.AddCard(53577438,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        15: Debug.AddCard(52354896,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        16: Debug.AddCard(89743495,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        17: Debug.AddCard(16360142,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        18: --Extra Deck
                        19: Debug.AddCard(42632209,0,0,LOCATION_EXTRA,0,8)
                        20: Debug.AddCard(85692042,0,0,LOCATION_EXTRA,0,8)
                        21: --Hand
                        22: Debug.AddCard(41410651,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        23: Debug.AddCard(17946349,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        24: Debug.AddCard(57160136,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        25: Debug.AddCard(80965043,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        26: Debug.AddCard(27182739,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        27: 
                        28: --Hand
                        29: --Monster Zones
                        30: Debug.AddCard(23995346,1,1,LOCATION_MZONE,3,1,true)
                        31: Debug.AddCard(23995346,1,1,LOCATION_MZONE,4,1,true)
                        32: 
                        33: Debug.ReloadFieldEnd()
                        34: aux.BeginPuzzle()
                        35: local e999=Effect.GlobalEffect()
                        36: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
                        37: e999:SetCode(EVENT_DAMAGE)
                        38: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
                        39: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
                        40: Debug.ShowHint("残局群181175613") end)
                        41: Duel.RegisterEffect(e999,0)