游戏王残局简化版

Annotation For 36.Deskbot Revolution.lua
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Annotation For 36.Deskbot Revolution.lua

Lines of 36.Deskbot Revolution.lua from check-in 3dff221746 that are changed by the sequence of edits moving toward check-in f8a1b1a6a8:

                         1: --[[message
3dff221746 2023-04-17    2: 更新:2023-04-14
                         3: 卡数:40
                         4: 规则:大师3
                         5: 文具人革命
                         6: ]]
                         7: Debug.SetAIName("四妹")
                         8: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
                         9: Debug.SetPlayerInfo(0,100,0,0)
                        10: Debug.SetPlayerInfo(1,3100,0,0)
                        11: 
                        12: Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        13: Debug.AddCard(25494711,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        14: Debug.AddCard(24573625,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        15: Debug.AddCard(97588916,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        16: Debug.AddCard(55106249,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        17: Debug.AddCard(10117149,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        18: Debug.AddCard(22227683,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        19: Debug.AddCard(22227683,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        20: Debug.AddCard(22227683,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        21: Debug.AddCard(59368956,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        22: Debug.AddCard(59368956,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        23: Debug.AddCard(94693857,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        24: Debug.AddCard(12215894,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        25: Debug.AddCard(75944053,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        26: Debug.AddCard(63995093,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        27: Debug.AddCard(1249315,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        28: Debug.AddCard(82633039,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        29: Debug.AddCard(28912357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        30: Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        31: Debug.AddCard(82044279,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        32: Debug.AddCard(89544521,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        33: Debug.AddCard(80532587,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        34: Debug.AddCard(94634433,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
                        35: Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEUP)
                        36: Debug.AddCard(46652477,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
                        37: Debug.AddCard(1154611,1,1,LOCATION_GRAVE,0,POS_FACEUP)
                        38: Debug.AddCard(7841112,1,1,LOCATION_GRAVE,0,POS_FACEUP,true)
                        39: Debug.AddCard(85800949,1,1,LOCATION_DECK,0,POS_FACEDOWN)
                        40: Debug.AddCard(84565800,1,1,LOCATION_DECK,0,POS_FACEDOWN)
                        41: Debug.AddCard(80019195,1,1,LOCATION_DECK,0,POS_FACEDOWN)
                        42: Debug.AddCard(59438930,1,1,LOCATION_DECK,0,POS_FACEDOWN)
                        43: Debug.AddCard(62015408,1,1,LOCATION_HAND,0,POS_FACEDOWN)
                        44: Debug.AddCard(73977033,1,1,LOCATION_HAND,0,POS_FACEDOWN)
                        45: Debug.AddCard(7902349,1,1,LOCATION_HAND,0,POS_FACEDOWN)
                        46: Debug.AddCard(82044279,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
                        47: Debug.AddCard(86221741,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
                        48: local m10=Debug.AddCard(58604027,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
                        49: local e10=Effect.CreateEffect(m10)
                        50: e10:SetType(EFFECT_TYPE_SINGLE)
                        51: e10:SetCode(EFFECT_SET_ATTACK)
                        52: e10:SetValue(5000)
                        53: e10:SetReset(RESET_EVENT+RESETS_STANDARD)
                        54: m10:RegisterEffect(e10)
                        55: local m11=Debug.AddCard(4392470,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        56: local e11=Effect.CreateEffect(m10)
                        57: e11:SetType(EFFECT_TYPE_SINGLE)
                        58: e11:SetCode(EFFECT_SET_ATTACK)
                        59: e11:SetValue(4000)
                        60: e11:SetReset(RESET_EVENT+RESETS_STANDARD)
                        61: m11:RegisterEffect(e11)
                        62: Debug.AddCard(53315891,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
                        63: Debug.AddCard(89474727,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
                        64: Debug.AddCard(92512625,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
                        65: Debug.AddCard(12253117,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
                        66: Debug.AddCard(78082039,1,1,LOCATION_SZONE,5,POS_FACEUP)
                        67: local e1=Effect.GlobalEffect()
                        68: e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
                        69: e1:SetCode(EVENT_ADJUST)
                        70: e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(1,LOCATION_HAND+LOCATION_GRAVE+LOCATION_MZONE+LOCATION_SZONE+LOCATION_REMOVED,0)==0 end)
                        71: e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("目标已达成!") Duel.SetLP(1,0) end)
                        72: Duel.RegisterEffect(e1,0)
                        73: Debug.ReloadFieldEnd()
                        74: Debug.ShowHint("部分怪兽的攻守已改变!\n在这个回合使对方的所有卡回到卡组·额外卡组!")
                        75: --~ Debug.ShowHint("在这个回合使对方的所有卡回到卡组·额外卡组!")
                        76: aux.BeginPuzzle()