Lines of
30.Inhuman Unicore.lua
from check-in 3dff221746
that are changed by the sequence of edits moving toward
check-in f8a1b1a6a8:
1: --[[message
3dff221746 2023-04-17 2: 更新:2023-04-14
3: 卡数:53
4: 规则:大师3
5: 毫无人性的尤尼科
6: ]]
7: --puzzle1
8: Debug.SetAIName("四妹")
9: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
10: Debug.SetPlayerInfo(0,2100,0,0)
11: Debug.SetPlayerInfo(1,33400,0,0)
12:
13: local e0=Effect.GlobalEffect()
14: e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
15: e0:SetCode(EVENT_ADJUST)
16: e0:SetCountLimit(1)
17: e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
18: e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
19: local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,5,5,nil)
20: if g:GetCount()>0 then
21: Duel.SendtoHand(g,nil,REASON_RULE)
22: end end)
23: Duel.RegisterEffect(e0,0)
24:
25: Debug.AddCard(85605684,0,0,LOCATION_DECK,0,POS_FACEDOWN)
26: Debug.AddCard(37742478,0,0,LOCATION_DECK,0,POS_FACEDOWN)
27: Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
28: Debug.AddCard(49267971,0,0,LOCATION_DECK,0,POS_FACEDOWN)
29: Debug.AddCard(6850209,0,0,LOCATION_DECK,0,POS_FACEDOWN)
30: Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
31: Debug.AddCard(31829185,0,0,LOCATION_DECK,0,POS_FACEDOWN)
32: Debug.AddCard(23434538,0,0,LOCATION_DECK,0,POS_FACEDOWN)
33: Debug.AddCard(1475311,0,0,LOCATION_DECK,0,POS_FACEDOWN)
34: Debug.AddCard(24508238,0,0,LOCATION_DECK,0,POS_FACEDOWN)
35: Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN)
36: Debug.AddCard(72989439,0,0,LOCATION_DECK,0,POS_FACEDOWN)
37: Debug.AddCard(51630558,0,0,LOCATION_DECK,0,POS_FACEDOWN)
38: Debug.AddCard(64034255,0,0,LOCATION_DECK,0,POS_FACEDOWN)
39: Debug.AddCard(41442341,0,0,LOCATION_DECK,0,POS_FACEDOWN)
40: Debug.AddCard(19439119,0,0,LOCATION_DECK,0,POS_FACEDOWN)
41: Debug.AddCard(72892473,0,0,LOCATION_DECK,0,POS_FACEDOWN)
42: Debug.AddCard(97651498,0,0,LOCATION_DECK,0,POS_FACEDOWN)
43: Debug.AddCard(3972721,0,0,LOCATION_DECK,0,POS_FACEDOWN)
44: Debug.AddCard(38737148,0,0,LOCATION_DECK,0,POS_FACEDOWN)
45: Debug.AddCard(74848038,0,0,LOCATION_DECK,0,POS_FACEDOWN)
46: Debug.AddCard(56399890,0,0,LOCATION_DECK,0,POS_FACEDOWN)
47: Debug.AddCard(97439806,0,0,LOCATION_DECK,0,POS_FACEDOWN)
48: --~ Debug.AddCard(19439119,0,0,LOCATION_DECK,0,POS_FACEDOWN)
49: --~ Debug.AddCard(72892473,0,0,LOCATION_DECK,0,POS_FACEDOWN)
50: --~ Debug.AddCard(97651498,0,0,LOCATION_DECK,0,POS_FACEDOWN)
51: Debug.AddCard(14198496,0,0,LOCATION_DECK,0,POS_FACEDOWN)
52: Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
53: Debug.AddCard(44155002,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
54: Debug.AddCard(38354937,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
55: Debug.AddCard(37910722,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
56: Debug.AddCard(42956963,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
57: Debug.AddCard(50933533,1,1,LOCATION_DECK,0,POS_FACEUP)
58: Debug.AddCard(4906301,1,1,LOCATION_DECK,0,POS_FACEUP)
59: Debug.AddCard(88305978,1,1,LOCATION_DECK,0,POS_FACEUP)
60: Debug.AddCard(12275533,1,1,LOCATION_DECK,0,POS_FACEUP)
61: Debug.AddCard(44330098,1,1,LOCATION_DECK,0,POS_FACEUP)
62: Debug.AddCard(64605089,1,1,LOCATION_DECK,0,POS_FACEUP)
63: Debug.AddCard(86039057,1,1,LOCATION_HAND,0,POS_FACEUP)
64: Debug.AddCard(95360850,1,1,LOCATION_HAND,0,POS_FACEUP)
65: Debug.AddCard(82593786,1,1,LOCATION_HAND,0,POS_FACEUP)
66: Debug.AddCard(45118716,1,1,LOCATION_HAND,0,POS_FACEUP)
67: Debug.AddCard(14017402,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
68: Debug.AddCard(80208158,1,1,LOCATION_GRAVE,0,POS_FACEUP)
69: Debug.AddCard(23899727,1,1,LOCATION_GRAVE,0,POS_FACEUP)
70: Debug.AddCard(26593852,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK,true)
71: Debug.AddCard(10248389,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
72: Debug.AddCard(71203602,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK,true)
73: local m2=Debug.AddCard(59170782,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE,true)
74: local s2=Debug.AddCard(8719957,1,1,LOCATION_SZONE,2,POS_FACEUP)
75: Debug.PreEquip(s2,m2)
76: Debug.AddCard(58120309,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
77: Debug.AddCard(70284332,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
78: Debug.AddCard(59695933,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
79: Debug.AddCard(48130397,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
80: Debug.AddCard(37694547,1,1,LOCATION_SZONE,5,POS_FACEUP)
81: Debug.ReloadFieldEnd()
82: --~ Debug.ShowHint("在这个回合取得胜利!")
83:
84: Debug.ShowHint("从卡组中选择五张卡加入手卡!")
85: aux.BeginPuzzle()
86: local e999=Effect.GlobalEffect()
87: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
88: e999:SetCode(EVENT_DAMAGE)
89: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
90: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
91: Debug.ShowHint("残局群181175613") end)
92: Duel.RegisterEffect(e999,0)