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Annotation For 「DMI2」Magical Scientist.lua
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Annotation For 「DMI2」Magical Scientist.lua

Lines of 「DMI2」Magical Scientist.lua from check-in 3dff221746 that are changed by the sequence of edits moving toward check-in f8a1b1a6a8:

                         1: --[[message
3dff221746 2023-04-17    2: 更新:2023-04-13
                         3: 卡数:5
                         4: 规则:大师3
                         5: ]]
                         6: Debug.SetAIName("「DMI2」Magical Scientist")
                         7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
                         8: 
                         9: Debug.SetPlayerInfo(0,4000,0,0)
                        10: Debug.SetPlayerInfo(1,6600,0,0)
                        11: 
                        12: Debug.AddCard(95727991,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
                        13: Debug.AddCard(34206604,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        14: 
                        15: Debug.AddCard(63519819,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        16: Debug.AddCard(63519819,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        17: Debug.AddCard(63519819,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        18: Debug.AddCard(46696593,0,0,LOCATION_EXTRA,1,POS_FACEDOWN)
                        19: Debug.AddCard(46696593,0,0,LOCATION_EXTRA,1,POS_FACEDOWN)
                        20: Debug.AddCard(46696593,0,0,LOCATION_EXTRA,1,POS_FACEDOWN)
                        21: 
                        22: Debug.AddCard(14898066,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        23: 
                        24: Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
                        25: Debug.AddCard(04392470,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        26: Debug.AddCard(04392470,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
                        27: 
                        28: Debug.ReloadFieldEnd()
                        29: --~ Debug.ShowHint("1回合內取得勝利")
                        30: aux.BeginPuzzle()
                        31: local e999=Effect.GlobalEffect()
                        32: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
                        33: e999:SetCode(EVENT_DAMAGE)
                        34: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
                        35: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
                        36: Debug.ShowHint("残局群181175613") end)
                        37: Duel.RegisterEffect(e999,0)