游戏王残局简化版

Annotation For [WCS2008]01.lua
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Annotation For [WCS2008]01.lua

Lines of [WCS2008]01.lua from check-in 3dff221746 that are changed by the sequence of edits moving toward check-in f8a1b1a6a8:

                         1: --[[message
3dff221746 2023-04-17    2: 更新:2023-04-13
                         3: 卡数:6
                         4: 规则:大师3
                         5: ]]
                         6: --created by ygopro puzzle maker (web) 
                         7: Debug.SetAIName("[WCS2008]01")
                         8: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
                         9: Debug.SetPlayerInfo(0,100,0,0)
                        10: Debug.SetPlayerInfo(1,800,0,0)
                        11: Debug.AddCard(99788587,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)
                        12: Debug.AddCard(63394872,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
                        13: Debug.AddCard(63394872,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
                        14: Debug.AddCard(89631141,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK)
                        15: Debug.AddCard(76573247,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
                        16: Debug.AddCard(76573247,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
                        17: Debug.AddCard(89631141,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
                        18: Debug.AddCard(89631141,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE)
                        19: Debug.AddCard(89631141,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
                        20: Debug.AddCard(89631141,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)
                        21: Debug.AddCard(89631141,1,1,LOCATION_MZONE,4,POS_FACEUP_DEFENSE)
                        22: Debug.AddCard(37480144,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
                        23: Debug.ReloadFieldEnd()
                        24: --~ Debug.ShowHint("在这个回合取得胜利!")
                        25: aux.BeginPuzzle()
                        26: local e999=Effect.GlobalEffect()
                        27: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
                        28: e999:SetCode(EVENT_DAMAGE)
                        29: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
                        30: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
                        31: Debug.ShowHint("残局群181175613") end)
                        32: Duel.RegisterEffect(e999,0)