游戏王残局简化版

Annotation For single/简化版_23.lua
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Annotation For single/简化版_23.lua

Lines of single/简化版_23.lua from check-in 356cafe047 that are changed by the sequence of edits moving toward check-in b66ea0e05f:

                         1: --[[message
                         2: 维护:2024-06-26
                         3: 简语:大风起兮云飞扬!
                         4: 标签:#枯岳说书人 #风魔女 #音响 #风
                         5: ]]
                         6: 
                         7: Debug.SetAIName("QQ群181175613")
                         8: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3)
                         9: Debug.SetPlayerInfo(0, 3100, 0, 0)
                        10: Debug.SetPlayerInfo(1, 120500, 0, 0)
                        11: 
                        12: Debug.AddCard(66156348, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        13: 
                        14: Debug.AddCard(7198399, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
                        15: Debug.AddCard(99666430, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK, true)
                        16: Debug.AddCard(68815132, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
                        17: Debug.AddCard(46247516, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
                        18: --~ Debug.AddCard(96945958,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        19: Debug.AddCard(17658803, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        20: Debug.AddCard(17658803, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        21: Debug.AddCard(96945958, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        22: Debug.AddCard(71007216, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        23: Debug.AddCard(56585883, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        24: Debug.AddCard(5399521, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        25: Debug.AddCard(70117860, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        26: Debug.AddCard(98867329, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        27: Debug.AddCard(56747793, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        28: Debug.AddCard(37011715, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        29: Debug.AddCard(73356503, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        30: Debug.AddCard(7044562, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        31: Debug.AddCard(76812113, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        32: --~ Debug.AddCard(68815132,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
                        33: Debug.AddCard(14785765, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
                        34: --~ Debug.AddCard(70117860,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
                        35: Debug.AddCard(70117860, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
                        36: --~ Debug.AddCard(7608148,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
                        37: c = Debug.AddCard(21516908, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
                        38: c:CompleteProcedure()
                        39: Debug.AddCard(80208158, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
                        40: c = Debug.AddCard(14577226, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
                        41: c:CompleteProcedure()
                        42: Debug.AddCard(98506199, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK, true)
                        43: Debug.AddCard(70939418, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP_ATTACK)
                        44: Debug.AddCard(82044279, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        45: Debug.AddCard(64880894, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        46: Debug.AddCard(42110604, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        47: Debug.AddCard(14816688, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK)
                        48: Debug.AddCard(52503575, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
                        49: Debug.AddCard(19162134, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
                        50: Debug.AddCard(79333300, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
                        51: Debug.AddCard(79333300, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK)
                        52: Debug.AddCard(67775894, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
                        53: Debug.AddCard(43722862, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK)
                        54: Debug.AddCard(12525049, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK)
                        55: --~ Debug.AddCard(56585883,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK)
                        56: Debug.AddCard(12247206, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK)
                        57: --~ Debug.AddCard(88392300,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        58: Debug.AddCard(49267971, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK)
                        59: Debug.AddCard(27753563, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK)
                        60: --~ Debug.AddCard(56585883,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK)
                        61: --~ Debug.AddCard(67775894,0,0,LOCATION_DECK,5,POS_FACEUP_ATTACK)
                        62: Debug.AddCard(80161395, 0, 0, LOCATION_DECK, 6, POS_FACEUP_ATTACK)
                        63: Debug.AddCard(31178212, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        64: Debug.AddCard(33776734, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
                        65: Debug.AddCard(60643553, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
356cafe047 2024-06-28   66: --~ Debug.AddCard(24731453,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK)
                        67: Debug.AddCard(64554883, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
                        68: Debug.AddCard(1929294, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
                        69: Debug.AddCard(12247206, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK)
                        70: --~ Debug.AddCard(5833312,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
                        71: Debug.AddCard(71829750, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
                        72: Debug.AddCard(14342283, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
                        73: Debug.AddCard(67616300, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
                        74: Debug.AddCard(44405066, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
                        75: Debug.AddCard(46247516, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
                        76: Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
                        77: 
                        78: Debug.AddCard(64554883, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
                        79: Debug.AddCard(7198399, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
                        80: Debug.AddCard(67949763, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK)
                        81: Debug.AddCard(67949763, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
                        82: Debug.ReloadFieldEnd()
                        83: aux.BeginPuzzle(8)
                        84: 
                        85: --[[
                        86: 这一局,细节繁复,风格多变,恍若微风横空、小雨点滴,步进风雨交加,渐趋狂风暴雨。
                        87: 有些人喜欢以血量来反推残局阵容,但在这一局里是做不到的。
                        88: 以这局的多变加攻、多变加血、多变减攻的错综复杂,谈血量,只能落于下乘。
                        89: 以这一局的抽卡引擎之强劲,纵使卡组里再多几十张卡,也依然能抽净,但是娱乐决斗的抽卡是强制的,这就注定我方需要留几张卡来供给娱乐决斗。
                        90: 这里埋了几个陷阱,若我方强行拆除娱乐决斗,则杀伤力不足。
                        91: 很明显,我方需要星尘来进行多次攻击以获取胜利。
                        92: 为了提高血量杀伤,还需要提升星尘的攻击力,降低对方的攻击力。
                        93: 死角可以捕获对方守备力,而对方的栗子球是变守的,因此我方需要供养对方栗子球。
                        94: 为了养栗子球,还需要魂之卡,这就需要我方把卡组怪兽的攻守全部算一遍,并且主动解除对方对我方的保护。
                        95: 我方以风系杀伤为主,暗系不能享受风系加攻,应腾出位置,同时,暗系也不应影响对方,因为星尘还需要对手。
                        96: 风魔女与鹰身的连结点在雪铃,为此需要把鹰身舞者从超量素材送到墓地、送到场上、送到手卡、送到场上、送到手卡、送到墓地、送到场上,总之是不愧「舞者」之名了。
                        97: 风魔女直面真红眼时,不应贪效果。
                        98: 为了激活疾行机人,所以并不能以比剑作为战斗力。
                        99: 星尘不能攻击摄影机,所以可以将摄影机作为幻透翼的燃料。
                       100: 麦克风不受摄影机影响,可以用来诱发一次效果。
                       101: 绿宝石龙、鹰身可以配合暴走召唤,很明显绿宝石龙能造成的伤害最多,并且不受水木影响,但是绿宝石龙的位置具有战略意义,不能动,只能选鹰身了。
                       102: 并且因为绿宝石龙位置的战略意义,还需要在选卡时把被它阻隔的卡尽量救出。
                       103: 洗牌回收的卡会被绿宝石阻隔,故,此局局内无解。
                       104: 局内无解,求向局外,更改回卡组默认设置,此局得解。
                       105: 结界像可以封印对方少女的反击,但我方需要适时解除。
                       106: 由于我方场上怪兽极其多变,而对方怪兽数量有限且大部分需要分配给星尘,所以有些我方怪兽是不能进攻的,一旦进攻,伤害就低了。
                       107: 一句话,这局不能无脑攻击。
                       108: 因为双重罪键之法的滞后性,所以我方需要转让优先权,诱使对方特召衍生物。
                       109: 由于罪键之法的攻击力是在特召时判定的,所以我方需要在此之前补全空位,以灾厄将对方攻击力拖为零。
                       110: 为了诱出对方的罗宾,只能消耗我方的一次攻击。
                       111: 麒麟是幻透翼的燃料,而麒麟需要对象,所以在星尘进攻最后一只怪兽前,需要点燃麒麟。
                       112: 至于水木嘛,很多人对水木忧心忡忡,被她压得动都不敢动,走一步还得想多步。
                       113: 其实根本没必要,直接无视水木,以战略目标为重即可。
                       114: 战略目标之下,没有太多辗转腾挪的余地,自然也就顾不上水木了。
                       115: 刚开始做完这局后就没管了,偶尔重温时发现《地狱的暴走召唤》处理不同了,于是去找水星战士反馈了一下。原来是因为更改了《地狱的暴走召唤》的处理对象造成的,于是最后想了一个简单方法来解决,即更改各怪兽所站的位置。
                       116: 玩过这局,有可能会明白,别人对你的保护可能暗藏杀意。
                       117: ]]