游戏王残局简化版

Annotation For QB081 the frogs_衍生-1.lua
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Annotation For QB081 the frogs_衍生-1.lua

Lines of QB081 the frogs_衍生-1.lua from check-in 30461d2123 that are changed by the sequence of edits moving toward check-in d01c1cafbc:

                         1: --[[message
                         2: 卡数:
                         3: 规则:大师3
                         4: ]]
                         5: Debug.SetAIName("QB081 the frogs")
                         6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI, 3)
                         7: Debug.SetPlayerInfo(0,500,0,0)
                         8: Debug.SetPlayerInfo(1,10700,0,0)
                         9: 
                        10: Debug.AddCard(4239451,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
                        11: Debug.AddCard(84451804,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
                        12: Debug.AddCard(23408872,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
                        13: Debug.AddCard(1357146,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
                        14: 
                        15: Debug.AddCard(14785765,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
                        16: Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
                        17: Debug.AddCard(10002346,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
                        18: Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
                        19: Debug.AddCard(36898537,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
                        20: Debug.AddCard(26593852,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
                        21: Debug.AddCard(34103656,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
                        22: Debug.AddCard(96947648,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
                        23: Debug.AddCard(70865988,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
                        24: Debug.AddCard(4239451,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
                        25: Debug.AddCard(64034255,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
                        26: Debug.AddCard(12525049,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
                        27: Debug.AddCard(9126351,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
                        28: Debug.AddCard(22842214,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
                        29: Debug.AddCard(26400609,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
                        30: Debug.AddCard(94415058,0,0,LOCATION_HAND,6,POS_FACEUP_ATTACK)
                        31: Debug.AddCard(65260293,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
30461d2123 2023-06-18   32: Debug.AddCard(94739788,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
30461d2123 2023-06-18   33: Debug.AddCard(94739788,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
                        34: Debug.ReloadFieldEnd()
                        35: aux.BeginPuzzle()
                        36: 
                        37: 
                        38: local str = {}
                        39: local fun = {}
                        40: 
                        41: local cache_1
                        42: 
                        43: fun["通关邀请"] = function()
                        44:   local effect_100
                        45:   effect_100 = Effect.GlobalEffect()
                        46:   effect_100:SetType(EFFECT_TYPE_FIELD
                        47:     + EFFECT_TYPE_CONTINUOUS)
                        48:   effect_100:SetCode(EVENT_DAMAGE)
                        49:   function cache_1()
                        50: 
                        51:     cache_1 = Duel.GetLP(1)
                        52: 
                        53:     return cache_1 <= 0
                        54:     end
                        55:   effect_100:SetCondition(cache_1)
                        56:   function cache_1()
                        57:     Debug.ShowHint("残局群181175613")
                        58:     return
                        59:     end
                        60:   effect_100:SetOperation(cache_1)
                        61:   Duel.RegisterEffect(effect_100
                        62:     , 0)
                        63:   end
                        64: 
                        65: fun["通关邀请"]()
                        66: