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1cea8ec3df 2024-01-21 30: <nav id="TOC" role="doc-toc">
1cea8ec3df 2024-01-21 31: <ul>
1cea8ec3df 2024-01-21 32: <li><a href="#三个绑定函数" id="toc-三个绑定函数"><span class="toc-section-number">1</span> 三个绑定函数</a>
1cea8ec3df 2024-01-21 33: <ul>
1cea8ec3df 2024-01-21 34: <li><a href="#presummon" id="toc-presummon"><span class="toc-section-number">1.1</span> PreSummon</a>
1cea8ec3df 2024-01-21 35: <ul>
1cea8ec3df 2024-01-21 36: <li><a href="#原型" id="toc-原型"><span class="toc-section-number">1.1.1</span> 原型</a></li>
1cea8ec3df 2024-01-21 37: <li><a href="#召唤类型的可选值" id="toc-召唤类型的可选值"><span class="toc-section-number">1.1.2</span> 召唤类型的可选值</a></li>
1cea8ec3df 2024-01-21 38: <li><a href="#从哪个区域特召到场上的可选值" id="toc-从哪个区域特召到场上的可选值"><span class="toc-section-number">1.1.3</span>
1cea8ec3df 2024-01-21 39: 从哪个区域特召到场上的可选值</a></li>
1cea8ec3df 2024-01-21 40: <li><a href="#补充" id="toc-补充"><span class="toc-section-number">1.1.4</span> 补充</a></li>
1cea8ec3df 2024-01-21 41: </ul></li>
1cea8ec3df 2024-01-21 42: <li><a href="#preequip" id="toc-preequip"><span class="toc-section-number">1.2</span> PreEquip</a>
1cea8ec3df 2024-01-21 43: <ul>
1cea8ec3df 2024-01-21 44: <li><a href="#原型-1" id="toc-原型-1"><span class="toc-section-number">1.2.1</span> 原型</a></li>
1cea8ec3df 2024-01-21 45: <li><a href="#补充-1" id="toc-补充-1"><span class="toc-section-number">1.2.2</span> 补充</a></li>
1cea8ec3df 2024-01-21 46: </ul></li>
1cea8ec3df 2024-01-21 47: <li><a href="#presettarget" id="toc-presettarget"><span class="toc-section-number">1.3</span> PreSetTarget</a>
1cea8ec3df 2024-01-21 48: <ul>
1cea8ec3df 2024-01-21 49: <li><a href="#原型-2" id="toc-原型-2"><span class="toc-section-number">1.3.1</span> 原型</a></li>
1cea8ec3df 2024-01-21 50: <li><a href="#补充-2" id="toc-补充-2"><span class="toc-section-number">1.3.2</span> 补充</a></li>
1cea8ec3df 2024-01-21 51: </ul></li>
1cea8ec3df 2024-01-21 52: </ul></li>
1cea8ec3df 2024-01-21 53: </ul>
1cea8ec3df 2024-01-21 54: </nav>
1cea8ec3df 2024-01-21 55: <h1 data-number="1" id="三个绑定函数"><span class="header-section-number">1</span> 三个绑定函数</h1>
1cea8ec3df 2024-01-21 56: <h2 data-number="1.1" id="presummon"><span class="header-section-number">1.1</span> PreSummon</h2>
1cea8ec3df 2024-01-21 57: <h3 data-number="1.1.1" id="原型"><span class="header-section-number">1.1.1</span> 原型</h3>
1cea8ec3df 2024-01-21 58: <p>Debug.PreSummon(卡, 召唤类型[, 从哪个区域特召到场上])</p>
1cea8ec3df 2024-01-21 59: <hr />
1cea8ec3df 2024-01-21 60: <pre><code>● void Debug.PreSummon(Card c, int sum_type[, int sum_location=0])
1cea8ec3df 2024-01-21 61: 设置卡片 c 的召唤信息:以 sum_type 方法(通常召唤、特殊召唤等)[从 sum_location]出场</code></pre>
1cea8ec3df 2024-01-21 62: <h3 data-number="1.1.2" id="召唤类型的可选值"><span class="header-section-number">1.1.2</span> 召唤类型的可选值</h3>
1cea8ec3df 2024-01-21 63: <ol type="1">
1cea8ec3df 2024-01-21 64: <li><p>SUMMON_TYPE_NORMAL</p></li>
1cea8ec3df 2024-01-21 65: <li><p>SUMMON_TYPE_ADVANCE</p></li>
1cea8ec3df 2024-01-21 66: <li><p>SUMMON_TYPE_DUAL</p></li>
1cea8ec3df 2024-01-21 67: <li><p>SUMMON_TYPE_FLIP</p></li>
1cea8ec3df 2024-01-21 68: <li><p>SUMMON_TYPE_SPECIAL</p></li>
1cea8ec3df 2024-01-21 69: <li><p>SUMMON_TYPE_FUSION</p></li>
1cea8ec3df 2024-01-21 70: <li><p>SUMMON_TYPE_RITUAL</p></li>
1cea8ec3df 2024-01-21 71: <li><p>SUMMON_TYPE_SYNCHRO</p></li>
1cea8ec3df 2024-01-21 72: <li><p>SUMMON_TYPE_XYZ</p></li>
1cea8ec3df 2024-01-21 73: <li><p>SUMMON_TYPE_PENDULUM</p></li>
1cea8ec3df 2024-01-21 74: <li><p>SUMMON_TYPE_LINK</p></li>
1cea8ec3df 2024-01-21 75: </ol>
1cea8ec3df 2024-01-21 76: <hr />
1cea8ec3df 2024-01-21 77: <pre><code>--Summon Type --召唤类型
1cea8ec3df 2024-01-21 78:
1cea8ec3df 2024-01-21 79: SUMMON_TYPE_NORMAL =0x10000000 --通常召唤(EFFECT_SUMMON_PROC,EFFECT_SET_PROC 可用 Value 修改數值)
1cea8ec3df 2024-01-21 80:
1cea8ec3df 2024-01-21 81: SUMMON_TYPE_ADVANCE =0x11000000 --上级召唤
1cea8ec3df 2024-01-21 82:
1cea8ec3df 2024-01-21 83: SUMMON_TYPE_DUAL =0x12000000 --再度召唤(二重)
1cea8ec3df 2024-01-21 84:
1cea8ec3df 2024-01-21 85: SUMMON_TYPE_FLIP =0x20000000 --翻转召唤
1cea8ec3df 2024-01-21 86:
1cea8ec3df 2024-01-21 87: SUMMON_TYPE_SPECIAL =0x40000000 --特殊召唤(EFFECT_SPSUMMON_PROC,EFFECT_SPSUMMON_PROC_G 可用 Value 修改數值)
1cea8ec3df 2024-01-21 88:
1cea8ec3df 2024-01-21 89: SUMMON_TYPE_FUSION =0x43000000 --融合召唤
1cea8ec3df 2024-01-21 90:
1cea8ec3df 2024-01-21 91: SUMMON_TYPE_RITUAL =0x45000000 --仪式召唤
1cea8ec3df 2024-01-21 92:
1cea8ec3df 2024-01-21 93: SUMMON_TYPE_SYNCHRO =0x46000000 --同调召唤
1cea8ec3df 2024-01-21 94:
1cea8ec3df 2024-01-21 95: SUMMON_TYPE_XYZ =0x49000000 --超量召唤
1cea8ec3df 2024-01-21 96:
1cea8ec3df 2024-01-21 97: SUMMON_TYPE_PENDULUM =0x4a000000 --灵摆召唤
1cea8ec3df 2024-01-21 98:
1cea8ec3df 2024-01-21 99: SUMMON_TYPE_LINK =0x4c000000 --连接召唤</code></pre>
1cea8ec3df 2024-01-21 100: <h3 data-number="1.1.3" id="从哪个区域特召到场上的可选值"><span class="header-section-number">1.1.3</span>
1cea8ec3df 2024-01-21 101: 从哪个区域特召到场上的可选值</h3>
1cea8ec3df 2024-01-21 102: <ol type="1">
1cea8ec3df 2024-01-21 103: <li><p>LOCATION_DECK</p></li>
1cea8ec3df 2024-01-21 104: <li><p>LOCATION_HAND</p></li>
1cea8ec3df 2024-01-21 105: <li><p>LOCATION_GRAVE</p></li>
1cea8ec3df 2024-01-21 106: <li><p>LOCATION_REMOVED</p></li>
1cea8ec3df 2024-01-21 107: <li><p>LOCATION_EXTRA</p></li>
1cea8ec3df 2024-01-21 108: </ol>
1cea8ec3df 2024-01-21 109: <hr />
1cea8ec3df 2024-01-21 110: <pre><code>LOCATION_DECK =0x01 --卡组
1cea8ec3df 2024-01-21 111:
1cea8ec3df 2024-01-21 112: LOCATION_HAND =0x02 --手牌
1cea8ec3df 2024-01-21 113:
1cea8ec3df 2024-01-21 114: LOCATION_MZONE =0x04 --主要怪兽区(0~4)+额外怪兽区(5~6)
1cea8ec3df 2024-01-21 115:
1cea8ec3df 2024-01-21 116: LOCATION_SZONE =0x08 --魔陷区(0~4)+场地区(5)
1cea8ec3df 2024-01-21 117:
1cea8ec3df 2024-01-21 118: LOCATION_GRAVE =0x10 --墓地
1cea8ec3df 2024-01-21 119:
1cea8ec3df 2024-01-21 120: LOCATION_REMOVED =0x20 --除外区
1cea8ec3df 2024-01-21 121:
1cea8ec3df 2024-01-21 122: LOCATION_EXTRA =0x40 --额外
1cea8ec3df 2024-01-21 123:
1cea8ec3df 2024-01-21 124: LOCATION_OVERLAY =0x80 --超量素材
1cea8ec3df 2024-01-21 125:
1cea8ec3df 2024-01-21 126: LOCATION_ONFIELD =0x0c --场上(LOCATION_MZONE+LOCATION_SZONE)</code></pre>
1cea8ec3df 2024-01-21 127: <h3 data-number="1.1.4" id="补充"><span class="header-section-number">1.1.4</span> 补充</h3>
1cea8ec3df 2024-01-21 128: <p>可参考 X-LV-48 。</p>
1cea8ec3df 2024-01-21 129: <h2 data-number="1.2" id="preequip"><span class="header-section-number">1.2</span> PreEquip</h2>
1cea8ec3df 2024-01-21 130: <h3 data-number="1.2.1" id="原型-1"><span class="header-section-number">1.2.1</span> 原型</h3>
1cea8ec3df 2024-01-21 131: <p>Debug.PreEquip(装备魔法卡, 怪兽卡)</p>
1cea8ec3df 2024-01-21 132: <hr />
1cea8ec3df 2024-01-21 133: <pre><code>● bool Debug.PreEquip(Card equip_card, Card target)
1cea8ec3df 2024-01-21 134: 为 target 添加装备 equip_card ,返回值表示是否成功</code></pre>
1cea8ec3df 2024-01-21 135: <h3 data-number="1.2.2" id="补充-1"><span class="header-section-number">1.2.2</span> 补充</h3>
1cea8ec3df 2024-01-21 136: <ol type="1">
1cea8ec3df 2024-01-21 137: <li><p>可参考 NH-04</p></li>
1cea8ec3df 2024-01-21 138: <li><p>不能以怪兽装备怪兽</p></li>
1cea8ec3df 2024-01-21 139: </ol>
1cea8ec3df 2024-01-21 140: <h2 data-number="1.3" id="presettarget"><span class="header-section-number">1.3</span> PreSetTarget</h2>
1cea8ec3df 2024-01-21 141: <h3 data-number="1.3.1" id="原型-2"><span class="header-section-number">1.3.1</span> 原型</h3>
1cea8ec3df 2024-01-21 142: <p>Debug.PreSetTarget(保护卡, 被保护的卡)</p>
1cea8ec3df 2024-01-21 143: <hr />
1cea8ec3df 2024-01-21 144: <pre><code>● void Debug.PreSetTarget(Card c, Card target)
1cea8ec3df 2024-01-21 145:
1cea8ec3df 2024-01-21 146: 把 target 选为 c 的永续对象</code></pre>
1cea8ec3df 2024-01-21 147: <h3 data-number="1.3.2" id="补充-2"><span class="header-section-number">1.3.2</span> 补充</h3>
1cea8ec3df 2024-01-21 148: <ol type="1">
1cea8ec3df 2024-01-21 149: <li><p>必须在布局完成之后再使用。</p></li>
1cea8ec3df 2024-01-21 150: <li><p>可参考 NH-04 。</p></li>
1cea8ec3df 2024-01-21 151: </ol>
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