游戏王残局简化版

Annotation For single/5_05_黑洞 枯岳说书人_a79.lua
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Annotation For single/5_05_黑洞 枯岳说书人_a79.lua

Origin for each line in single/5_05_黑洞 枯岳说书人_a79.lua from check-in 2219e19a91:

2219e19a91 2024-02-07    1: --[[message
2219e19a91 2024-02-07    2: 简语:灵摆召唤入门2
2219e19a91 2024-02-07    3: 原局:sample_a06
2219e19a91 2024-02-07    4: ]]
2219e19a91 2024-02-07    5: 
2219e19a91 2024-02-07    6: Debug.SetAIName("sample6")
2219e19a91 2024-02-07    7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
2219e19a91 2024-02-07    8: Debug.SetPlayerInfo(0, 100, 0, 0)
2219e19a91 2024-02-07    9: Debug.SetPlayerInfo(1, 2800, 0, 0)
2219e19a91 2024-02-07   10: 
2219e19a91 2024-02-07   11: Debug.AddCard(17390179, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
2219e19a91 2024-02-07   12: Debug.AddCard(17390179, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
2219e19a91 2024-02-07   13: 
2219e19a91 2024-02-07   14: Debug.AddCard(35322812, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
2219e19a91 2024-02-07   15: Debug.AddCard(17390179, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
2219e19a91 2024-02-07   16: Debug.AddCard(35322812, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
2219e19a91 2024-02-07   17: Debug.AddCard(53129443, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
2219e19a91 2024-02-07   18: Debug.AddCard(28363749, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
2219e19a91 2024-02-07   19: 
2219e19a91 2024-02-07   20: --~ Debug.AddCard(31386180,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2219e19a91 2024-02-07   21: 
2219e19a91 2024-02-07   22: Debug.AddCard(67284908, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE)
2219e19a91 2024-02-07   23: --~ Debug.AddCard(23205979,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
2219e19a91 2024-02-07   24: --~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)
2219e19a91 2024-02-07   25: 
2219e19a91 2024-02-07   26: --~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
2219e19a91 2024-02-07   27: 
2219e19a91 2024-02-07   28: Debug.ReloadFieldEnd()
2219e19a91 2024-02-07   29: --~ Debug.ShowHint("GAME START!")
2219e19a91 2024-02-07   30: aux.BeginPuzzle()