游戏王残局简化版

Annotation For script/c0.lua
Login

Annotation For script/c0.lua

Origin for each line in script/c0.lua from check-in 1fcb987978:

0f75e3f03e 2023-08-02    1: local string = string
0f75e3f03e 2023-08-02    2: local table = table
6fdfa2454c 2024-02-14    3: local Debug = Debug
6fdfa2454c 2024-02-14    4: local Effect = Effect
6fdfa2454c 2024-02-14    5: local Duel = Duel
6fdfa2454c 2024-02-14    6: local Card = Card
511cb54144 2024-06-27    7: local d = {}
511cb54144 2024-06-27    8: local f = {}
738c457e01 2024-07-17    9: d["排_效果卡之类型"] = {
7da070fada 2024-06-27   10:   TYPE_SPELL,
7da070fada 2024-06-27   11:   TYPE_TRAP,
7da070fada 2024-06-27   12:   TYPE_EFFECT,
8a913822c3 2024-07-21   13:   TYPE_DUAL,
7da070fada 2024-06-27   14:   }
738c457e01 2024-07-17   15: d["排_非效果灵摆怪兽之卡片编号"] = {
7da070fada 2024-06-27   16:   28363749,
7da070fada 2024-06-27   17:   19474136,
7da070fada 2024-06-27   18:   17390179,
7da070fada 2024-06-27   19:   83980492,
7da070fada 2024-06-27   20:   }
7e1849c15c 2024-06-27   21: d["数_所有区域"] = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED + LOCATION_DECK + LOCATION_EXTRA
1301c8be40 2024-02-13   22: do
7e1849c15c 2024-06-27   23:   f["Debug.ReloadFieldBegin"] = _G.Debug.ReloadFieldBegin
738c457e01 2024-07-17   24:   --~ 数_这一局的模式
738c457e01 2024-07-17   25:   --~ 数_规则参数
7e1849c15c 2024-06-27   26:   function _G.Debug.ReloadFieldBegin(o1, o2)
5da02f9613 2024-07-18   27:     --~ 这一局所适用规则的对
5da02f9613 2024-07-18   28:     local k1
5da02f9613 2024-07-18   29:     k1 = {
5da02f9613 2024-07-18   30:       [3] = "大师规则三(2014) ",
5da02f9613 2024-07-18   31:       [4] = "新大师规则(2017) ",
5da02f9613 2024-07-18   32:       [5] = "大师规则(2020) ",
5da02f9613 2024-07-18   33:       }
1fcb987978 2024-07-26   34:     d["数_假洗牌"] = o1 & DUEL_PSEUDO_SHUFFLE
7e1849c15c 2024-06-27   35:     d["数_战斗阶段"] = o1 & DUEL_ATTACK_FIRST_TURN
7e1849c15c 2024-06-27   36:     d["数_人工智能"] = o1 & DUEL_SIMPLE_AI
7e1849c15c 2024-06-27   37:     if o2 then
a5616b998c 2024-06-27   38:       d["字_这一局的规则"] = k1[o2]
1301c8be40 2024-02-13   39:     else
a5616b998c 2024-06-27   40:       d["字_这一局的规则"] = k1[5]
ef8dd0e5a0 2024-02-17   41:       end
a5616b998c 2024-06-27   42:     f["Debug.ReloadFieldBegin"](o1, o2)
ef8dd0e5a0 2024-02-17   43:     end
ef8dd0e5a0 2024-02-17   44:   end
b06c61ebbe 2024-06-27   45: f["不被连锁"] = function()
d3790b56e8 2024-02-13   46:   Duel.SetChainLimit(aux.FALSE)
d3790b56e8 2024-02-13   47:   return true
d3790b56e8 2024-02-13   48:   end
a5616b998c 2024-06-27   49: f["是否有效果卡"] = function(card)
a6497b9644 2024-07-18   50:   for k1 = 1, #d["排_效果卡之类型"] do
a6497b9644 2024-07-18   51:     if Card.IsType(card, d["排_效果卡之类型"][k1]) then
1bc6d12501 2024-06-27   52:       return true
f4490a058a 2024-02-14   53:       end
f4490a058a 2024-02-14   54:     end
1bc6d12501 2024-06-27   55:   if Card.IsType(card, TYPE_PENDULUM) then
a6497b9644 2024-07-18   56:     for k1 = 1, #d["排_非效果灵摆怪兽之卡片编号"] do
a6497b9644 2024-07-18   57:       if Card.IsCode(card, d["排_非效果灵摆怪兽之卡片编号"][k1]) then
1bc6d12501 2024-06-27   58:         return false
1bc6d12501 2024-06-27   59:       else
1bc6d12501 2024-06-27   60:         end
1bc6d12501 2024-06-27   61:       end
1bc6d12501 2024-06-27   62:     return true
1bc6d12501 2024-06-27   63:     end
540c3085ee 2024-06-26   64:   end
540c3085ee 2024-06-26   65: do
d64decbe1d 2024-07-17   66:   --~ 量_从卡组选几张卡加入手卡
7e1849c15c 2024-06-27   67:   local k1
07dff49316 2024-07-17   68:   --~ 效果_所调用这个效果的效果
d64decbe1d 2024-07-17   69:   --~ 数_所调用这个效果的玩家
d64decbe1d 2024-07-17   70:   f["_从卡组选卡加入手卡"] = function(o1, o2)
d64decbe1d 2024-07-17   71:     --~ 卡_玩家选定的卡
33a7684417 2024-07-18   72:     local k11
33a7684417 2024-07-18   73:     k11 = Duel.SelectMatchingCard(o2, Card.IsAbleToHand, o2, LOCATION_DECK, 0, k1, k1, nil)
33a7684417 2024-07-18   74:     Duel.SendtoHand(k11, nil, REASON_RULE)
d64decbe1d 2024-07-17   75:     o1:Reset()
d64decbe1d 2024-07-17   76:     end
d64decbe1d 2024-07-17   77:   --~ 量_从卡组选几张卡加入手卡
d64decbe1d 2024-07-17   78:   f["从卡组选卡加入手卡"] = function(o1)
d64decbe1d 2024-07-17   79:     --~ 效果
33a7684417 2024-07-18   80:     local k11
d64decbe1d 2024-07-17   81:     d["量_从卡组选几张卡加入手卡"] = o1
d64decbe1d 2024-07-17   82:     k1 = o1
33a7684417 2024-07-18   83:     k11 = Effect.GlobalEffect()
33a7684417 2024-07-18   84:     k11:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
33a7684417 2024-07-18   85:     k11:SetCode(EVENT_ADJUST)
33a7684417 2024-07-18   86:     k11:SetCondition(aux.TRUE)
33a7684417 2024-07-18   87:     k11:SetCountLimit(1)
33a7684417 2024-07-18   88:     k11:SetOperation(f["_从卡组选卡加入手卡"])
33a7684417 2024-07-18   89:     Duel.RegisterEffect(k11, 0)
d64decbe1d 2024-07-17   90:     end
d64decbe1d 2024-07-17   91:   end
43ab064a47 2024-07-17   92: --~ 量_禁用几个我方主要怪兽区域
d64decbe1d 2024-07-17   93: f["禁用我方主要怪兽区域"] = function(o1)
d64decbe1d 2024-07-17   94:   --~ 效果
d64decbe1d 2024-07-17   95:   local k1
43ab064a47 2024-07-17   96:   d["量_禁用几个我方主要怪兽区域"] = o1
cb9ce9dc22 2024-06-27   97:   k1 = Effect.GlobalEffect()
cb9ce9dc22 2024-06-27   98:   k1:SetCode(EFFECT_USE_EXTRA_MZONE)
72a706f479 2024-06-27   99:   k1:SetValue(o1)
cb9ce9dc22 2024-06-27  100:   Duel.RegisterEffect(k1, 0)
cb9ce9dc22 2024-06-27  101:   end
cb9ce9dc22 2024-06-27  102: do
d64decbe1d 2024-07-17  103:   --~ 字_印卡过多时的文字提示
ad5fabcb17 2024-07-17  104:   --~ 量_现在的印卡数量
d64decbe1d 2024-07-17  105:   --~ 量_手卡印卡数量的上限
d64decbe1d 2024-07-17  106:   --~ 量_印卡总数量的上限
d64decbe1d 2024-07-17  107:   local k1, k2, k3, k4
d64decbe1d 2024-07-17  108:   k1 = "印卡过多"
cb9ce9dc22 2024-06-27  109:   k2 = 1
cb9ce9dc22 2024-06-27  110:   k3 = 0
cb9ce9dc22 2024-06-27  111:   k4 = 0
ad5fabcb17 2024-07-17  112:   --~ 效果_所调用这个效果的效果
ad5fabcb17 2024-07-17  113:   --~ 数_所调用这个效果的玩家
cb9ce9dc22 2024-06-27  114:   f["_印卡"] = function(o1, o2)
d64decbe1d 2024-07-17  115:     --~ 数_玩家宣言要印的卡之卡片编号
cb9ce9dc22 2024-06-27  116:     --~ 卡
27a22e0f7e 2024-07-18  117:     local k11, k12
27a22e0f7e 2024-07-18  118:     k11 = Duel.AnnounceCard(o2)
1b6d116555 2024-07-26  119:     k12 = Duel.CreateToken(o2, k11)
cb9ce9dc22 2024-06-27  120:     if k2 <= k3 then
cb9ce9dc22 2024-06-27  121:       k2 = k2 + 1
27a22e0f7e 2024-07-18  122:       Duel.SendtoHand(k12, nil, REASON_RULE)
cb9ce9dc22 2024-06-27  123:     else
cb9ce9dc22 2024-06-27  124:       if k2 <= k4 then
cb9ce9dc22 2024-06-27  125:         k2 = k2 + 1
27a22e0f7e 2024-07-18  126:         Duel.SendtoDeck(k12, o2, 0, REASON_RULE)
cb9ce9dc22 2024-06-27  127:       else
cb9ce9dc22 2024-06-27  128:         Debug.ShowHint(k1)
cb9ce9dc22 2024-06-27  129:         o1:Reset()
cb9ce9dc22 2024-06-27  130:         end
cb9ce9dc22 2024-06-27  131:       end
cb9ce9dc22 2024-06-27  132:     end
ad5fabcb17 2024-07-17  133:   --~ 卡_印卡的启动源
ad5fabcb17 2024-07-17  134:   --~ 量_手卡印卡数量的上限
ad5fabcb17 2024-07-17  135:   --~ 量_印卡总数量的上限
bb9bb3e958 2024-06-27  136:   f["印卡"] = function(o1, o2, o3)
d64decbe1d 2024-07-17  137:     --~ 效果
27a22e0f7e 2024-07-18  138:     local k11
bb9bb3e958 2024-06-27  139:     k3 = o2
bb9bb3e958 2024-06-27  140:     k4 = o3 or o2
b047672e79 2024-07-18  141:     Debug.ShowHint("点击对方额外卡组,可以印卡\n只能印 " .. k3 .. " 张手卡\n最多可印 " .. k4 .. " 张卡")
27a22e0f7e 2024-07-18  142:     k11 = Effect.CreateEffect(o1)
27a22e0f7e 2024-07-18  143:     k11:SetType(EFFECT_TYPE_IGNITION)
27a22e0f7e 2024-07-18  144:     k11:SetProperty(EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_DISABLE)
27a22e0f7e 2024-07-18  145:     k11:SetTarget(f["不被连锁"])
27a22e0f7e 2024-07-18  146:     k11:SetRange(LOCATION_EXTRA)
27a22e0f7e 2024-07-18  147:     k11:SetOperation(f["_印卡"])
27a22e0f7e 2024-07-18  148:     o1:RegisterEffect(k11)
bb9bb3e958 2024-06-27  149:     end
bb9bb3e958 2024-06-27  150:   end
56066f42fa 2024-07-01  151: f["开局说明"] = function()
20dfebb117 2024-07-04  152:   --~ 字_开局说明
20dfebb117 2024-07-04  153:   --~ 量_我方的效果卡
20dfebb117 2024-07-04  154:   --~ 组_我方超量素材
20dfebb117 2024-07-04  155:   --~ 量_对方的效果卡
20dfebb117 2024-07-04  156:   --~ 组_对方超量素材
20dfebb117 2024-07-04  157:   --~ 量_效果卡
20dfebb117 2024-07-04  158:   local k1, k2, k3, k4, k5, k6
20dfebb117 2024-07-04  159:   k2 = Duel.GetMatchingGroupCount(f["是否有效果卡"], 0, d["数_所有区域"], nil, nil)
20dfebb117 2024-07-04  160:   k3 = Duel.GetOverlayGroup(0, LOCATION_MZONE, nil)
bb9bb3e958 2024-06-27  161:   for o1 in aux.Next(k3) do
1bc6d12501 2024-06-27  162:     if f["是否有效果卡"](o1) then
bb9bb3e958 2024-06-27  163:       k2 = k2 + 1
bb9bb3e958 2024-06-27  164:       end
bb9bb3e958 2024-06-27  165:     end
20dfebb117 2024-07-04  166:   k4 = Duel.GetMatchingGroupCount(f["是否有效果卡"], 0, nil, d["数_所有区域"], nil)
20dfebb117 2024-07-04  167:   k5 = Duel.GetOverlayGroup(0, nil, LOCATION_MZONE)
20dfebb117 2024-07-04  168:   for o1 in aux.Next(k5) do
20dfebb117 2024-07-04  169:     if f["是否有效果卡"](o1) then
20dfebb117 2024-07-04  170:       k4 = k4 + 1
20dfebb117 2024-07-04  171:       end
20dfebb117 2024-07-04  172:     end
20dfebb117 2024-07-04  173:   k6 = k2 + k4
15cf256272 2024-07-24  174:   k1 = "" .. k6 .. "张 " .. k4 .. "张 " .. d["字_这一局的规则"]
1fcb987978 2024-07-26  175:   if d["数_假洗牌"] == 0 then
bb9bb3e958 2024-06-27  176:   else
1fcb987978 2024-07-26  177:     k1 = k1 .. "假洗牌 "
7e1849c15c 2024-06-27  178:     end
7e1849c15c 2024-06-27  179:   if d["数_战斗阶段"] == 0 then
221188e89a 2024-06-27  180:     k1 = k1 .. "无战斗阶段 "
7e1849c15c 2024-06-27  181:     end
7e1849c15c 2024-06-27  182:   if d["数_人工智能"] == 0 then
221188e89a 2024-06-27  183:     k1 = k1 .. "无人工智能 "
7e1849c15c 2024-06-27  184:     end
d64decbe1d 2024-07-17  185:   if d["量_从卡组选几张卡加入手卡"] then
d64decbe1d 2024-07-17  186:     k1 = k1 .. "选" .. d["量_从卡组选几张卡加入手卡"] .. "卡加入手卡 "
7e1849c15c 2024-06-27  187:     end
43ab064a47 2024-07-17  188:   if d["量_禁用几个我方主要怪兽区域"] then
43ab064a47 2024-07-17  189:     k1 = k1 .. "禁用" .. d["量_禁用几个我方主要怪兽区域"] .. "个我方主要怪兽区域 "
bb9bb3e958 2024-06-27  190:     end
bb9bb3e958 2024-06-27  191:   Debug.ShowHint(k1)
88a69b97e2 2024-06-27  192:   end
88a69b97e2 2024-06-27  193: do
88a69b97e2 2024-06-27  194:   f["aux.BeginPuzzle"] = _G.aux.BeginPuzzle
d64decbe1d 2024-07-17  195:   --~ 量_从卡组选几张卡加入手卡
ad5fabcb17 2024-07-17  196:   --~ 量_禁几个我方主要怪兽格
ad5fabcb17 2024-07-17  197:   --~ 卡_传入对方额外卡组最上面的表侧卡,并将其作为印卡源
ad5fabcb17 2024-07-17  198:   --~ 量_能印几张手卡
ad5fabcb17 2024-07-17  199:   --~ 量_最多能印几张卡
88a69b97e2 2024-06-27  200:   function _G.aux.BeginPuzzle(o1, o2, o3, o4, o5)
88a69b97e2 2024-06-27  201:     f["aux.BeginPuzzle"]()
88a69b97e2 2024-06-27  202:     if o1 then
d64decbe1d 2024-07-17  203:       f["从卡组选卡加入手卡"](o1)
cb9ce9dc22 2024-06-27  204:     else
cb9ce9dc22 2024-06-27  205:       end
cb9ce9dc22 2024-06-27  206:     if o2 then
d64decbe1d 2024-07-17  207:       f["禁用我方主要怪兽区域"](o2)
cb9ce9dc22 2024-06-27  208:     else
cb9ce9dc22 2024-06-27  209:       end
cb9ce9dc22 2024-06-27  210:     if o3 then
88a69b97e2 2024-06-27  211:       f["印卡"](o3, o4, o5)
cb9ce9dc22 2024-06-27  212:     else
cb9ce9dc22 2024-06-27  213:       end
56066f42fa 2024-07-01  214:     f["开局说明"]()
929971b270 2024-07-01  215:     end
929971b270 2024-07-01  216:   end
929971b270 2024-07-01  217: Auxiliary.PuzzleOp = function()
929971b270 2024-07-01  218:   Duel.SetLP(0,0)
5eab3312e8 2024-07-15  219:   for i = 1, #d["排_局末提示"] do
5eab3312e8 2024-07-15  220:     Debug.ShowHint(d["排_局末提示"][i])
929971b270 2024-07-01  221:     end
929971b270 2024-07-01  222:   end
929971b270 2024-07-01  223: do
929971b270 2024-07-01  224:   f["Debug.ReloadFieldEnd"] = _G.Debug.ReloadFieldEnd
c5bcca479f 2024-07-17  225:   --~ 局末提示
929971b270 2024-07-01  226:   function _G.Debug.ReloadFieldEnd(...)
929971b270 2024-07-01  227:     f["Debug.ReloadFieldEnd"]()
5eab3312e8 2024-07-15  228:     d["排_局末提示"] = {...}
e14f5fd087 2024-02-14  229:     end
e14f5fd087 2024-02-14  230:   end